
Super Robot Wars is a grid-based tactical combat RPG that brings units and pilots from a variety of anime together to battle their mutual foes. Rise, Unite, and Triumph!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 2.8Kreviews | 83% | — | $4.3M |
| $59.99 | 2.4Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
할만함
比上一代好玩了,少了以前那種掛機刷錢的情況,不過續玩性有點不足,感覺機戰系列沒有以前那麼好玩了。
不同作品角色的互動蠻豐富的一代、戰鬥也跟前幾代相比較有挑戰性
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 4K | 87% | $29.99 | |
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 7.6K | 77% | $16.99 | |
| $4.3M | 46.8K | 80% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 6.5K | 86% | $14.99 | |
| $6.9M | 8.2K | 82% | $39.99 | |
| $270.1K | 781 | 89% | $14.99 | |
| $2.4M | 1.4K | 94% | $29.99 | |
| $32.7K | 80 | 71% | $13.99 | |
| $106K | 50 | 68% | $49.99 |
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 897 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
近十年来最好的机战——只是这已不再是钢之魂的时代 版权归作者所有,任何形式转载请联系作者。 作者:西西弗假面(来自豆瓣) 来源:https://www.douban.com/review/17530668/ 机战的粉丝大体有那么几类——重视各部作品之间的cross、重视游戏的机制攻略、重视精美的战斗动画以及一些特定群体(og啊、种青啊、uc青啊)的粉丝。作为一名剧情党,这次Y的剧本给90分都没什么问题,前所未有的剧情整合,除了银河机攻队像素材再利用一样自己玩自己的(偶尔带上水星一起玩),莫名其妙的来侵略莫名其妙的进了最终战然后被打跑,连个30里面剧场版参战的待遇都没给;其他势力大概分成了3波:原创敌人旗下的NOAHS(W/SEEDD/G/Z高达、重战机、圣战士&OVA、马克罗斯delta、鲁路修),每次一出来跟f完结篇一样一出来boss一大片还会跑或者带时间限制,如果是ex难度全灭还颇有困难;超级系恶党聚会冥界同盟(勇者莱丁、魔神VS暗黑大将军、超电磁侠、剧情后半的arc敌人还有dlc里的钢铁吉克),迦楼罗贡献了本作最佳改编之一;以及哥总和电光机王的怪兽们;作品和作品之间的吐槽和搞笑场景出奇的多:艾蒂卡的闺蜜(败犬)小队(阿莲比、卡莲、米拉吉);史上最伟光正的夏亚和粉丝团(希洛克推星星那关我方的每个剧情对话都像在抽总帅脸);流派东方不败的徒子徒孙(飞鸟真就不说了,流派东方不败的传承居然弄到了拜斯顿维尔),大量的梗图在机战吧高达吧流传,有一种机战粉过年了的错觉。 在动画和难度这两个方面,因为我是关动画党,一般到boss出来开个一两次,普通招式看的相对少一点,电光机王依然跟古利特一样占据了人权级别的动画;同样新参(主机)的arc也给了不小的待遇【这一点这两位在实力上也有体现,不再赘述】;圣战士、重战机、银河机攻队跟uc老几位一定程度上复用了30的素材,算可以理解。难度上早期很多骨灰玩家开着ex难度就往前冲,结果先后被勇者莱丁登场关跟男模团教做人,而回合外精神、MXP系统和sub系统是否使用和使用程度一定程度上对难度影响也非常大,比如第二代+母舰共感的电表倒转操作,是否初始给那一大堆后援等等;客观来说,比起过去三部的系统和难度还是有一定提升的,也满足了相当老玩家的攻略爽快感(尤以重战机最终话《永远的终结》一话为代表,鱿鱼宰相的母舰能力让攻关难度上了不是一个台阶,也创下了本次一周目最长的游玩记录),中后期开始NOAHS的大连战,哥斯拉哥总的霸道六维等等也都是0改或者X禁玩家需要重点考虑的对象。版权归作者所有,任何形式转载请联系作者。 作者:西西弗假面(来自豆瓣) 来源:https://www.douban.com/review/17530668/ 既然都说是硬凑出来的合格作品,那自然有不合格的地方,其一就是让人头疼的新UI,尤其是精神/技能检索、信息查看几个系统做的非常别扭;其二是地图高低差,有的夜间城市关卡(比如小飞机前期登场那几关)又有点OG月之民抓鬼关那个劲头了,水上关也有类似的问题;其三是部分作品的阉割,水魔arc就不说了,属于原作问题,凯撒的大将军势力比起旧时代动辄三四个将军也过于单薄,完全成了巴拉奥大帝旗下的客将。 下面单独说说DLC,其实就参战作来看,应该是还有一个机战V主角相关的DLC,但是现在的形势一切都不好说;DLC1和2比起30那仨DLC来说进步已经很大了,没搞什么穿越(除了那个漆黑盖塔实在没法融合),就在同一世界观下讲了两个完整的故事,反派第一部有BIGDUO跟贝克;第二部有红龙跟卑弥呼(死灵版),相互的cross还不少,但是既然是dlc,杂兵单位的设定还是略显不足,第一部是一堆机战X的杂兵打到吐,第二部是最后弄出来一堆T的高级兵,算是素材再利用;同样的VTX30这四位的DLC,虽然可以理解怕喧宾夺主,但是加入+追加招式+刷BOSS+BOSS挑战的模式也是稍微简单一点,如果换成每个5话的容量(比如加一个BOSS出来打招呼可以击坠会跑的关卡)会好很多,至于最后的挑战关不管其他玩家咋样,我是打爽了的。