
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1569 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
都世界末日了,放点家具还得看位置,地窖是不敢砸开的,楼梯是不能修好的,还得等剧情就离谱
ai画风三A大作,价格略高了,这虽然无伤大雅,玩了30小时出头,但再也不想打开了 1.重复性及其高,种菜 榨汁,抓鼠 做饭,交易 理货,修修补补, 2. 东西杂乱无法堆叠只能丢地上,出门搜的物资回来也不想理货了,前几小时玩个新鲜感及格,抽抽卡,中段枯燥但打开游戏就不想关,关了就不想打开,之后就是看着乱七八糟的东西却提不起精神,空间不够,拿取麻烦,还有丧尸肉更是占地方,(本人中度强迫,症喜欢把所有东西归类整齐) 3.创意有限内容太少,防御手段就那几个,剧情简单猫猫不能养,虽然后续可能更新吧,但没力气玩了,满脑子都是草莓汁,兔子饭,交易,感觉在打工, 4.(建议)喂的几个ai也任何没回报,能喂10天然后被反哺12天就好了,不然天天做饭都没心思探索,什么都有但什么都粗糙,, 不知不觉说了一堆了,毕竟我不是什么游戏大能,中难度一次通关二周目换了个结局也通关了,但玩不下去了,预祝游戏越做越好,目前满分10分给个4.5,纯主观评价个人主见,嫌弃我要求多可以不在乎我谢谢
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我本来以为一游戏数值啥的都没弄好后期无聊就设定有趣,但是现在每天一更新反而觉得还行了给你好评!
题材和内容,很不错。但是角色操控实在别扭,目前市面上大部分游戏,不论什么视角,第几人称,都是WASD控制移动,视野跟随,或者鼠标触碰边缘控制视野移动,玩起来方便舒适。目前默认操控方式挺反人类。希望制作组可以加入wasd模式可供切换。让玩家自己选择喜好的操控方式,不要按头强制接受。谢谢
9月8日更新,制作组暗改,取消了重要资源的合成配方。这制作组想教大家玩游戏,避雷。 可惜已经不能退款了
日本語おねがいします 探してたゲームシステムにかなり近い 雰囲気翻訳じゃあんまわからない
我以為:重生之最強倖存者,坐擁百萬物資笑看人生 實際上:重生之忙不過來還要當舔狗的拉基
非常有趣的游戏,希望开发者可以加入无限保质期的野生狗奶。
不推荐,史上最拉的npc,天天只会人机重复回复,没吃的薅了我半个月吃的,问题我还看不到头,我完全不理解救它们对我有什么好处。如果只是一个人薅羊毛那还好说,我这个档打工仔手机里五个人逮着我薅羊毛,说好的只管一顿饭呢?你放现实里你天天吃兄弟吃姐妹的,你在家里做大爷,都要被嫌弃,更何况游戏里面跟我没啥交情只有换东西的关系的npc?搞笑的是我为了给它们送东西还错过了小女友的限时送种子的任务,小女友会给我做饭,它们除了道德绑架还会什么?没吃的就在手机里夺命连环c'all,烦的人想跳了,我这10天怎么过来的?全部都是刷陷阱刷肉做饭送人我自己都没吃上一口!游戏制作团队不会npc的ai都是ai写的吧?哈,全部把钱投到营销上的3A(ai图标ai代码ai玩)大作是吧?
东西都不能叠加物资都塞不下垃圾玩意
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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