
Transform the Marble ball with metal, electric and lighter-than-air properties to solve 3D puzzles based on real-world physics in the quickest time. More than 30 challenging levels!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.43/day in the week after.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.09−30% | 194reviews | 85% | — | $65.7K |
| $8.99 | 14ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this game on xbox indie games back in the day
about 15 years ago i played the original [i]switchball[/i] and i loved everything about it. however [i]switchball hd[/i] isn't just a remake but it's a different game altogether with new maps and new game mechanics. that's good news and bad news at the same time. good because old fans get fresh food. bad because the old idea of a ball switching between stone, wood and paper got watered-down with even more material types and actual power ups. and sadly that really doesn't add as much to the game as you would hope. it's not so much about the puzzles anymore but about getting from start to finish as fast and smooth as possible. you always need to change form for one or two tasks and then switch again for another one or two tasks. and again and again. this way it's more like a chore than a fun game mechanic. also there are very few secret passages hidden along the way. all in all i didn't enjoy this game as much as i did the original [i]switchball[/i]. parts of the game were not properly tested and sometimes you'll need to go back to the last checkpoint or restart the whole level because some other balls or crates or other world items fly off the rails and can't be used to solve puzzles anymore. sometimes crates manage to somehow balance on 3 corners and don't trigger the pressure switch underneath. pushing crates through holes can get them stuck and you need to restart yet again. sometimes pushed items slide along a tiny ledge that's like 2 pixels high making the respective puzzle even more obnoxious to deal with. each one a small annoyance but together they really add up and impact the enjoyment of the game. you can disable the timer but getting through a level as fast and efficiently as possible is obviously the point of the game. don't get me wrong, i still had some good fun here. but i feel kind of disappointed with this new version of the game. i would have preferred to see the original pure version of the game on steam. finishing and 100% completing the game took 10 hours without outside help. and at that point i was actually pretty tired of this game. switching form every 30 seconds just for the sake of it and the problems mentioned above really had an impact on my motivation to keep going. if you are a ball pushing connoisseur then go for it. but if you're not you'll probably end up more annoyed than entertained real quick.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese
| $8.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boule / Puzzle J'adore les jeux de boule. Alors lorsque j'en remarque un qui semble proposer de surcroit de la réflexion, de la plateforme 3D et du time trial, forcément je m'excite tout seul ! Sauf que Switchball est complètement raté. Déjà d'un point de vue technique, c'est moche, ça rame et ça casse les oreilles. Mais bon, on sait tous - n'est pas - que ce n'est pas forcément un frein pour faire un bon jeu. Sauf qu'en plus de ça, Switchball se permet le luxe d'avoir une physique hasardeuse en plus d'un level design peu amusant. C'est pas drôle de devoir taper ce block une cinquième fois parce qu'on s'est décalé de 3° cette fois là messieurs les devs. C'est pas drôle non plus, de devoir recommencer tout un puzzle parce l'inertie nous a mené 5 pixels trop loin au contact avec un aimant. Non non non. Mais vous le savez, je suis quelqu'un d'assez tolérant, et j'aime aime voir le bon même dans les pire politicards (hors France cela va sans dire) immoraux. Alors j'ai cherché à creuser un peu, pour voir. Jusqu'à cet horrible puzzle, où j'ai eu beau me creuser la tête pendant 5 minutes, sur un truc avec quasi aucun élément avec lesquels interagir. Aidé par cette physique de merde. Et les checkpoints super loin. Merci au revoir.
Унылая игра. На каждом новом этапе появляется какие-то новые приблуды, поэтому 3 из 6 уровней этапа - тупо обучающие. Задачи простые и нудные. Просто катаешься в малой плоскости и делаешь одни и те же действия. Не хватило разгона, скорости, драйва, разнообразия и сложности. Короче всего. Еле еле дотерпел до середины игры. Тьфу.
Has this developer ever heard of a good game? - The game is very sluggish, and plays like a mobile game. - The gameplay is mediocre at best. There are no options to change your resolution nor can you change any keybids. - Developers should've just let this atrocity of a game, to stay on the XBOX 360, or at least make a some what enjoyable game. + Pretty Cheap 3/10
For the the second, the third and half of the fourth world (the first was a lame start) it was fun and the psychics was tolerable, but it gets way worse the more you go forward, and it will come to a point where physics will work only if you have an infinite patience and you have the luck of having the 10% chance of any piece of any enigma working. The fun fact is that I was refunding it by mistake at the start having bought a similar game at the same time that was meh, but now I think it would have been better if I actually refunded this game too from the start. Also there are almost no shortcuts, so the 10% chance of physics also applies to speedrunners, so if you want to do time trials and/or do interesting enigmas, go somewhere else
really good cloth
It's a good game, but later levels seem more like having precision over controlling the ball rather than figuring out how to reach from point A to point B. If it is a puzzle game, difficulty should come from the latter aspect rather than the former. Other than that, it is good enough.
Juego de puzzles de físicas bastante entretenido. Generalmente los juegos que juegan con las físicas son bastante imprecisos, pero este es manejable. Los últimos niveles, coquetea con el plataformeo, lo cual hace bajar el nivel del juego, ya que este no está preparado para ser un plataformas. Recomendable.
This was a fun puzzle platformer back on xbla. Still fun today but with an HD upgrade.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5K | 16 | 100% | $9.99 | |
| $506 | 21 | 67% | $0.99 | |
| $422 | 3 | 100% | $9.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $8.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $65.7K | 161 | 91% | $34.99 | |
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| $65.6K | 156 | 82% | $19.99 | |
| $65.6K | 237 | 82% | $9.99 | |
| $65.7K | 123 | 77% | $14.99 | |
| $65.6K | 113 | 73% | $29.99 |