
Recruit adventurers, build your party with different classes! Challenging dungeons, looting, crafting, and creating unique builds with enchantments. Watch your strategy come to life as you push deeper into dungeons for greater rewards.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 1.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your adventure. Your story.
Swords And Magic: Path Of Conquest is a single-player RPG that combines party progression and dungeon challenges with real-time auto-battles. Recruit adventurers, choose their talents, skills, and gear, and assemble a team whose members complement each other. Watch your builds come to life in battle, and turn your loot into the strength to face your next challenge.



In Swords And Magic: Path Of Conquest, you are able to assemble a team of powerful characters and command them into battle! You can progress characters in the direction you like, equip them with Gears and Weapons, choose different paths for each character's Talent and Combat Ability, and develop your own strategy!



Aassign your characters to a Dungeon Raid, entering different dungeons, each with unique design and monsters to fight!
Dungeon combat is separated into different waves of enemies. After claiming victory on each wave, you can choose to take powerful Collections (which work only in dungeons) and progress further, or withdraw with what you have obtained.
Before each wave, unlike pre-designed wave monsters, you can choose who you want to fight next!



Know yourself, know your enemies.
Collect information on those whom you have defeated,
plan your strategy, set your goal, and fight on!

Craft your own equipment, harvest resources from dungeons and the wild, then forge your path to glory!

Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. keep going!
Great Game I can see a ton of potential on this and the Developer actually cares and updates!! Could turn out to be an amazing game.
遊戲性還可以 但一直固定的地下城久了會覺得無聊 怪物就那幾種而已 最重要的是 雖然看起來有持續在修 但閃退發生機率還是很高 尤其是地下城已經到快結束時閃退 前面的時間就都浪費掉了 這種情況就讓人不想再開遊戲繼續玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean, Italian, Turkish, Polish +2 more
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich wollte diesem Spiel wirklich eine Chance geben aber das Gesamtpaket bereitet mir Kopfschmerzen. Auch dieses ungute Bauchgefühl werd ich nich los.... Das spiel ist nicht mal zu 10% wirklich Spielbar, denn das meiste was man sieht sind Ladebalken ( Kampf rein / Kampf raus / Spiel start / Spiel beenden und so weiter) Auch wirkt das ganze Grundgerüst eher zusammengekleistert, da frag ich mich hat der Entwickler überhaupt eine Idee was sein Spiel am Ende werden soll , oder wird hier einfach nach dem Lego Prinzip alles zusammengesteckt egal obs passt oder nich. Die Probleme fangen ja schon im Hauptmenu an.... -> Button Einstellungen so gut wie Leer weil die meisten Einstellungen auf den Startbildschirm geklatscht wurden. Wozu dann noch ein Einstellungsbutton? (nen Tip oben rechts is noch Platz für die Musikregler) -> Grafikeinstellungen ? Fehlanzeige.... Spieleinstellungen Fehlanzeige.... sonstige Steuerungsoptionen auch hier Fehlanzeige... Dann gehen wir nun mal ins Spiel..... ach ja Ladebalken .... -> man dreht nur ein klein wenig die Kamera und schon verschwinden die Wachen (NPCs), dreht man nochn bissel weiter verschwindet Brücke ins Nirgendwo. -> Kämpfe ... achja Ladebalken 2x ..... sind Öde da sie "Automatisch ablaufen" wenn die länger dauern würden , könnt ich nebenbei noch ne Runde Arc Raiders spielen -> Bildschirmauflösungen werden nicht umgesetzt.... das Spiel bleibt bei seinen 1920x1090 Ich könnte die Liste noch ewig weiter machen wenn ich hier noch mehr Zeit investieren würde. Aber ganz ehrlich die Screenshots da oben haben mir genau das Gegenteil von dem gezeigt was den Zustand dieses Spiels betrifft... Ich wollte wirklich dem Spiel wirklich eine Chance geben und schauen wie es sich entwickelt ..... aber ich glaube aus dieser Vollkatastrophe kann nix gutes bei rauskommen. Ich wünsche dem Entwickler von Herzen alles gute und Viel Erfolg aber nach unter 1std endet dieser Weg für mich.
挺新颖 后期好好跟新点新内容
很对我胃口的自走类游戏,人物建模好,立绘也不错。目前早期阶段,还是需要优化帧数,增加传送门之类的
Das Spiel hat noch Luft nach oben, die Idee ist aber gut. Ausrüstung und Skills brauchen noch viel Balancing
我很喜歡這款遊戲,很有WOW下副本的感覺,作者是單人製作時間精力有限,沒必要吹毛求疵 希望作者可以新增更多人物樣貌模組跟職業(期待冰法德魯伊薩滿死亡騎士,慢慢增加地圖跟副本 目前覺得遺憾的小缺點:希望能有快速回城或中繼站,不然存放物品在地圖上一來一回走有點耗時
It is a nice idea, but the game is buggy as hell. Camera clips, characters gets stucked walking against a tree (all of them, mine as well as enemies), you cannot even "open the pause (???) menu while in combat zone" so I have to force quit the app. The "tutorial" dialogs are annoying AF. The interaction with NPCs and elements via F key is annoying AF and does not trigger correctly 75% of the time. Really badly done.
Nice game so far. The dev is active with fixes and additions to the game. Looking forward to future updates. Recommended !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $485.4K | 1.2K | 78% | $9.99 | |
| $53.7K | 334 | 63% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $9K | 65 | 95% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.7K | 96 | 70% | $12.99 | |
| $29.7K | 88 | 86% | $19.99 | |
| $29.7K | 487 | 86% | $5.99 | |
| $29.7K | 430 | 89% | $4.99 | |
| $29.7K | 206 | 87% | $9.99 | |
| $29.7K | 71 | 46% | $19.99 |