
Shake things up with SUPER SHAKING GIRL!!!, an exhilarating action game that'll have you shaking sodas to propel yourself through the air! Shake, fly, rinse, and repeat... The sky's the limit!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 31reviews | 100% | — | $3.1K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
コーラを振って空を飛ぶゲーム! 空中のコーラをいかに回収しながら空を飛び続けるかってゲームです! 角度が思ったよりガッツリ入るので微入力推奨! ランキング入るまで何度もやっちゃいましたw
ドット絵がとてもかわいいです! チュートリアルも丁寧。コーラを振って空を飛ぶという発想がいいですね。
SUPER SHAKING GIRL!!!, developed by YAMAYAMADA GAMES and published by Waku Waku Games, is an energetic 2D arcade-style platformer built around a single, wonderfully absurd idea: propel yourself skyward by furiously shaking carbonated drinks. What begins as a joke concept quickly reveals itself as a tightly designed momentum-driven action game that thrives on simplicity, reflex, and repetition. It embraces its over-the-top title and transforms it into a playful, physics-focused experience that feels both nostalgic and refreshingly strange. The central mechanic is straightforward yet surprisingly nuanced. By shaking fizzy soda bottles, the protagonist generates thrust that sends her rocketing upward. Steering mid-air and managing momentum become essential as you avoid hazards, collect items, and aim for optimal trajectories. The constant upward motion gives the game a strong sense of vertical flow. Rather than traversing horizontally like traditional platformers, the challenge revolves around ascent—maintaining speed, correcting missteps, and preventing falls. The physics-based propulsion requires careful timing and directional control, creating a skill ceiling that becomes apparent as players attempt more precise maneuvers. The game features both structured and open-ended modes. Adventure Mode presents a series of stages with distinct visual themes and escalating challenges. Each level introduces new environmental hazards and obstacles, occasionally culminating in boss encounters that demand sharper reflexes and pattern recognition. Endless Mode strips away structured progression and instead emphasizes survival and high-score chasing. In this mode, the focus shifts entirely to endurance and optimization, encouraging players to push their limits and compete on global leaderboards. The dual structure allows the game to cater to both goal-oriented players and those who prefer pure arcade repetition. Visually, SUPER SHAKING GIRL!!! embraces a colorful pixel-art style that channels retro arcade aesthetics. Character sprites are expressive and exaggerated, complementing the frantic motion of gameplay. Backgrounds shift between imaginative settings that keep the visual experience lively without overwhelming the screen. Bright particle effects and playful animations enhance the feeling of chaotic propulsion, reinforcing the sense that every shake carries tangible impact. The art direction is cohesive and energetic, perfectly matching the whimsical premise. Sound design further amplifies the experience. Each shake, bounce, and item collection produces satisfying audio feedback that reinforces player actions. The soundtrack is upbeat and fast-paced, maintaining momentum throughout each session. While not deeply layered, the music aligns well with the arcade tone, keeping energy levels high during intense ascents. Combined with the rapid gameplay, the audiovisual presentation sustains a lively atmosphere that rarely feels stagnant. Control responsiveness is key to the game’s appeal. Despite the simplicity of its inputs, precision matters. Subtle adjustments in angle or timing can determine whether you soar gracefully upward or plummet into danger. As players grow accustomed to the mechanics, they discover opportunities for optimization—stringing together efficient boosts, minimizing wasted movement, and mastering risky maneuvers for higher rewards. The inclusion of multiple playable characters adds small variations in handling and abilities, providing light replayability and encouraging experimentation. While the concept may initially appear shallow, the addictive loop of ascent and refinement carries surprising longevity. The game does not rely on narrative depth or complex systems. Instead, it excels by focusing on one core idea and refining it until it feels satisfying. Sessions can be brief and casual or extended in pursuit of leaderboard dominance. The learning curve is gentle, but mastery requires dedication, particularly in Endless Mode where precision and stamina become critical. Ultimately, SUPER SHAKING GIRL!!! stands as a charming and tightly focused indie arcade title. It succeeds by committing fully to its unconventional mechanic and delivering responsive controls, vibrant visuals, and competitive replayability. Though it lacks the breadth of larger platformers, it offers a concentrated burst of energetic fun that captures the spirit of classic score-driven games. For players who appreciate simple mechanics elevated through skill and momentum, it provides a uniquely joyful climb skyward, powered entirely by fizzy absurdity. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 31 reviews with recorded playtime.
シンプルな操作でコーラを振ってひたすら飛んでいくゲーム キャラもゲームの雰囲気もかわいい。 攻撃が少しタイミングが難しいので、決まった時は気持ちいい!
コーラ取れなかった時に悔しすぎて声が出る
最初はジャスト噴射に失敗しまくりましたが、徐々に慣れてきて飛距離を伸ばせるようになりました。宇宙に入る前の静けさがいい雰囲気。ちょっと気分転換したい時に楽しく遊んでいます。
シンプルだけど奥深い操作感が癖になるゲームでした。 ドット絵のキャラクターや背景が可愛いのと、コーラを振る音や飛んでいく際の音などの爽快感が素晴らしく、画面や音のポップな雰囲気がすごく凝っていました。 コーラを振って飛ぶだけと思いきや意外と角度だったり障害物である敵のことを考慮したりと、なかなか難しかったです。 短時間でさくっと遊べておすすめです。
Fun little game that feels like a weird hybrid of sonic dash and a danmaku. Def a good time.
くそぉぉぉぉぉぉー!!!!! フルバーストだと飛距離は出るが速度もはやすぎて狙いが定まらないので、わざと長く振らないで微速とか~ 推進方向が微調整できない仕様なので軌道を反射させるしかないとか~ 横移動は減速してくるのを見越してボトルを振り出すとか~ 右側の子が相性いいとか~ やるほどになにかが見えてくるので 軌道計算の補正をするけれど まぁ~ そんなうまくいかんわーw 出来なのに、できそうなのにぃぃぃー できないっ!!! センス良くて「見えるぞ!」のタイプか、オレンジ色の練習機で完璧な演算する弟くんなら いくらでも登れるのだろう 主人公になれないモブの気分だぜ!制作チームさんお見事です
効果音と振動と演出が気持ちいいです。 なにより、デザインが元気でかわいい。 うまく最高速度で飛べると疾走感があって楽しいです。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6K | 20 | 90% | $9.99 | |
| $3.1K | 15 | 100% | $9.99 | |
| $3.1K | 16 | 88% | $6.99 | |
| $1.3K | 62 | 82% | $0.99 | |
| $909 | 13 | 92% | $4.99 | |
| $880 | 10 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1K | 196 | 75% | $0.99 | |
| $3.1K | 126 | 68% | $0.99 | |
| $3.1K | 147 | 78% | $0.99 | |
| $3.1K | 53 | 74% | $2.99 | |
| $3.1K | 103 | 73% | $1.99 | |
| $3.1K | 89 | 66% | $1.99 |