
Supreme Fighters is a beat ‘em up combo style fighting game set in an urban fantasy environment. With enough playable characters you are guaranteed to find your own preferred fighting style and become The Supreme Fighter!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Sou um usuário do Brasil. O jogo é interessante, esse estilo mais street me lembrou muito Def Jam: Fight for NY do PS2 (obviamente com as devidas proporções) e foi apenas isso que mais me chamou atenção no jogo, pois as animações são muito demoradas, a movimentação do personagem é muito lenta, os combos são "chatos" e os especiais são minimamente interessantes, também é interessante a possibilidade de interagir com o mapa. Apesar do jogo ter uma pegada mais "arcade" creio que seria interessante ter uma pitada a mais de seriedade e violência agregada ao jogo e isso seria uma maneira de causar mais impacto e emoção ao jogador. Implementar história de cada personagem também é algo que deve ser feito para trazer uma identificação com os personagens. Ao tudo é isso, os gráficos são interessantes mas ainda não estão polidos. Para um projeto inicial dou uma nota de 7/10. Parabéns aos desenvolvedores pela iniciativa.
"Supreme Fighters" is a badly made, janky low poly fighter/brawler arcade game with questionable quality and questionable value for gamers. This features fairly low quality low poly 3D visuals which will deter a lot of gamers, understandably. Gaming is a visual medium, and it's clear the developers behind this didn't understand that. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. This isn't really free as you're expected to pay up more money to unlock content/DLC so you can keep playing, unlocking another "character" (ugn) for $2. This is some nasty, predatory pricing and PC gamers don't like it. If people had bought it, you can bet the developer would have dumped hundreds of other garbage DLCs onto this. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 8 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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Hours played at review time, across 32 reviews with recorded playtime.
The animations are kinda weird but I enjoyed the game. Pretty cool see people doing hand to hand combat again instead of another FPS.
Игра 'Supreme Fighters' – это адреналиновый файтинг, который зацепил меня с первых секунд. Графика, хоть и не AAA-уровня, выполнена стильно и ярко, персонажи обладают уникальными чертами и запоминающимися приемами. Боевая система достаточно глубока, чтобы освоить её не за один вечер, но при этом интуитивно понятна. Комбинации ударов, специальные способности и грамотное использование окружения позволяют создавать зрелищные и тактически разнообразные поединки. Особенно порадовало большое количество играбельных персонажей, каждый со своим стилем боя и историей. Режим истории, хоть и незамысловат, позволяет окунуться в мир игры и лучше узнать героев. Многопользовательский режим представлен как рейтинговыми, так и обычными матчами, что дает возможность сразиться с игроками разного уровня подготовки. Конечно, есть небольшие шероховатости, например, иногда встречаются странности с балансом персонажей, но в целом, 'Supreme Fighters' – это отличный выбор для любителей файтингов. Рекомендую!
免费 有成就 没中文 至尊格斗者 《至尊格斗者》是一款都市题材免费格斗游戏。在多张场景可破坏的动态地图中,任选 5 名特色角色,迎战真人玩家或是 AI 对手,角逐最后幸存者! 游戏模式 游戏内含三种玩法: 1. 玩家对战(组队 / 大乱斗,最多 4 人含 AI) 开启混战或是团队死斗,淘汰至仅剩一人 / 一队即可取胜,登顶至尊斗士。 2. PVE 生存闯关(双人联机) 和队友组队扫荡全城敌人,表现出众还有机会被神秘人「幽灵」留意。 生存模式分多轮关卡,每轮更换一张地图、清剿一波敌人;每轮结束可二选一抽取增益 / 负面随机词条,关卡难度逐轮递增。 3. PVE 街区守卫(四人联机) 与三名队友协作守护城区,既可抱团防守,也能分头作战。 单张大地图内敌人无限刷新,场景散落各类互动道具(比如拿路锥砸敌人)。占领据点即可获取正向 buff,尽力存活、抢占更多点位刷新最高分。
Good music but i dont find the online pvp mode
fun concept, the lack of hit feedback makes this feel terrible though ngl.
