
Tachyon Project is a dual stick shooter heavily inspired by classic shoot'em ups. We’ve combined many unique enemy types, a large variety of weapons and power-ups with innovative gameplay to ensure a long lasting challenge and discovery at every new level.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 80reviews | 75% | — | $8.5K |
| $9.99 | 326ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game slows down. Slow down! On a pc that costs thousands! I'm sorry, but no, uninstall. The sad thing is, I would like this game if it ran. The ideas are solid. The sound is weak, but the weapons and enemies are cool enough. The possible combinations of upgrades to weapons leading to high scores that open up new stuff works well here. The slowdown is inexusable. Next!
Yeah. Not quite Geometry Wars, but I guess we're never getting another one of those. This'll do for now.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $9.99 |
| 175ratings |
| 79% |
| — |
| not modelled |
| $1.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tachyon Project, developed and published by Eclipse Games, is a fast-paced twin-stick shooter that blends classic arcade intensity with modern progression systems and a light narrative framework. At first glance, it presents itself as a familiar top-down arena shooter, but as the experience unfolds, it becomes clear that the game aims to offer more than pure reflex-driven action. It places the player in control of Ada, a sentient artificial intelligence navigating hostile digital spaces in search of answers about her origins, using this premise to give context and cohesion to what might otherwise be a purely abstract sequence of battles. The core gameplay is built around tight, responsive controls that are essential for survival in the game’s increasingly chaotic arenas. Movement and shooting are handled independently, allowing players to weave through dense enemy fire while maintaining offensive pressure in any direction. Levels are structured as multi-wave encounters, each introducing different objectives or enemy combinations that prevent the experience from becoming monotonous. Rather than simply overwhelming the player with numbers, the game emphasizes enemy behavior and spatial awareness, forcing quick prioritization and constant repositioning. Swarming units, area-denial hazards, and enemies with gravitational or tracking abilities ensure that every moment demands attention and adaptability. Progression is one of Tachyon Project’s most engaging features. Completing missions unlocks a wide variety of weapons, secondary abilities, and perks that significantly alter how the game plays. These options allow players to tailor their loadouts to their preferred style, whether that means maximizing raw damage, enhancing mobility, or focusing on survivability and crowd control. This system encourages experimentation, as different challenges can feel dramatically easier or harder depending on your chosen setup. While not every weapon feels equally powerful or situationally useful, the overall range of choices adds depth and replayability, making each run feel customizable rather than static. The game’s narrative is understated but effective within the context of its genre. Story segments are delivered through brief cutscenes and text that frame Ada’s journey as a search for meaning and identity rather than a simple mission log. While the writing does not delve deeply into complex themes, it succeeds in humanizing the protagonist and giving emotional weight to progression. This narrative layer helps distinguish Tachyon Project from more abstract shooters, providing motivation to push forward beyond chasing high scores or completion percentages. Visually, the game embraces a minimalist, neon-infused aesthetic that prioritizes clarity and readability during intense combat. Explosions, projectiles, and enemy effects stand out clearly against dark backgrounds, ensuring that even the busiest screens remain playable. The art direction may feel repetitive over time, as environments lack strong visual identity from one stage to the next, but it serves its functional purpose well. Complementing this is an energetic electronic soundtrack that matches the relentless pace of the action, reinforcing the rhythm of combat and maintaining momentum throughout each encounter. Difficulty scaling is handled in a way that rewards mastery rather than brute force. Early stages ease players into the mechanics, but later encounters demand precise movement, smart loadout choices, and a solid understanding of enemy patterns. Some moments can feel unforgiving, particularly when enemy spawns converge unexpectedly, but these spikes generally encourage refinement rather than frustration. The challenge curve gives the game a satisfying sense of progression, where improvement comes from learning and adapting rather than grinding. Replay value is supported through multiple modes, including challenge scenarios, leaderboards, and local cooperative play for up to four players. While the main campaign is relatively compact, these additional modes extend the game’s lifespan for those who enjoy chasing higher scores or refining strategies. Cooperative play, in particular, adds a new dynamic to combat, transforming frantic solo survival into coordinated chaos that rewards teamwork and communication. In the end, Tachyon Project stands as a confident and well-crafted entry in the twin-stick shooter genre. It may not reinvent the formula, but it refines it through responsive controls, meaningful customization, and a narrative thread that gives the action purpose. For players who enjoy intense arcade combat layered with strategic loadout decisions and a steady difficulty curve, it offers a focused and satisfying experience that respects its genre roots while adding just enough modern sensibility to feel distinct. Rating: 6/10
Классный твин-стик шутер в духе Geometry Wars, но со своей изюминкой. Сюжет про программу Аду, которая ищет своих создателей, подан неплохо, прокачка оружия и способностей радует. Графика яркая, музыка энергичная, управление отзывчивое. Есть локальный кооператив до 4 игроков и режим испытаний. Минусы: коротковата (часа 3 на сюжет) и слишком вторична по сравнению с тем же Geometry Wars. Но для фанатов жанра и ценителей аркад – отличный вариант. Рекомендую.
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EDIT: Could not beat level 7, wave 1. On PS4 the wave had mines, which would help extend the timer, but not on PC apparently. Good music, but spends too much time playing mellow music and changes tracks at random intervals. Would be better to change tracks with spawns or even just when a new wave starts. Starts off easy, but from level 4 some game sense is needed. Enemy placement seems deliberate and encourages tactics to get rid of them efficiently. Enemy variety is excellent and they appear distinct so you can know which enemy type it is at a glance. The yellow and orange small fry blurs together in a pinch though. I found upgrades to be unbalanced but at least many are cool to try. The extra time/health upgrades seems mandatory sometimes, so I just left them on. And upgrading shooting seems cool at first, but you often get surrounded, so I felt like I needed AoE - when I have AoE, shooting seems secondary and a waste of upgrades. You get a secondary weapon which buffs shooting a lot, so maybe with that one, or if you got bullet hell skills, you may have more build variety. Some times I could not fire special weapons (explosions, mines). Never found out why. Seems like they are limited, but most of the time I could fire as many as I wanted. Maybe when low on health? Very frustrating that you can accidentally move into a spawning enemy, because they spawn with so little warning. As a casual player, I disliked how some upgrades was locked behind scoring challenges as a result. Felt like a certain achievement was out of my reach. Leaderboards and scores are not really my thing, so I'm biased. Text introducing new enemies are shown without pause while the new enemies spawn, which was frustrating. Took me some time to discover the stealth mechanic. Maybe I missed it in some text while I was under attack?
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Great twin-stick shooter that I'd definitely recommend to anyone who enjoys this type of game.
Underrated game. Way better than i expected!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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