
After school today, I talk with her again. Through the window, I see the sunset and someone playing in the schoolyard. We simply watch the scene or share memories from the past."TABLE GAME END" is an adventure game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"TABLE GAME END" is a nostalgic adventure game.

After school, as always, I talk with her in the old school building.
We chat about the game she’s making, or about the things happening in the world.
Through the window, the sunset paints the sky, and I can see someone playing in the schoolyard.
We just watch the scene or reminisce about old memories.
Quiet, peaceful days pass by, without anything particularly eventful happening.
But… she has already passed away.

A walking simulator where various events unfold as you explore.
Progress the story by examining objects.
No quest markers or time limits, allowing for a relaxed gameplay experience.
She wants to spend time with you.
Playtime: 10–30 minutes
Streaming is allowed without prior permission for both individuals and organizations.
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
пасиба, крута. Больше не зайду
귀여운 릴랙싱 게임이 아니고, 공포도 아니다! 굳이 표현하자면 체한 상태로 기도에 막힌 이물질을 천천히 뺴내는 과정...? 뭔가 불쾌하고 답답한데 해결되고 나서는 조금 시원하다는 감상이 들지도... 근데 뭘 먹다 체했는지는 전혀 안나와서, 게임에 몰입하는 것만으로는 부족하고 자신의 경험을 대입해보아야 즐기기 좋을 것 같습니다.!.!
I liked this game. The game is confusing and it is very short, but honestly, that's why it is good. It has just enough story to bring back some very foggy memories of something to me, in a way that I can't tell if I like the atmosphere of the simple story or if I like the feeling of what it is almost reminding me of. If it had a more concrete and longer story, or if it explained itself more, it would kind of ruin it for me personally. The music is also very nice. My only complaint is that sometimes the double vision effect on the graphics hurt my eyes a bit.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 63 | 51% | $0.99 | |
| $1.7K | 99 | 89% | $1.99 | |
| $1.7K | 51 | 73% | $1.99 | |
| $1.7K | 61 | 69% | $1.99 | |
| $1.7K | 77 | 94% | $0.99 | |
| $1.7K | 115 | 53% | $0.54 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 48 | 90% | $1.99 | |
| $2.2K | 39 | 95% | $1.99 | |
| $1.1K | 79 | 80% | $0.99 | |
| $4.6K | 52 | 87% | $2.99 | |
| $1.3K | 92 | 89% | $0.99 | |
| $1K | 78 | 86% | $0.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Обожаю юнити! [/h1]
:)
Great game, but that labyrinth is sooooo annoying
回忆性的意识流游戏,不过剧情稍微有些晦涩难懂 当最后学姐的电脑放在草地上,主角转身走向学校的时,世界也恢复了正常色彩 死亡对主角打击很大,在回忆里时常会出现学姐上吊,但是温馨的对话还是让我感到很温暖,但是也很痛惜 就像夏天来了你会想念冬天,冬天来了你会想念夏天,主角就是这样去振作,去记住他的学姐,夏天不可能因为你的执着就会变冷,冬天也不会因为你的抱怨变热,我们唯一能做的只有活在当下,并且记住我们所爱的人
おっぱい+ジト目+八重歯+地味子+おっぱいな彼女と犬を追いかけるミニゲーム集。 唆るぜこれは。 モノクロ画面には物語上の理由があるのだけど、3D迷路はモノクロのせいか背景のレンガがかなりボヤける。 あまりのボヤけに目に優しくない感じがするので目がしぱしぱするけど頑張って犬を集めよう。 なぜなら彼女がちょっとデレる顔が好きだから。 おっぱいも好き。 [quote] レビューを面白いなと思って頂けたら是非キュレーターをフォロー下さい。 他にも様々なゲームを紹介しています。 キュレーターページは[url=https://store.steampowered.com/curator/34109777] [u]「こちら」[/u][/url][/quote]
[h1] 70/100[/h1] 一个稍微有一点点意识流的小故事 [b] 梗概 :[/b][spoiler]“我”所爱着的学姐上吊自杀离开了,颓废的“我”在梦中一次又一次的见到她,在心和情感的重量间寻找出口的小故事 [/spoiler] 使用了大量的情绪具象化,无论是大量的狗狗,巨大的狗狗(作者真的很喜欢狗啊),两个小游戏,其实都是某种程度上情绪外化所创造出来的,和故事紧密相关的发散意象,配乐只有两首,但完美契合了“我”的心境转变,完全可以说是小而精巧,恰到好处。 缺点(其实也不一定算)就是故事太过简单,游戏本身太过粗糙,算是可以尝一口的小品
Your friend is dead, but that's ok because now you have an army of doggos!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.