
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Weird changes that restrict player choice. I play a ridiculous amount of tactics RPGs and I can't even finish this because of the restrictions they put on player agency. The restricted unit customization and any semblance of achievement for grinding/playing. The game essentially forces you to be equal level every fight, regardless of how you want to play. It is just strange. It makes the game feel like less of an RPG, and more of a puzzle. I do not like the puzzle sub genre of tactics. I value player choice/customization/agency over almost any other game play mechanics.
しゃぶり尽くしました。万人にはウケないけど、ヌルゲー嫌いな人にはオススメできます。 レベルキャップ、バフカードについての考えを書きます。 レベルキャップ フリーバトル等で自由な育成がある作品も好きですが、その時点での最強を求めて、セーブ・ロードを繰り返しステ厳選レアドロ集めして・・・ どんどん強くなっていく過程は楽しいのだけど、それが終われば無双ゲーになって、虚無感からプレイを止めたり、ニューゲームからやり直した事も多いです。 最後まで緊張感をもって遊べるデザインは、とても良かったです。 バフカード 常にストレスになる要素。チャリオット前提でバランスが組まれてるように感じるので、カード運による理不尽死がどこまでもついてきます。 カードが生えたらノータイムで敵が行動し、そのまま即死することがボチボチあります。(1周4~5回くらい) 基本的に、敵の行動範囲内か広いスペースに生えやすいので、余計ストレスが溜まります。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego me estaba gustando mucho pero ha llegado un punto en que las cartas que han añadido en esta versión rompen demasiado el juego. Te encuentras jefes que nada mas iniciar el combate aparecen construidos con cartas perfectas y te lanzan habilidades de remate prácticamente cada turno matando o dejando al borde de la muerte a una unidad. Siento que el sistema de cartas tiene demasiado impacto y eso hace que un juego que sin ellas para mi sería redondo se vea ensuciado por ellas ya que tienes que priorizar ir a por ellas o te quedas atrás contra enemigos que ya las tienen. Si alguien esta leyendo esta review y no le importa que las cartas anulen parte de la estrategia de los combates le recomendaría que lo comprase en alguna oferta, el resto del juego a mi me gusto mucho pero he llegado a un punto en que las cartas afectan demasiado.
it insane how much better Tactics Ogre is when you actually have to diversify your army and not have Archers and Ninjas one shotting everything
Compared to FFT (TIC): Too slow, battles too long and boring. Elemental system is useless, who switches the whole party up before battles because of it. Teams are too big. UI is confusing and bloated. Item slots limited per unit wtf? So much more
Mixed feeling but after playing Reborn for three times in different playthrough, i think this version is not bad.
How people are happy paying full price for the same game in the 90s is beyond me....Seems like a complete money grab. If Square Enix wants to charge full price then do a proper remaster. I expected a lot more but got a lot, lot less.
Esse tactics é difícil e não recomendo para quem não está acostumado. As batalhas demoram bastante, porque alguns cenários são enormes, e você chega a controlar até 12 personagens, enquanto o CPU controla +20. Era bem novo na época do SNES, aí sempre ouvia falar dele, mas nunca joguei. É triste ver a palhaçada que fazem com alguns jogos antigos. Eles não sabem simplesmente repetir o que faz sucesso e acrescentar só melhorias, e mudam coisas que ninguém pediu. Como limite de Lv por capítulo e redução de skills das classes para 4. Chega a ser bizarro o mago ter de 1 a 2 magias ativas, porque tem as passivas e você só tem 4 slots de skill ¬¬ Por sorte, tem alguns mods que desativam essas palhaçadas, por exemplo, o cap LV. Existe tradução em pt-br feita por fã.
