
The Citizen Kane of Super Crate Box clones - dance with death through randomised rooms to clear your space freighter of irradiated aliens in a brutal arcade platformer shooter stuffed to the brim with unlockable weapons, explosives, special abilities and defense moves.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
About
Three fleets of spaceships flee a doomed Earth carrying the last humans in cryostasis. Pursued by aliens, it’s up to the lowly security droids to save humanity. Taking up arms solo or with a friend, you must dance with death in a brutal and addictive arcade platformer shooter inspired by Super Crate Box and stuffed to the brim with unlockables.
Fight through rapid fire single screen levels each with a random combination of platform layout, objective, vending machines and enemies. Dodge and weave amongst the aliens to stay alive but don’t leave them standing too long or the ship’s radiation will mutate them into bigger, nastier versions.
Only by unlocking and mastering the wild variety of weapons, explosives, special abilities, defense moves and perks can you hope to survive across all three galaxies, rid your ship of the mutant menace and save the oblivious humans.
- rapid fire levels give you no rest as hordes of enemies arrive, hell-bent on your destruction. Clear the objective quickly and be sure to kill each enemy before it has the chance to mutate into a bigger, nastier version of itself. Take a tiny breather and then it’s on to the next room.
- in the tight confines of the space freighter, standing still is not an option. Your ability to dodge around enemies is as important as your aim. Survival requires quick thinking and rapid reflexes and a true master of the dance is a beautiful thing to behold.
- each single screen level is randomised, drawing on a pool of platform layouts, objective types and enemies as well as which vending machines will be present. You’ll never know which weapons or grenades will spawn in the vending machines whilst crate drops containing special abilities, sidearms, perks and defense moves are also random, adding further to the mind-boggling possible combinations.
- a wealth of weapons, sidearms, special abilities, perks, explosives, defense moves and character skins awaits you. Each new unlockable joins the melting pot of random ingredients, increasing your options but also the need to master each individual element and the way they combine with each other.
- take on the mutant hordes by yourself or team up in local co-op. Two player adds further complications to master as you must be careful to avoid friendly fire from explosives and will have to share/fight over item and health pack drops.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 177reviews | 86% | — | $42K |
| $9.99 | 154ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I usually pick this game up once a year and play it for a few hours. This last 2 weeks I've almost played 20 because I wanted to score well on the leader boards. It's a little repetitive with how much I've played it lately, but I'm only doing so because I genuinely like the game. Do you like super crate box? I don't but I love this game! It's not incredibly hard like roguelikes. It doesn't have aiming other than left/right, so it's very basic. A lot of people seem to like hardcore games that require precision aiming, tbh those games just feel stressful in a bad way. This game can be hard if you want it to, but it's not at a baseline. Negatives: - The slow-mo effect looks laggy as hell, but it is intentional. You get used to it, but it can be very jarring for some people. - Gamemaker doesn't work well with over 60fps. Positives: - Easy to play, hard to master. It has a pretty good amount of randomness.
Fun little game. Expect 10-20 hours of good time. If you need someone to get the co-op achievements with, you can add me.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 111ratings |
| 83% |
| — |
| not modelled |
| $1.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awesome for co-op, this is a gem, try it with a friend!
Really underwhelming.
hardcore arcade action, beautiful pixel art and the price is right cannot go wrong here
Although this game has lots of potential, it seems to run at a very low speed, no matter how much you mess with it's settings. The game play is fun, unique and overall has a lot to give, but the fact that it feels like youre playing the entire game in slow motion ruins it completely, in my onion.
