
Fantasy Tactical RPG revitalizing the beloved Japanese turn-based & pixel art genre. Collect & train a roster of mercenaries, customize your squad, and use your own strategy to save the nation of Iria. Journey through a world of plot twists where every choice you make will reshape your destiny.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Stats
Languages: English, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 190 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Slower paced than most gacha games I've played(and that's many) but a respectable tactics game.
So, this is a gacha SRPG that I played for a bit at launch before dropping due to them only releasing characters from the part of the weapon triangle with no weaknesses which made me worry they were going to immediately ignore that part of the game. I was both right and wrong. They have had a fairly even distribution of characters throughout the triangle since, but their version of difficulty is often giving maps immunity to 80% of game mechanics and massive damage resistance. What actually pushed me over the edge and into burnout though is a combination two things. First is the pioneering expedition mode, [strike]200 maps[/strike] (edit: correction, it's 700 maps where you can choose the weapon triangle for the map after you have cleared 200 maps) divided into groups of 10 sequential maps where every enemy is vulnerable to the same part of the weapon triangle but extra deadly to all other alignments making it very grindy and which you have to push through to maximize the rate your characters gain strength. Second is a series of character releases that are so power crept as to invalidate most of the roster before them, a pattern they showed earlier where they would release one completely broken character from a faction and then realize that the power creep was too strong and back off for an arc. This time they have released several that are absurdly above the power curve and where I considered a good part of the power curve was already often resulting in me not having to adjust for what enemies did. With all that said, there are good parts to the game. If you play the older content with contemporary characters, there are decent levels and modes that I expect have more gameplay value, I just can't find the time or will to get to them around the normal grind maps and burning out on the game. Finally a bit of discussion of the port. There's a lot of weird stuff that is relatively easy to ignore here. The Steam install contains 3 versions of the game though most will only use one (each is an entirely unique copy of the game for each of the 3 release servers which are at different points in their release schedule). There's also a copy of all the localization for every language for every server. The game asks for Windows UAC access every time you launch it though I hear the version from their website doesn't. The game also heats up your computer a fair amount when run at 1440p 144hz which I wouldn't expect for a 2D title, which makes me think it may be a 3D engine with a 2D filter under the surface. The heat mostly disappears if you cap the game at 60hz, but you have to do this through your graphics driver since there is no way in game to cap the framerate. Some shortcuts are weird, like Esc backing out of menus but not opening the main menu when not in one. The scroll wheel also can't decide if it wants to be inverted or not for zoom and is uselessly slow at scrolling through menus. Finally, the exit game button is hidden a few layers deep in the main menu.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice game - gacha so far not required, but some cool heros around
Pros: - unique gameplay. The mechanics are thoughtful and fresh -- you can kick people off the ledge, push boulders to curbstop people, attack explosives to obliterate people, use alert mechanic to pre-emptively attack, and other mechanics that I haven't encountered previously with other SRPGs. - art and summon animation. I've always been fond of tarot/astrology inspired things. And i definitely appreciated the summoning section of the game. The art are well-drawn too, I appreciate the diversity in character designs. We need more playable DILFs in gacha space!! - apparently you don't need dupes in this game, as you can farm it. Which is pretty cool in my opinion. - decorating your lobby feels like a cozy gameplay. I like it. Cons: - the steam version is so ♥♥♥♥♥♥♥ bugged to the point it takes couple to retries and clicks to get to the actual game (once in game, it's fine). I can see why people gets turned off when encountering this issue. I hope they patch this real soon, bc its annoying as hell. - like majority of SRPGs, this is a pixel game, which can be a deal breaker for many. I'm one of those, but I'm bored as hell so I wanna ragebait myself playing games I swear I won't touch. - there's no 50/50, only hard pity iirc. Tbh, I like games with 50/50 as well because guaranteed you're getting the character next if you lose, but the game doesnt seem to need dupes as you can farm it so thats not much of a con.
Gacha slop. They could have had a creative take on this genre and opted for the most embarrassing and shameful game mechanics; gambling.
For someone who spent over 7 hours waiting for the game to download, it unfortunately was not worth it. There was an issue with the launcher, the download would go into minuses and the only way to fix it was relaunching it a hundred times. I love turn based games so when I first came across this game, I was excited to try it out. It's a shame because I can see a lot of time, work and effort was put into this game. I adore the art style, the story was enjoyable but launching the game would take multiple tries and patch updates with the launcher would just be a nightmare and the launcher was the deal breaker. Perhaps it will get fixed in the future and I can give it a second chance.
과금 유도도 심하지 않고 재밌어요
It's a 10GB download. And then the launcher requires another 5GB update. It got the kitchen sink when I barely scratched the game before realizing this is not worth my time and uninstalled. This is run-of-the-mill freemium stuff that's 15GB big. I should've checked out the reviews more.
Final Fantasy Tactics, but gacha. If you have zero self control you'll hate it. Stay F2P and enjoy the long grind to building an army of minions to do your biding.
mobile crap
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $86.7K | 208 | 94% | $19.99 | |
| $41.3K | 236 | 69% | $7.99 | |
| $27.7K | 77 | 92% | $12.99 | |
| $11.5K | 80 | 75% | $5.99 | |
| $1.6K | 8 | 88% | $7.49 | |
| $1.5K | 7 | 71% | $7.49 |