PSP版のリメイクですね SFC版が私は好きなので、いまいちといった感想 無理に難易度上げてる感じな上、システムも詰め込みすぎて面倒くさい やりこみたくても正直ダルいなって感じてしまいました 良かった点が、そもそもSFC版からの踏襲なので特段今作だからこそというものが無いですね
锐评SE策略类:一坨坨包装在所谓优秀音乐美术下的缺乏基本游戏性的大的 为什么要直接上升到SE呢,因为游玩皇骑重生的糟糕经历让我回忆起了八方12的折磨体验,以及仔细一想完全没有任何记忆点的三角战略流程。 我又愤怒又无力。愤怒游戏体验真的糟糕而且我还在打折时候一起买了FFT,哦,朋友!快跑,这甚至是连官方汉化都没有的皇骑类似物。无力我玩完了发现通关无倒地根本不会解锁成就只会在这款单机游戏里给我解锁一个称号,我要给谁看呢我请问了。 因为愤怒又无力,所以懒得重新喷一遍八方和三角了,八方真的烂的没的说,美术说难听了是在把偷懒包装成设计风格,游戏整体去掉音乐这块遮羞布能不能被称为及格rpg都难说。三角姑且是个合格的战棋,只是确实没有留下记忆点。 --- 皇骑重生! 想要玩一款没有难度选择但只要打开auto加微量回溯修正就可以做到无倒地通关的战棋? 想要玩一款有永久死亡机制的同时具备触发概率不够明确的推击,地图上又满是摔下去角色就会死亡的战棋? 想要玩一款作为重置却完全不需要玩物理远程职业因为弱爆的战棋? 想要玩一款地图设计只是把random rougelike战棋的地图扣了几个洞就端出来的战棋? 想要玩一款战斗动画不能跳过,内置倍速形同虚设以至于要开CE调4倍速游玩的战棋? 想要玩一款转职系统只有两阶可以无限制转职,但二阶职业几乎全是绑定角色的专属职业以至于根本没得可选的战棋? 想要玩一款默认斜45度视角没有遮挡虚化以至于角色会在厚重高墙后面被悄悄干碎的战棋? 想要玩一款垂直俯视角兵牌体积依旧大于格子,以至于依旧难以精确选中上方目标,点歪了就得急头白脸回溯的战棋? [spoiler]想要玩一款最终boss战一阶段要打自己复制人所以越抬练度越不能爽的战棋? 想要玩一款全流程几乎无高强度上debuff的敌人,但boss战二阶段又唐突塞满高覆盖aoe debuff以至于终局成为最糟糕游戏体验的战棋? [/spoiler] 我求你了来玩皇骑重生吧。 当然,不要以为伟大的皇骑重生就没有日厂游戏的那堆传统毛病了,低性价比,拉胯移植,qol地狱,泛滥无意义设计,莫名其妙的手游级开刷。是的这些都有货真价实实实在在的存在。 --- 结束了?不!还有剧情!我们日厂最喜欢的!政治戏!哇! [spoiler]什么叫为了所谓团结民族搞大屠杀,杀的还是自己人进的那条线叫秩序线?😲😲😲 你说我不想干这脏活就被扔进混沌线了而且还要被栽赃?😧😧😧 哦我的老天啊!这是有道德审美的!你说steam成就里进混沌线的是秩序线的两倍?那没事了,那这世界可太混沌了,一定不是写剧情的人的问题。你说对吧。😁😁😁 啊,我的姐姐,你好正常,全是神人的剧情里怎么有你这么正常的角色。😍😍😍 什么叫我好不容易把自己洗白了,师出有名征战四方,你跟着仇人跑了?什么叫你口口声声说你不想要战争,想要一起离开这个鬼地方,结果趁我不在跟着敌人跑了?什么叫人家过来跟你说了句你是皇女就给你拐跑了?我去有牛!口区口区口区!🤮🤮🤮 什么叫打了一架你告诉我你是因为觉得我不够重视你才投敌的?哦,对不起忘了这里是日式西幻。那么我的姐姐果然不是我的姐姐!👍🏻👍🏻👍🏻 哇,真棒一个NPC只有入队了,没入队,死了三种状态的游戏还给送一后日谈呢。🥹🥹🥹 什么!你说卖点是政治!是我们日本三万流脚本最喜欢写的又潮又鉴的政治!😲😲😲 啊啊啊!必要的牺牲!😭😭😭 啊啊啊!手刃仇敌!等下没有完全办到这事…😅😅😅 啊啊啊!啊不出来了,品鉴够弱智政治戏了。不会写可以不写,要写也麻烦不要天天混进些腌入味了的神经病思维。写写日常差不多的了。😊😊😊 [/spoiler] --- 总之,剧情算是连带着喷的,毕竟弱智剧情看习惯了,这游戏原罪说到底还是游戏性稀碎,作为一款策略类游戏策略不重要,战棋游戏战棋部分可以auto过,这就很逆天。虽然但是,不得不说,面对火纹常有的神人剧情也就只是看笑了的我,真被皇骑这脑瘫剧情整红温了。太宏大了皇骑。 最终叠甲:仅针对我玩过的这几部SE策略类。而且我也还挺喜欢2D FF的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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