
Super Robot Wars is a grid-based tactical combat RPG that brings units and pilots from a variety of anime together to battle their mutual foes. Rise, Unite, and Triumph!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 2.8Kreviews | 83% | — | $4.3M |
| $59.99 | 2.4Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
待っていたスパロボの最新作 前作30のシステムを踏襲しつつ遊びやすくストーリーも分かりやすくなって楽しく遊べました 新しいシステムになったとかでUIは以前とかなり違い戸惑うことも とはいえ遊ぶのに支障はありません スパロボが好きな人、好きなアニメが登場している人なら買って楽しめるゲームだと思います
Newest entry in the strategy series that keeps the complete lack of difficulty and more open mission structure of SRW 30 but tends to improve the narrative and character interactions while making much better use of DLC characters. After a long series of wars and invasions, a war weary Earth looks set to begin a final conflict between the Earthnoids, lead by Lelouch vi Britannia, and the Spacenoids, lead by Char Aznable. Before any declarations of war can be made, Heero Yuy is stopped from killing Lelouch by Suzaku Kururugi who kills him himself. This creates a setting where many series have already had their climactic battles with some side characters who were to have died being dead while some survive or with plots ending in different ways (example being Z Gundam still having a lot of the characters dead but Emma being alive to join you and Kamille being well enough to be with Char who has his allies set up for the plot and the units of a Char's Counterattack that never happens). A year later a united Earth government has been born and is now on the verge of collapsing just as the teenaged Echika receives a gift from her deceased father on her birthday that includes a ninja bodyguard (with two choices for your main pilot character) along with the reveal that a large part of the land they own is a flying battleship capable of producing and transferring high amounts of energy at a time when many nations are having an energy crisis. The ship becomes its own sovereign state that begins to attracts allies and enemies to it. It has a better narrative and use of series and antagonists than the previous game. The DLC packs are handled much better with characters and their added missions giving them more of a story and upgrades over time with most of them being part of the game's world and trying to accomplish something instead of randomly being teleported from another universe like all the DLC characters in the previous game. As every new SRW game does, Y sees the introduction of some new anime series to lineup. Godzilla Singular Point has a plot that becomes important in the later parts of the game and whose Kaiju themes also tie with another new series SSSS.Dynazenon. Godzilla Singular Point ends up having one of the most boring main character units I've seen in the entire series, the worst by far for a series only having one unit, dull and limited supporting characters, and a small number of enemy units that only work well because they can tie them to SSSS.Dynazenon antagonists. SSSS.Dynazenon gives good new units and characters that work well for allies and enemies. Mobile Suit Gundam The Witch From Mercury is added for the first time but only its already extremely short first season for some reason. It doesn't get to do much of anything plot or enemy unit wise but you get a good main character unit and two passable side ones along with the Earth House characters interacting in story and side events for series fans. Plot and character wise it just ends with nothing being resolved as not much happens in the first 12 episodes and most of the plot of the last two episodes is cut out. Getter Robo Arc gives the usual powerful Getter unit with its three transformations whose characters end up working well in the plot. Macross Delta is a little dull in terms of player and enemy unit similarities but at least finally gives a series where the five characters may have a similar unit and share many of the same attacks (name, abilities, and damage wise) but do their own unique animations for some of those attacks, while their opponents are mostly the same as them they at least include varied named enemy pilots with their own voice lines and living normal enemy pilots who are always more interesting to see voice lines for than the silent monster or unmanned opponents. They are certainly a massive improvement to some garbage like Cross Ange (main unit aside). Y continues the trend that started with the PS4 series having almost no difficulty and SRW 30 and Y having no difficulty at all. In this game's case that would be a good thing because if it was designed with any tactical challenge in mind like some of the older games it would cause frequent problems that most of the stages are designed with a group of enemy reinforcement appearing in large numbers in random places after you destroy a set number of enemies (possibly appearing during the enemy turn after a counterattack destroys something and then all getting to act or at any point in your own turn). It also shares the progression style of SRW 30 where you can choose from different main, side, and extra missions with enemy units being leveled up to be around your character's level (though, since they don't use pilot skills, the higher levels get the weaker enemies are comparatively). Screenshots: https://bsky.app/profile/kennanw.bsky.social/post/3mkex7vilks2e
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 4K | 87% | $29.99 | |
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 7.6K | 77% | $16.99 | |
| $4.3M | 46.8K | 80% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 6.5K | 86% | $14.99 | |
| $6.9M | 8.2K | 82% | $39.99 | |
| $269.9K | 886 | 89% | $14.99 | |
| $2.4M | 1.4K | 94% | $29.99 | |
| $32.7K | 80 | 71% | $13.99 | |
| $106K | 50 | 68% | $49.99 |
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 897 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比上一代進步太多了,超級推薦!
어른이들도 할 수 있어요!
이번작으로 바뀐 ui가 처음엔 어색했는데 계속 하다보니 괜찮네요 출전작도 마크로스와 수성의마녀가 나와서 재밌게 하고있습니다. 지금 dlc1 이 나와서 2회차가 새롭게 느껴지는데 dlc2도 나오면 3회차도 하게될꺼 같네요
能玩一部是一部,谁知道什么时候就没得玩了呢
If you like this franchise you won't be disappointed.
机战小登看见扩充组合包里的偶像大师真是卧槽了,什么时候能把DD里的全开者搬进来,就当给超级战队上个香
V→T→Yと飛ばしながらプレイしてきた人間です Tのシナリオが好きではなかったので新作のプレイを躊躇していましたが、今回は自分が好きな作品が多かったので思い切って買ってみました クリア後の感想ですが、シナリオはかなり良かったです 不安は杞憂に終わりました 個人的にVの次に好きなシナリオのスパロボです ゲームプレイに関しては「自分が育てたいと思ったユニット・キャラがちゃんと最強になるから気持ちよかった」と思いました フル改造ボーナスの内容が変更されて強化パーツ枠の増加がなくなったのは不満でしたが、その他のボーナスが良かったのでその不満はすぐになくなりました ゲームに対する不満はほぼありません 自軍のキャラたちが仲良しすぎるのでもっとギスギスしてるところも見たかったくらいです
Been really enjoying going through this one. It goes without saying, if you like Super Robot/Real Robot stuff in either classic or modern form, you'll find something you like here. They got everything from Heavy Metal L-Gaim to Gundam and Aura Battler Dunbine. The tracks are very faithful to their respective IP, often times including the actual songs themselves in addition to tasteful renderings. I'm especially stoked on this one due to the inclusion of Gundam characters and mechs from Wing and G Gundam. Overall, if you like mech stuff and grid based strategy games you should give this one a shot.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.