
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a lot of fun, with an interesting story with more than the usual amount of diversity in choosing how you reach the end. The end of the story, itself, has less variation than I would have liked to see in that. However, the fact there're some legitimate multiple choice moments is still cool to me and I liked it. The game is an absolute time-sink, if you want to sink time into it, but it can also be completed rather fast, if you prefer to race through games as fast as you can to get to the next one. Either way, I do recommend giving this game a try if you like the genre.
Nルートでクリア。不評のバフカードですが、私は好感を持ちました。 バフカードを取ることでかなり有利になるので、動きが生じます。 所謂、引き待ちで撃破する亀の様な戦術が取りにくいのが良いと感じました。 レベルキャップがあるのも、バフカードを先取すること前提でしょう。 個人的はオプションでバフカードとレベルキャップはON/OFFできる方が良いとは思います。 ただ今の仕様でも十分楽しめると思いますし、個人的にはオススメです。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
運ゲーだろ. レベルキャップもいらない. これに時間を費やすくらいだったらバイトでもしていたほうがまだ楽しい. (追記: その後進めてみたが天空の庭園が一番面白くないことがわかった. 時間の無駄なのでこれ以上やらん) (追記2: クソゲーほどもとを取ろうと遊んでしまう. 本当にまごうことなくクソだということは変わらない. )
The AI monsters are too smart where the gameplay is too harsh. Monster overnumber for some level which make it even more difficult. Some boss even 1 hit kill which is too ridiculous. If not yet start playing the games, avoid to buy as it migght stuck in the middle of game.
バフを拾える追加要素が無駄との声が多いが、言うほどマイナスのイメージは受けない(加点対象ではないが) 戦略が奥深く、やりこみ要素もあり素晴らしい作品 声優陣がベテランが多すぎるイメージだが、自分は特に気にならなかった
Level cap ruins the any fun that game may have had.
el juego tiene muchos cambios secretos que distan mucho de su version original en los 90´s como las iconicas batallas aleatorias alrededor del mapa y todavia esclavizan con los entrenamientos eso era opcional antes y te divertias subiendo nivel con esas batallas libres, hicieron todo al macanazo solo para ganar dinero con el renombre del juego, se pone muy aburrido luego de dos o tres horas de juego haciendo una y otra vez la misma batalla contra los mismos enemigos anclados a la historia, ya no es el juego que solia ser. Me siento estafado. En resumen ya que he jugado lo suficiente solo avanzas por el mapa del punto A al punto B y cumples con las unicas dos o tres peleas del escenario + tu chicadazo de frames con texto y ya. Aburrido por completo el entrenamiento no solo te limita el progreso de lvl sino que tienes el mismo mapa de cada ciudad que visitas y el entrenamiento sobra por mucho llamarlo asi (no puedes alacanzar el nivel de un boss y aparte este te lo mandan bien dopado), cabe mencionar tambien que en las "batallas" de entrenamiento NO sale ni un angel, dragon, esqueleto, ogro, etc, son siempre unidades humanas de menor nivel que tú, esta madre esta vacia ya y haces bilis a mas no poder porque ya no sales a otras regiones como las montañas a buscar tus dragones a la mierda con esta version mierdera y con squre enix y su pendeja idea antileveo, lejos de disfrutar la historia te la pasas desgastandote por todas las limitaciones que te ponen los desarrolladores de Enix (por cierto chinguen su putamadre) porque si bien tienes desventajas claras para el escenario todavia ponen al boss con el elemento que le haga la contra a tu grupo SIEMPRE, las tarjetas no se distribuyen equitativamente en el mapa los powerups siempre aparecen cerca de tu rival, mejor consiguete un emulador si realmente le tienes aprecio al juego original y no a esta basura, no gastes dinero es esto. Esta vesion no deberia imponer al jugador el estilo de juego, cada cual que lo juegue como le guste, si quiere grindear que lo haga libremente (que les valga verga si quiero llegar al boss del chapter 1 con nivel 200 es mi maldita partida al final de cuentas), el que quiera solo ir con lo minimo pues adelante ambas opciones de juego deberian ser libres para cada jugador.
本以为试讲策略的战旗游戏,结果加了这个傻逼卡牌系统变成了纯纯看脸看运气的一坨:不无脑抢物攻魔攻卡叠输出打Boss纯刮痧,所以战旗游戏的核心所谓的站位和排兵布阵是没任何卵用的,不同职业之间的搭配也是没有的,没输出就是白给。 加入这个系统的策划估计也是他亲妈在要生的时候靠命运抽牌抽到的,所以这比对这卡牌系统如此痴迷。
It's the best version of this game to play. There really isn't any gameplay-related reason to play the PSP release over this one unless you think this game's worth hundreds of hours MORE of your time. I don't understand the mixed reception over Reborn, it's straight up better and respects your time ever-so-slightly slightly more.
战旗爱好者评论下。没玩过原版,打到第三章奥兹双boss弃坑了。不推荐。 1最重要的问题,游戏随机性太强,导致游戏体验感极差。作为战旗游戏,地图上会随机刷卡片,加1.1物理攻击1.2/魔法攻击1.3/暴击/1.4技能概率/1.5增加回蓝。每个人可以拿4卡,卡片可重复。1.1和1.2约加25%伤害,暴击触发是2倍,人物被动技能是概率触发,1.4可以加25%概率。这个随机卡牌机制是巨大的负面影响。比如,刚好刷了4攻击卡,我方输出吃了一刀秒boss,比如骑士有壁垒,概率减伤60%,触发和不触发就是两个游戏,再比如奶妈冥想,概率回蓝,没触发就没蓝只能空过。 2恶意锁等级,提高游戏时长。第1-2章,可以不练级推图,敌人等级和己方基本一致。第三章开始,每次我方等级上限=X,所有敌人等级变为X+1~X+2,逼迫练级增加游戏时长。而且伤害来源,装备占80%,装备解锁看主线,等于是伤害上限被锁死 3游戏难度随机。第三章开始boos开局自带4卡,第一个四卡boss带的2攻击2回蓝,由于锁等级+boss装备碾压+属性碾压+伤害1.75倍(攻击卡按乘法叠加1.5✖1.5),这导致一个技能打满血坦克80%,骑士如果吃到+技能概率卡就能减伤,所以游戏难度全看随机卡牌刷的类型和位置。第三章还有双四卡boss,AI说后面一堆双4卡boss 4恶意把1-2章难度设低,第三章开始加难度,防止玩家退款 5策略游戏爽点本来就是玩家通过策划,排兵布阵,拿下游戏,现在却会卡关,解决办法不是阵容/排兵布阵,而是SL。简直可笑
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.9M | 6.4K | 91% | $19.99 | |
| $1.9M | 3.4K | 98% | $17.49 | |
| $1.9M | 2.4K | 80% | $24.99 |
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| $467.3K | 806 | 82% | $19.99 | |
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| $59K |
| 142 |
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| $14.99 |
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| $1.6K | 8 | 88% | $7.49 |
| $1.5K | 7 | 71% | $7.49 |