
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1579 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我理解不了一个设定啊,为什么事件不触发一定是坏结果呢?而且时间系统设置的有问题吧,一天要做的事太多,时间太少。还有有个叫我搬东西的事件,这个搬东西的按钮又藏在哪个角落?
为什么我的存档没法用快捷移动物品,右键和shift+左键都无效,只能拖动,全部取出和全部放入也不行。
司马游戏天天暗改,电子元件不能合成也不写上,bug那么多不去修,利好玩家的事是一件不做,电子元件是把你🐎配了吗
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整體來說是蠻新鮮的遊玩體驗 有點像僵屍版的模擬市民? 我玩的是真的蠻開心 對屯物狂來講真的是一款蠻過癮的遊戲 但現階段的確還是有很多平衡沒有做好的地方 例如屍潮 有的材料根本用不到 有的材料需求又極大 商人賣的東西感覺也可以用一些隨機的機制 不然每次都是一樣的物品 這樣雖然食譜跟食材種類用的那麼豐富 但其實遊玩過程根本就只有那些特定的食物或食材可以入手 有很多都是在一開始準備階段才能在超市看到而已 探索的移動跟畫面視角也還需要再改進 整體操作還是會很卡 這遊戲主打的本來就是輪迴 所以我覺得讓玩家邊死邊學習沒什麼問題 當然遊玩時間成本可能就會被拉的很長 不喜歡這點的玩家可能要考慮 也期待之後更新有越來越多內容 更多隨機事件 地點 商人 角色之類的 感謝各位開發人員 玩的很開心 PS 在佈局介面可以調整家具位子或是拆除不要的家具 防禦建築也適用 我第一輪破完才發現這件事情 各位倖存者加油
1.一周目压力很大 会玩之后压力不大 内容也可以 2.作者更新很勤快,优化很快是特点
好题材,虽然融合了很多游戏但是完全不耽误开局就让人上头,融合没关系,但是融得很多玩法很鸡肋,导致中期开始乏味,每个玩法完全可以更特色一点。 时间系统让我感觉不太舒服,总结起来就俩字---比TM上班还累。既然是走进度条的,那其实完全可以搞成行动推进时间,当前时间系统让我感觉手忙脚乱而且时间完全不够分配,这个很难受,中期一度因为时间系统搞得不想玩了。 物品大小占格子是个好设定(个人癖好,这种想办法把包塞满的感觉……),但是一个有些东西的大小很迷,一桶油和火腿肠一样大?冰淇淋和泡面一样大?无伤大雅但是可以改进,一键整理经常让我一点一点挪1X1来给2X2腾位置,把东西扔地下?完全可以在旁边加一点临时空间调整。(技能书效果?) 读书系统建议丰富,完全可以出些技能书,我知道可能和每日心情结算冲突,但是收集技能书,读技能书学技能,仓鼠玩家爽疯了。(第二次) 做菜系统,个人觉得算是一个优点,丰富,完全可以加点脑洞,搞点现实里没有的。而且菜是否可以加一些buff?至少区分大一点,每个材料是否应该对成品的影响更大一些?但不是说要硬核到营养成分,你这本就不是一个硬核游戏。但是菜和菜的区别可以大一点,(做菜前预览菜的效果?第三次---技能书)我觉得鸡肋的点就是做菜系统真的很迷,但总体好评。 出门探索系统,我TM就没出过门,你要硬核就做的跟这是我的战争一样,减少刷新(但你又不是一个硬核游戏)。就感觉完全可以不出门,当然不是说不好,而是完全可以特色一点,我出门的点是什么? 无人机系统,有无人机我感觉是双刃剑,虽然已经用每日次数限制了,我知道没有无人机可能导致交易系统出问题,但是感觉无人机强的可怕,是否限制一下,电池?获取?不同角色区分? 新手教学是否可以独立做出来?不强迫想探索的玩家进行,但是有会好点,百科全书?完全可以当一个技能书效果嘛(第四次)。 心情转点数激活天赋,算是一个不错的想法,但是我觉得不如技能书,可以保留的同时区分两者效果。(哎……) 我说了很多我觉得不好的地方,但是完全不耽误我非常喜欢这个游戏,而且按照制作组按照这个更新频率,保持初心,我相信它能变成一个末日生存爱好者的必玩游戏。
很好玩.一开始手忙脚乱
I bought it thinking it would kill maybe an hour of my time. I was wrong. The game is incredible and they update it almost everyday at the time of this review. It feels new or at the very least improved. I haven't found a single update to be unimpactful. Truly a surprise gem for me here. Highly recommend!!!
请在制作的时候默认选取其他工具柜的材料可以吗?每次制作都要点几次工具柜,明明材料都有,就不能一键选取吗?这是纯浪费时间。
基本上很好,非常好,个人对此款游戏非常有兴趣。仅两点使用中略感不便,如果太麻烦请忽略: 1、尸潮的来袭时间在最后几个小时的时间段能否显示得再精确点,类似于读秒倒计时,便于玩家进行更有成就感的极限操作。 2、我有几次想将耐久很低的沙袋拆除再换上新的沙袋时,却错将电锯拆除,可否将已选中拟拆除的家俱边框高亮显示(或类似于安装时显示为框格线位置),以免出玩误操作。 总的来说,生存日志很好,非常好。个人拙见,不当之处,请一笑而过。
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