Ottimo da giocare con amici
Super Mutant Alien Assault is a compact but remarkably energetic action-platformer developed by Cybernate and published by Surprise Attack. Built around the principles of old-school arcade design, the game throws players into a desperate battle aboard humanity's last surviving spacecraft, where relentless waves of mutated alien creatures threaten the future of the species. Rather than relying on an elaborate narrative, the game focuses on delivering immediate excitement through fast movement, constant danger, and an endless stream of split-second decisions. Its straightforward premise serves as a perfect foundation for a gameplay experience centered on survival, mastery, and replayability. What immediately stands out is how effectively the game combines platforming and shooting mechanics. Every stage is packed with hazards, enemies, and objectives that demand constant attention. Players are rarely given a moment to relax, as alien creatures emerge from multiple directions while mission requirements continuously shift. Whether repairing systems, transporting valuable resources, defending critical ship components, or simply surviving overwhelming assaults, every task feels urgent. This objective-based structure helps distinguish the game from many arena shooters that focus solely on eliminating enemies. The added responsibilities create tension and variety, ensuring that each run feels purposeful rather than repetitive. The combat system is simple to learn but surprisingly demanding to master. Success depends heavily on mobility, awareness, and adaptability. Enemies are designed to keep players moving, often forcing quick reactions to avoid being surrounded or trapped. The controls feel responsive, allowing players to navigate the game's compact arenas with precision. Because the action unfolds at such a rapid pace, every mistake can have serious consequences. This unforgiving nature may frustrate some newcomers, but it also provides the game with its strongest source of satisfaction. Progress feels genuinely earned, and overcoming difficult situations creates the kind of rewarding experience that defines great arcade titles. A major factor behind the game's long-term appeal is its progression system. As players continue fighting through alien-infested sectors, they unlock new equipment, weapons, perks, and tactical options. These additions do more than simply increase power levels; they introduce new ways to approach challenges. Some weapons excel at crowd control, while others prioritize precision or raw damage output. The growing arsenal encourages experimentation and gives players a reason to keep returning even after multiple defeats. Unlocking new tools steadily expands the gameplay possibilities and keeps the experience feeling fresh. The game's procedural elements also contribute significantly to its replay value. Levels, objectives, and enemy encounters are shuffled across each session, creating a constantly evolving challenge. While the overall structure remains familiar, individual runs rarely play out the same way twice. This unpredictability forces players to think on their feet rather than relying entirely on memorized patterns. Combined with the game's escalating difficulty, the randomized design ensures that even experienced players remain engaged as they push for higher scores and longer survival streaks. Visually, Super Mutant Alien Assault embraces a vibrant pixel-art presentation that perfectly complements its arcade roots. The colorful environments, exaggerated alien designs, and explosive visual effects create a lively atmosphere without sacrificing gameplay clarity. Despite the chaos that often fills the screen, important threats and objectives remain easy to identify. The art style strikes a strong balance between nostalgia and modern polish, giving the game a timeless appearance that remains appealing years after its release. The audio presentation further enhances the experience. Fast-paced electronic music drives the action forward and reinforces the sense of urgency that defines every mission. Sound effects are crisp and impactful, providing satisfying feedback for weapon fire, explosions, and enemy eliminations. Together, the visuals and audio create a cohesive arcade atmosphere that keeps adrenaline levels high throughout each session. Local cooperative play adds another layer of enjoyment. Tackling the game's demanding challenges with a friend transforms the experience into a frantic but entertaining test of teamwork. Coordinating objectives while managing swarms of enemies creates memorable moments and often leads to both triumphant victories and hilarious failures. The cooperative mode significantly increases replay value and makes the game particularly appealing for players who enjoy sharing arcade-style experiences with others. The game's biggest limitation is its relatively modest scope. Players looking for a deep story, expansive progression systems, or extensive world-building may find the experience somewhat lightweight. The focus remains firmly on gameplay, and while the variety of objectives and unlockables helps maintain interest, some players may eventually wish for more environments, enemy types, or content. Nevertheless, these shortcomings are largely outweighed by the quality of the core mechanics. Super Mutant Alien Assault succeeds because it understands exactly what it wants to be. It delivers intense, skill-driven action that rewards persistence, quick thinking, and adaptability. By combining objective-focused gameplay, randomized challenges, satisfying progression, and cooperative fun, it elevates itself above many other indie arcade shooters. While it may not reinvent the genre, it refines familiar ideas into an engaging and highly replayable package that remains entertaining long after the first session. Rating: 8/10
What a lame game. Why no visual options?
Great game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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