
Swords & Bones inherits the spirit of the great 16-bit classics from the 80s and 90s, enriching the game experience with modern mechanics! Undead hordes and demons await you in this epic adventure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Stats
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.79−84% | 88reviews | 92% | — | $1.1K |
| $4.99 | 97ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Reminds me of Ghosts and Goblins. About 3 hours to complete the game. I would guess another hour to collect the final achievements, though I probably won't bother. Unlikely to replay, but worth the small amount I paid for it.
Steam Deck: Fully playable. The only issue encountered was that the first time I loaded it up the A/B and X/Y buttons were swapped. This is a decent, if a bit uninspired, platformer. A bit on the easier side (I never even bought magic until after I had already beaten the final boss), but fine. I think my biggest complaints are that the bosses can be repetitive hit sponges (with only 1 pattern each), and the money distribution is a bit unbalanced (the first level tends to be the fastest to grind money, which is the opposite of how it should be). If it looks like your type of game go ahead and give it a try. You could do a lot worse.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian
| $7.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
起初我是因為「Roar of Revenge」而認識了開發商「SEEP」,之後便很期待遊玩該開發商最長的系列作品「Swords & Bones」。 今天我一口氣將1~5代給通關了,不得不說作為該系列的首部作品,真的是一款非常單調的橫版通關遊戲。 玩法沒什麼特別的,玩家進去關卡裡擊敗怪物、收集獎盃、擊敗Boss重複這個循環,戰鬥內容很單調幾乎是玩家與怪物拉距離然後輸出,玩久了會感覺很乏味。 玩家可以在關卡獲得的資源去商店購買道具強化自己,角色的成長性非常有感這點倒是值得稱讚,但就是不知道為何道具要賣這麼貴。 [h3]▼遊戲內容[/h3] [b]●遊玩時長[/b]: 2~3小時左右 [b]●遊戲內容[/b]: 一共有51個關卡可供挑戰,其中5個是Boss關卡,最後一個關卡是所有地圖總動員 [b]●遊戲難度[/b]: 較為簡單輕鬆 [h3]▼缺點清單[/h3] [b]✖角色移動緩慢、跳躍手感拖沓[/b] [b]✖商店道具賣得很貴,金錢難以賺取[/b] [b]✖部分怪物設計糟糕[/b] (小哥布林完全是看心情在轉向移動的,時常被接觸傷害給陰得很慘) [h3]■總結[/h3] 雖然我是給好評,不過這款遊戲我整體是不太推薦的,因為沉重的操作手感真的讓玩家感到很不友善。而且它就只是一款中規中矩的橫向卷軸動作遊戲,沒什麼特別的。 如果想遊玩同類型的遊戲,該開發商有其他作品可以參考看看。
Мне надоело перепроходить одно и то же,чтобы просто купить ботинки
I love this game even if its owning me right now lately
petit jeux sympathique :D
Trés bon petit jeu, ce premier épisode vous demanderas environ 1h30 / 2 h pour etre terminé une premiere fois et 2 h de plus pour le grind si vous voulez faire le 100 %. Je vous le recommande .
An exercise in pure tedium. I tried so hard to keep going but it is so poorly designed I just can't do it anymore. Clunk and unresponsive, slow and meandering, and enemies that constantly spawn where you're standing just so you'll be forced to have to replay the level. 1/5.
yup, another solid title from this dev. It's not a quick blast through, they know what they're doing, so levels rely on repetition to get through. Happily the vast majority is level access and all levels have a simple replay button. I see some comments about grinding for coin. Well I got more than I needed to, so I'd say you could finish this in less time than I gave it. But at the end of the day, how long I spend is how much value I got from it. I did not pay full price, so that was well worth it. I got a couple of sequels at the same time, which I will definitely play. I'm sure the last two will hit a sale at some point and I'll pick 'em up - pretty much sold on whatever SEEP do... it works
Wicked fun game, awesome to play
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15M | 16.9K | 96% | $39.99 | |
| $25.3K | 267 | 72% | $4.99 | |
| $64K | 415 | 82% | $7.99 | |
| $7.1K | 94 | 82% | $3.99 | |
| $897 | 52 | 83% | $0.99 | |
| $4.3K | 12 | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 52 | 63% | $0.99 | |
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| $1.1K | 69 | 88% | $0.99 | |
| $1.1K | 65 | 72% | $0.99 | |
| $1.1K | 109 | 83% | $0.49 | |
| $1.1K | 50 | 40% | $0.99 |