Файтинг с разноплановыми бойцами: игрок выбирает персонажа с уникальными приёмами и сражается в одиночных режимах или онлайн‑матчах. Акцент на динамичных поединках, разнообразии стилей и отточенной боевой механике. Плюсы: Разнообразие бойцов — каждый персонаж обладает уникальным набором ударов, спецприёмов и стилем ведения боя (от карате до уличных драк), что добавляет стратегической глубины матчам; Отзывчивое управление — команды выполняются точно и без задержек, комбо и блоки отрабатываются предсказуемо, позволяя реализовать тактические задумки; Динамичные поединки — раунды проходят быстро и напряжённо, нет затяжных пауз, что поддерживает высокий темп игры и вовлечённость. Минусы: Ограниченный одиночный контент — помимо базовых режимов (аркада, тренировка), мало сюжетных или тематических испытаний, из‑за чего одиночная игра быстро исчерпывает себя; Дисбаланс отдельных персонажей — некоторые бойцы на высоких уровнях заметно сильнее других, что осложняет честную конкуренцию в рейтинговых матчах; Проблемы с матчмейкингом — поиск соперников онлайн иногда занимает много времени, а соединение не всегда стабильно, особенно в непиковые часы. Итог: подойдёт поклонникам классических файтингов — впечатляет разнообразием бойцов, отзывчивым управлением и энергичными боями. Может разочаровать из‑за скудного одиночного контента, дисбаланса в ростеру и нестабильности онлайн‑режима.
Supreme Fighters takes the familiar idea of street brawling and expands it into a 3D arena-based experience built around martial arts, environmental interaction, competitive battles, and cooperative survival. Developed and published by ClutchUp Games, it is a free-to-play title that favors accessible action over the highly technical mechanics associated with traditional tournament fighters. Its modest scale is noticeable, but the different modes and chaotic nature of its battles give it enough personality to stand apart as a casual multiplayer brawler. Combat is centered on a roster of five fighters, with each character offering a different approach to battle. Learning how attacks connect into combos is important, but the game does not demand the intimidating level of mechanical knowledge found in more competitive fighting games. Movement across fully 3D environments also changes the rhythm considerably. Instead of constantly facing an opponent along a fixed plane, players have to consider positioning, surrounding enemies, environmental hazards, and opportunities to attack from different directions. The interactive environments are one of the more entertaining aspects of the experience. These urban arenas are not simply decorative backgrounds because objects scattered around them can become useful during combat. Picking up and throwing environmental items adds an amusing element of improvisation to fights, particularly when several enemies are attacking simultaneously. Destructible elements further contribute to the sense that battles are genuinely affecting their surroundings. While none of these systems are extraordinarily deep individually, together they create the kind of unpredictable encounters that suit a multiplayer beat ’em up. PvP provides the most direct competitive experience and accommodates up to four participants, including AI-controlled opponents. Players can enter a free-for-all where everyone competes independently or participate in team deathmatch. Both formats are deliberately straightforward, keeping attention focused on combat instead of complicated objectives. Matches become especially entertaining with four active fighters because alliances, positioning, and opportunistic attacks can rapidly change who has the advantage. PvE Survival offers a different challenge designed around two-player cooperation. Instead of fighting other players, the team works through successive rounds of enemies across multiple locations. Difficulty gradually increases, but the modifier system gives this mode an additional strategic element. Between rounds, players select from two possible modifiers that can introduce helpful bonuses or undesirable effects. These choices make subsequent encounters less predictable and encourage teams to adapt their strategy rather than simply repeating the same combat routine until the end. Streets is arguably the mode that best demonstrates the game's larger-scale brawling potential. Up to four players cooperate while defending an urban area against continuously spawning enemies. Because the map is larger, players can remain together or separate to cover different locations. Capturing hardpoints provides beneficial modifiers, giving teams reasons to move around rather than simply finding one defensible position. Environmental objects can also become improvised weapons, helping create the wonderfully messy street-fight atmosphere that represents the game's strongest characteristic. Score chasing adds another incentive for groups interested in improving their performance across repeated sessions. The presentation embraces a combination of urban fantasy, martial arts, and exaggerated action. It lacks the enormous character roster, cinematic storytelling, elaborate animations, and production polish expected from major fighting franchises, but those comparisons are not entirely appropriate for a smaller free-to-play project. The visual design succeeds primarily by making characters and combat readable while giving the arenas enough personality to support the street-brawling concept. Content quantity is one of the more noticeable limitations. Five base fighters provide enough variety to learn the fundamental systems, although dedicated fighting-game enthusiasts may quickly wish for a substantially larger roster. Optional character content expands the selection, but the fundamental package remains relatively compact. The longevity therefore depends heavily on whether players enjoy replaying the PvP and cooperative modes. Someone seeking an extensive single-player campaign may find the experience thin, whereas groups interested in repeated multiplayer battles should get considerably more from it. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. As a free-to-play release, Supreme Fighters benefits considerably from being easy to sample. Its greatest strengths are immediate combat, cooperative survival, interactive environments, and the ability to switch between competitive and cooperative experiences. Its limited roster and smaller overall scope prevent it from reaching the depth of more ambitious fighting games, yet its focus on accessible multiplayer chaos works surprisingly well. For players looking for a lightweight 3D brawler that can provide entertaining sessions with friends without demanding a financial commitment upfront, it is a worthwhile experiment. Rating: 7/10
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Where this game's players are, estimated from review languages.
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