
SurrounDead is an open world survival game. Taking place in a world ravaged by an apocalyptic catastrophe. The dead reign free and will stop at nothing to kill you.
Most likely between $3.7M and $10.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1537 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dev hasn't made any updates in over a year. Don't buy this trash.
games a buggy mess and controls feel clunky without much testing. don't even try to load a save because all of your stuff will be gone (I restarted twice now). The map is tiny and bland. if you play on any difficulty higher than normal the sprinter zombie pretty much teleports then you have to fight the zombie and the camera which ends up messing you up and preventing you from shooting the zombie.
Abandoned Game.
Game had a lot of promise, however the developer has unfortunately failed to push updates and seemingly abandoned the game. It's abandonware and the developer seemingly does not have interest in continuing to put effort into the game whether that be hiring more developers to assist (more than capable with the earnings made on the game) or putting in the effort himself to continue the game's development progress. If you want a game to blow $12 on and play for a week or two, sure, but if you're looking for longevity and updates, stray away and find a better option out there.
Dev took the money and ran DO NOT BUY
We have been abandoned. a game that could of bin great, but it needs multiplayer to survive. 12 months and no updates is a joke. Burnout or no burnout, the dude has been on holiday for 12 months... just a dead game at this point
wait for 1.0 right now its a wast of your time
We need multiplayer
"Note: The last update made by the developers was over 13 months ago. The information and timeline described by the developers here may no longer be up to date."
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐ [b]No momento desta análise, SurrounDead ainda está em Acesso Antecipado, sendo desenvolvido por um único desenvolvedor, e isso precisa ficar claro antes de qualquer avaliação. O jogo tem grande potencial, propondo um mundo aberto de sobrevivência pós-apocalíptico onde exploração, gerenciamento de veículos e confronto com zumbis e sobreviventes humanos formam o núcleo da experiência. Mas como não é um jogo finalizado, tudo pode acontecer no futuro, para melhor ou para pior, e essa nota reflete o estado atual, não o que o jogo promete se tornar.[/b] [i]At the time of this review, SurrounDead is still in Early Access, being developed by a single developer, and that needs to be clear before any evaluation. The game has great potential, proposing a post-apocalyptic open world survival experience where exploration, vehicle management, and confrontations with zombies and human survivors form the core of the experience. But since it isn't a finished game, anything can happen in the future, for better or worse, and this rating reflects the current state, not what the game promises to become.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐ [b]O loop de gameplay gira em torno de explorar o mapa aberto em busca de recursos, gerenciar e manter veículos, que servem tanto para se locomover quanto como armazenamento portátil, e negociar com outros sobreviventes em pontos de troca e zonas seguras. As mecânicas atuais funcionam, mas ainda faltam camadas de profundidade, principalmente no combate contra humanos e zumbis, para que a exploração não comece a parecer repetitiva depois de algumas horas.[/b] [i]The gameplay loop revolves around exploring the open map in search of resources, managing and maintaining vehicles, which serve both as transportation and portable storage, and trading with other survivors at trading posts and safe zones. The current mechanics work, but there are still layers of depth missing, especially in combat against humans and zombies, to keep exploration from starting to feel repetitive after a few hours.[/i] [h2]Duração | Duration[/h2] ⭐⭐ [b]No estado atual de acesso antecipado, o conteúdo disponível dura o suficiente para entender a proposta do jogo, mas ainda é cedo para avaliar a duração real que o título vai oferecer quando estiver completo. O roadmap divulgado pelo desenvolvedor inclui planos como eventos de mundo dinâmicos, multiplayer online, sistema de missões e recompensas e uma história evolutiva, o que sugere que esse número deve crescer bastante conforme o desenvolvimento avança.[/b] [i]In the current early access state, the available content lasts long enough to understand what the game is going for, but it's still too early to judge the real length the title will offer once it's complete. The roadmap shared by the developer includes plans like dynamic world events, online multiplayer, a quest and bounty system, and an evolving storyline, which suggests that number should grow considerably as development progresses.[/i] [h2]Enredo | Story[/h2] ⭐⭐ [b]O enredo ainda está em construção, assim como o resto do jogo, e apresenta apenas o básico: cinco anos se passaram desde que a civilização perdeu a luta contra o vírus, e o jogador precisa sobreviver por conta própria em um mundo devastado. Não há muito para avaliar aqui ainda, mas também não seria justo esperar uma narrativa robusta de um jogo que prioriza claramente a sobrevivência e a exploração nesse estágio de desenvolvimento.[/b] [i]The plot is still being built, just like the rest of the game, and presents only the basics: five years have passed since civilization lost its fight against the virus, and the player must survive on their own in a devastated world. There isn't much to evaluate here yet, but it also wouldn't be fair to expect a robust narrative from a game that clearly prioritizes survival and exploration at this stage of development.[/i] [h2]Visual[/h2] ⭐⭐ [b]Visualmente, o jogo cumpre o básico sem grandes ambições, o que é compreensível para um título ainda em desenvolvimento por um único desenvolvedor. Os cenários abertos e os veículos são funcionais, mas ainda carecem de mais polimento e identidade visual própria para se destacarem no gênero, já bastante saturado de jogos de sobrevivência contra zumbis.[/b] [i]Visually, the game does the basics without major ambitions, which is understandable for a title still being developed by a single developer. The open environments and vehicles are functional, but still lack more polish and their own visual identity to stand out in a genre already quite saturated with zombie survival games.[/i] [h2]Áudio | Audio[/h2] ⭐⭐ [b]O áudio cumpre o necessário para dar tensão aos encontros com zumbis e sobreviventes hostis, mas ainda não tem a identidade sonora que jogos mais maduros do gênero costumam desenvolver. É uma área que provavelmente vai receber mais atenção conforme o desenvolvimento avança e o roadmap for cumprido.[/b] [i]The audio does what's needed to build tension during encounters with zombies and hostile survivors, but doesn't yet have the sound identity that more mature games in the genre tend to develop. This is an area that will likely get more attention as development progresses and the roadmap is fulfilled.[/i]