版权归作者所有,任何形式转载请联系作者。 作者:西西弗假面(来自豆瓣) 来源:https://www.douban.com/review/17530668/ 在我自己做的机战夯拉榜里,Y是算成了顶级那一档的(近10年唯一一个),也就是说,在笔者看来,Y是跟白月光第二次、GBA经典大作A&J、OG系列几部魔装机神是一档的,有可能有朋友觉得作品过誉,但在这个时代,Y已经是机战这个老牌单机系列能做到的最顶级效果,在我这是合格的;不指望新的机战系列能够跟以前一年一更甚至一年多部,至少将来逢5跟10(比如马上到来的35周年)能有个新作,中间能有个Y这样中等体量的作品就很可以了,这要求不算过分吧。哦对了最后还有去年刚弃坑的DD,看了看最新的电光机王跟新鲁路修联动,剧本写的真的稀烂,跟隔壁大卖特卖的永恒比完全像糊弄事的,也希望它能多活几年给几部主机新作多攒攒奶粉钱了。
Cool robots
能在看到BIG-O太棒了 可惜沒有加入主線劇情
本人情懷機戰粉,本來以為機戰是很有可能出不了續作的IP 結果機戰Y收穫看起來很不錯,大部分評價都不錯,也登上2025 STEAM銷售銅牌,值得高興 先說個人對本作品的優點及感想: 本人一周目HARD通關,不刷戰線不刷錢不刷MXP,全機體5~10改自然通關 1. 整體故事很不錯,比機戰30好很多,起碼各作品、人物有更好的融合、互動,劇情推進也緊湊很多 2. 哥吉拉線故事真的很不錯,有營造出懸疑感,與蓋特皇帝的相關劇情張力也很棒,尤其熟悉的BGM+哥吉拉的登場真的很精艷 3. 初期真的開始有一點難度,起碼有些關卡真的要動動頭腦才能過關,但僅限於初期 4. BOSS終於想起自己有地圖炮可以放了,大大增加了遊戲性戰略性 但我認為以下幾點真的還需要再改進一下: 1. 戰場中搜尋精神,SP不足的駕駛員就直接標紅色的...前幾作我記得都有,初期很常搜尋聲援、幸運 列出一票的人但點進去有的根本SP不足不能放,很浪費時間搜尋 2. 演出細膩程度真的要再加強,起碼動作分鏡要流暢吧....現在的戰鬥演出真的還是看不到OG的車尾燈... 3. 後期SP跟氣力都拉起來以後,還是一樣的無雙問題,小兵毫無還手之力,熱血 or 魂開下去一刀一個,小兵的部分就算了 我覺得起碼菁英怪需要再強一點,初期對我方造成巨大威脅的流星錘小怪,到了後期基本上還是一刀秒一隻 另外BOSS真的需要再加強,起碼要會放精神吧??...或是有更多的花樣...不然老實說我個人打起來其實就是血多一點的小怪而已... 然後一堆BOSS的機體都.......有夠不霸氣的,毫無要統治宇宙的大魔王的該有樣子== 4. 機戰的難度不該由超大幅限制我方的資源來提升,我覺得這樣玩起來很憋屈 我認為改造費用、學習技能的花費全難度統一即可,但降低改造升級的增強程度,我認為最主要還是要增加敵人的強度 包含敵人改造度,就算後期敵人都還是3段改...真是不合理,我覺得後期要像極限連戰2的強度才合理,BOSS機體20段改滿,有王牌駕駛效果 外加BOSS級敵人要適當的會放精神才比較合理..
除开作画、UI设计之外,可以见到Y比30在关卡选择、交互剧情方面打磨升级了一番。许多剧情都可圈可点:(因涉及剧透已打码)[spoiler] 蔡斋西因为认识哪吒所以无法对张五飞放着不管 [/spoiler],水星魔女生日剧情能把好几作融合在一块,喷射杰格对人心的探讨,电磁小队和莱汀的主线等等。一些插科打诨的桥段也很自然展开让人会心一笑。对于喜欢看跨作品人物交流的玩家来说,Y绝对算得上佳作
This is a good SRW entry. It's rather slow at the start, but at least they keep you interested throughout. There's always at least a plot revelation at the end of each chapter. The UI is still too convoluted. I don't like how everything is crunched towards the middle of the screen. There are some good crossover moments, but not as good as SRW 30's. Witch from Mercury is almost completely separate from the overall plot, while Macross Delta is very well integrated. Majestic Prince is more self-contained here than in SRW 30. Overall, this game is Macross Delta, Getter Robo Arc and Dynazenon-centric. Although Godzilla won't show up for most of the game, they actually hype it up correctly. When you finally fight it, it's like you're at the end of this long quest and finally got your reward.
Finally another Super Robot Wars on Steam. As a Mecha Fan who especially loves Characters and Stories you can't find better games. More SRW on Steam is always welcome!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.