
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1569 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不推荐,史上最拉的npc,天天只会人机重复回复,没吃的薅了我半个月吃的,问题我还看不到头,我完全不理解救它们对我有什么好处。如果只是一个人薅羊毛那还好说,我这个档打工仔手机里五个人逮着我薅羊毛,说好的只管一顿饭呢?你放现实里你天天吃兄弟吃姐妹的,你在家里做大爷,都要被嫌弃,更何况游戏里面跟我没啥交情只有换东西的关系的npc?搞笑的是我为了给它们送东西还错过了小女友的限时送种子的任务,小女友会给我做饭,它们除了道德绑架还会什么?没吃的就在手机里夺命连环c'all,烦的人想跳了,我这10天怎么过来的?全部都是刷陷阱刷肉做饭送人我自己都没吃上一口!游戏制作团队不会npc的ai都是ai写的吧?哈,全部把钱投到营销上的3A(ai图标ai代码ai玩)大作是吧?
创意不错,就是文案和画风ai味太重了,甚至99%的文案都是ai生成。希望之后可以把ai文案逐步替换。 游戏中后期内容有点重复,npc剧情体量也不够,希望能进行更新。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏题材很新颖,就是优化太差了!!我的电脑玩黑神话都不卡,玩这个居然有点小卡顿我也是醉了,这让我体验感非常不好,而且还没有调整画质的选项!
话不多说先给个差评,实在是被恶心到了。家具商城的四幅画作欣赏显示BUG反馈了几天了还是没修。开的档有时候显示加一点生存点,有时候欣赏完什么都不显示,我知道你到底加没加,你不显示我就当你没加处理。什么时候修好再考虑改评。
不推荐,很粗糙。原本30天的内容,硬是拉到100天去玩。玩的时候手还不能停,累的要死。
游戏内容和框架还是可以的,但是玩法机制的架构太生硬了,明明是末日,需要做的事情比末日前还要多很多,而且实现电力自由之后几乎就没有什么危险了,用无人机去跑材料,再用材料去换食物之类就能实现无忧永动,建议性差评
整体是好玩的,我三个档全通关现在有以下几点建议 各位有别的不同看法也可以留言 1.增加探索搜刮因素,可以带武器出门,暴露值可以改为吸引丧尸的吸引度,出门前可以用腐肉往身上抹降低暴露度,正常搜刮时增添丧尸,可以靠丢东西引开,中后期可以制作冷兵器去击杀丧尸,但会增加暴露度(具体看如何击杀,潜行暗杀可以增加较少)增添军营这类的搜刮地点,可以搜索到枪械供探索和防御使用,分不同枪械,子弹可以交易或者搜刮获得,2.后期增添全自动化管理房间,可以用管道链接老鼠笼与冰箱实现自动化投喂(个人设想是拿塑料制作)3.增添幸存者营救选项,可以支援别的幸存者,被支援的幸存者将在交易或者防御中提供助力,如果可以的话可以增加联机模式(毕竟谁不想喂好厚米狠狠地吃过期面包)游戏最大的问题是过于重复,搜刮探索基本没时间,玩法较为单一,可以着重改善生存方面(尤其是自动化,我打了三个档了每次后期根本没时间探索)4.搜刮任务加指引(我是真的三个档几十个小时没找到那个byd无人机)5.增加局外点数(不要重生才能加点,搞点局外收益,不然囤货都囤不爽)
ai画风三A大作,价格略高了,这虽然无伤大雅,玩了30小时出头,但再也不想打开了 1.重复性及其高,种菜 榨汁,抓鼠 做饭,交易 理货,修修补补, 2. 东西杂乱无法堆叠只能丢地上,出门搜的物资回来也不想理货了,前几小时玩个新鲜感及格,抽抽卡,中段枯燥但打开游戏就不想关,关了就不想打开,之后就是看着乱七八糟的东西却提不起精神,空间不够,拿取麻烦,还有丧尸肉更是占地方,(本人中度强迫,症喜欢把所有东西归类整齐) 3.创意有限内容太少,防御手段就那几个,剧情简单猫猫不能养,虽然后续可能更新吧,但没力气玩了,满脑子都是草莓汁,兔子饭,交易,感觉在打工, 4.(建议)喂的几个ai也任何没回报,能喂10天然后被反哺12天就好了,不然天天做饭都没心思探索,什么都有但什么都粗糙,, 不知不觉说了一堆了,毕竟我不是什么游戏大能,中难度一次通关二周目换了个结局也通关了,但玩不下去了,预祝游戏越做越好,目前满分10分给个4.5,纯主观评价个人主见,嫌弃我要求多可以不在乎我谢谢
游戏在我看来其他的问题都不大,只有一个让我难以接受的毛病/bug? 在从学校组装好无人机第二天0点时候,给我弹出三个灯泡,以及一堆感叹号,我大概知道是结局到了。 我点的很快,不晓得有没有错过重要对话,挨个看完感叹号后,心里也有一个初步想法了,我顺着感叹号走到家具边上,然后下一步,我卡住了,点击没反应,有反应的和往常一样。于是我就在三个结局选择中来回奔波,时间结束,我一个都没有选择成功。 所以你的结局能不能做的稍微正式点? 我如同往常一样带点击感叹号,然后下一步呢?你平常都会出现提示,你的心愿完成会直接引导到相应物品处,结局就不能引导了吗? 我无法接受一个档我玩了20多小时之后,有一个这么草率的结局。 不得不承认,在这一点上你让我成功破防,前面所有的努力,化为了愤怒。 结局可以是好的,是坏的,是开放的,但唯独不能是在有选择的情况下我选不了的。 我不理解这是谁的问题,结局所需要的道具多一个使用提示很难吗?多给两秒思考很难吗?直接暂停选很难吗? 数十小时的经营,最后能不能让我感受一点仪式感? 游戏性是有的,也是符合我个人喜好,但是还需要打磨。 但问题都能克服,只要你能讲好故事。 只不过完成这样,结局的意难平,值得我写一个长长的差评。 拉黑卸载再见
跟你说个笑话 背包格子变大了 但是负重不变
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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