
Swordsman is a realistic sword-fighting game. Customize your warrior, battle different factions in epic arenas, and defeat powerful enemies to unlock their special boss weapons on your journey to save the world from evil.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America*languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 700reviews | 69% | — | $286.3K |
| $19.99 | 4.4Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
abandoned game. bad devs booooo
Well Well Well, the game is fun, I already played it on my quest 3 Standalone. Levels are too easy but you can change that with modifiers and get more rewards. No Updates on this version here, why? Graphics aren´t bad. Would recomend if you like feeling overpowerd or like playing with many different weapons.
I would not mined this game if the AI you fight did damage the same way you do. they do not even need to move there weapons to kill you, the simple staggering of the enamels can kill you when you are not near there weapon.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very challenging but fun game, only thing about it is the limit of skill points and the strange weapon physics, half the time axes wont chop, swords wont stab or slash or decapitate even if i swing with a lot of power, the physics period are really wonky and occasionally tweak out, but overall if that can be fixed, this game would be absolutely awesome
With rtx 3060ti and 11 gen i5 games keeps crashing even with updated drivers, game is fun but those crashes are very annoying
闘技場のようなエリアで出てくる敵を淡々と倒していくゲームでストーリーとかはあまり関係ない ステータス強化や戦闘条件を細かく設定できる 単調だけどお手軽に運動できる決闘VRゲームと言った感じ 注意点として相手が構えている剣に自分から接触するとダメージを受ける 近すぎると敵の攻撃が盾を貫通してくる、など
bad
Shorts wasted, ♥♥♥♥ myself during the hell fight.
even after playing this game for 2 hours, i really enjoyed the experience. If you enable the combat AI it really feels like you are sword fighting with a real person
годно, но мало сюжетки
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7K | 36 | 75% | $19.99 | |
| $72M | 62.2K | 96% | $23.99 | |
| $2.6M | 10.9K | 80% | $9.99 | |
| $1.9M | 4K | 84% | $24.99 | |
| $902.4K | 1.3K | 78% | $12.99 | |
| $49.8K | 43 | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $286.3K | 453 | 56% | $24.99 | |
| $286.4K | 905 | 86% | $9.99 | |
| $286.1K | 319 | 64% | $24.99 | |
| $286.5K | 965 | 68% | $19.99 | |
| $286.6K | 1K | 64% | $9.99 | |
| $286.6K | 1.3K | 92% | $9.99 |