
The Citizen Kane of Super Crate Box clones - dance with death through randomised rooms to clear your space freighter of irradiated aliens in a brutal arcade platformer shooter stuffed to the brim with unlockable weapons, explosives, special abilities and defense moves.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
About
Three fleets of spaceships flee a doomed Earth carrying the last humans in cryostasis. Pursued by aliens, it’s up to the lowly security droids to save humanity. Taking up arms solo or with a friend, you must dance with death in a brutal and addictive arcade platformer shooter inspired by Super Crate Box and stuffed to the brim with unlockables.
Fight through rapid fire single screen levels each with a random combination of platform layout, objective, vending machines and enemies. Dodge and weave amongst the aliens to stay alive but don’t leave them standing too long or the ship’s radiation will mutate them into bigger, nastier versions.
Only by unlocking and mastering the wild variety of weapons, explosives, special abilities, defense moves and perks can you hope to survive across all three galaxies, rid your ship of the mutant menace and save the oblivious humans.
- rapid fire levels give you no rest as hordes of enemies arrive, hell-bent on your destruction. Clear the objective quickly and be sure to kill each enemy before it has the chance to mutate into a bigger, nastier version of itself. Take a tiny breather and then it’s on to the next room.
- in the tight confines of the space freighter, standing still is not an option. Your ability to dodge around enemies is as important as your aim. Survival requires quick thinking and rapid reflexes and a true master of the dance is a beautiful thing to behold.
- each single screen level is randomised, drawing on a pool of platform layouts, objective types and enemies as well as which vending machines will be present. You’ll never know which weapons or grenades will spawn in the vending machines whilst crate drops containing special abilities, sidearms, perks and defense moves are also random, adding further to the mind-boggling possible combinations.
- a wealth of weapons, sidearms, special abilities, perks, explosives, defense moves and character skins awaits you. Each new unlockable joins the melting pot of random ingredients, increasing your options but also the need to master each individual element and the way they combine with each other.
- take on the mutant hordes by yourself or team up in local co-op. Two player adds further complications to master as you must be careful to avoid friendly fire from explosives and will have to share/fight over item and health pack drops.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 177reviews | 86% | — | $42K |
| $9.99 | 154ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нет
Some have supposed that, by its own self-defining limitations, the single-screen platformer (SSP) was doomed to fade. Indeed, by the early 2000s, what more could be accomplished within the quaint constraints of a 4:3 display? But such restrictions did offer one advantage: it forced designers to maximize every gameplay mechanic and onscreen pixel to provide the most compelling experience possible. Such is the case with Super Mutant Alien Assault, an SSP that, despite lacking those fancy scrolling graphics, provides a fulfilling quest comparable to a modern rogue-lite. In fact, that’s exactly what this game is—a rogue-lite squeezed into a screen. Players control a squat robot that must liberate three fleets of fleeing starships—the remnants of humanity—from a host of nefarious aliens. This means jumping, gunning, and running through each of the armada's four vessels, an overall twelve ship/stage gauntlet of cramped quarters and spastic action. Once the boss alien of a fleet is defeated, the little robot avatar teleports to the next armada and begins another 4-round challenge. Completing the twelfth stage unlocks a higher difficulty for those who still have nerves to burn. Three key mechanics distinguish Assault from its SSP peers. The first is that survivalist bent; take too many hits and the little hero explodes, forcing an abrupt do-over. Fortunately, repeated attempts unlock new weapons and abilities, some of which can be pre-equipped for the next run. The more interesting distinction, however, is Assault’s level variety. While the overall objective—enemy elimination—never deviates, the impediments to achieving that goal often do. Some stages require the player to play courier, carrying fuel canisters and data spheres to their respective compartments before the level’s minions can be permanently eliminated. Other times, players must scurry between energy valves, releasing the building pressure before they overload and sheer the screen with an inescapable death-blast. But the game’s unusual weapon system is what most will like or despise. Until the droid accesses a weapon station, he's defenseless. But these depots bear a hidden cruelty, their random firearm deliveries often sticking the player with a less-than-optimal loadout. Grenade launchers are great for the bigger meanies, but a miss means an out-of-control, ricocheting explosive now equally lethal to the player. Doubly-so for the rocket launcher, which must be fired from afar lest the player get caught in the resulting explosion--a likely outcome for a single-screen game. And the sniper rifle’s reload is so slow, only the most accurate marksmen will find it useful. A separate depot offers a variety of grenades that are bestowed in similar random fashion, again reinforcing that risk versus reward mentality. Players will simply have to master every type of weapon if they hope to survive. Or maybe not. Secondary weapons and abilities, from a reusable chakram to a double-jump, can also be procured, giving players a bit more lee-way in their tactics and options. But there’s no denying Assault’s savagery: the enemies are always mutating into harsher, stronger forms. The weapons deplete fast and can’t be replaced immediately. Maneuverability is often stifled by the stage’s stuffed, unforgiving spaces. And extra abilities are helpful but not always available. Super Mutant Alien Assault is defined, more than anything, by its traitorous double-edged sensibilities. Which is to say—this is a platformer that puts the “roguelike” first, tossing out the genre’s usual whimsy for a decidedly more “hardcore” experience. But in truth, are games like Bubble Bobble or Snow Bros. any less brutal? Cutesy pretensions aside, these were games notoriously rough on a player's sanity...and his wallet. Bubble Bobble has 100 levels, after all. Assault has twelve. No, the game’s biggest issue is not the abundant challenge, but a lack of a certain charisma. Mechanically, the game is fine. But visually, the proceedings lack the genre's usual zest and sense of flair. Almost always, the most memorable SSPs have a likable protagonist and, often, a slate of ambient backgrounds and a catchy score. The nondescript grimness of Assault’s aesthetics and backdrops do it no favors...and its musical score is more scratchy than catchy. But considering the current dearth of SSPs in the marketplace, Assault stands as a worthwhile addition to the genre. If not a classic, it’s certainly a valid proof-of-concept that the single-screen platformer is far from done. Someday, just maybe, that single-screen renaissance will finally come. For more reviews and analysis, please visit www.lostnostalgia.com
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 111ratings |
| 83% |
| — |
| not modelled |
| $1.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Roguelike, cheap, and pixelated. You must figure out the low fps workaround with disabling vsinc in your card's settings, but other than that, this game is fun for a few rounds. Grab it on sale, shooot some aliens, and turn the volume up.
Although this game has lots of potential, it seems to run at a very low speed, no matter how much you mess with it's settings. The game play is fun, unique and overall has a lot to give, but the fact that it feels like youre playing the entire game in slow motion ruins it completely, in my onion.
Great game
hardcore arcade action, beautiful pixel art and the price is right cannot go wrong here
Fun little game. Expect 10-20 hours of good time. If you need someone to get the co-op achievements with, you can add me.
What a lame game. Why no visual options?
Really underwhelming.
As the description for Super Mutant Alien Assault claims it is the Citizen Kane of Super Crate Box clones. I have much more time on this game on another platform, so this review has a few more hours of gameplay than my Steam time played stat would suggest. Overall I give Super Mutant Alien Assault a solid B for a pick up and play game. There is not quite enough here to play for hours straight, but if you enjoy arcade style action, this is a blast for 10 or 15 min at a time. I picked it up on a deep discount sale, and feel really good about having given this Dev a few dollars to support this game. If you ever played Super Crate Box, and want a slightly more modern take with a few more bells and whistles, this is a solid pickup.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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