
Super Meat Boy is back! This time around Meat Boy is always running, literally it's an auto-runner. You will jump, dive, slide and punch your way through brutal levels and mean boss fights. We designed 5,000+ levels so you can play the game over and over without seeing the same level twice.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 2.2Kreviews | 58% | — | $175.3K |
| $4.99 | 628ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Гра сама по собі прикольна, хоча багато гравців скаржилися на геймплей. Проте різноманітність фішок із середини гри гарно балансує складність. smbf більше уваги приділяє до сюжету, який, як на мене добре прописаний.
I thought Super Meat Boy Forever was just another endless runner that took a character I already knew and put him in a different kind of game. I was wrong. The graphics are simple. The gameplay looks simple. Meat Boy runs. That's it. And somehow, it is absolutely brutal. At first, you think you can handle it. Then you hit a wall. Then another. Then another. Suddenly, you're repeating the same section for the tenth time, wondering why you haven't given up yet. But you don't. You keep going. There's something strangely satisfying about finally getting through a section that has been destroying you for the last twenty minutes. The levels move fast, the obstacles are unforgiving, and every mistake feels like your own fault. Which somehow makes winning even better. What I love most is that Super Meat Boy Forever doesn't make things easy just because it looks simple. It expects you to learn. It expects you to fail. And then it expects you to try again. I've played games with massive worlds, incredible stories, and hundreds of hours of content. I don't remember most of them. I'll remember the levels that made me want to throw my controller. I'll remember finally beating them. And I'll remember saying, "Okay, one more try," approximately fifty times. Some games are fun while you're playing them. Super Meat Boy Forever makes you suffer while somehow convincing you that the suffering is worth it. 100% recommended.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 62.4/day in the week to Jul 16 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
| $4.99 |
| 191ratings |
| 64% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 127 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It’s just as punishingly challenging as the original—if not more. The levels are crafted so brilliantly that it genuinely feels like a pure, hardcore platformer rather than a simple auto-runner. The transition to an auto-runner doesn't take away from the skill required. It keeps the exact same "just one more try" adrenaline rush that made the first game a masterpiece.
Pierde la esencia del primer juego y eso no me gusta.
i hate this dumb meat boy game! stuuuuuupid meat boy game! ahh! ahh! i hate this dumb.
Super Meat Boy Forever isn't really that bad, though it's not as good as its predecessor. Nevertheless, it's still a pretty fun game with cool cutscenes and I had a good time playing it.
Super meat boy forever is very hated for some reason, its actually really good. Whenever im on a long boring call i boot up super meat boy forever, and its really good as it only reqires two keys instead of (roughly) 5 keys in super meat boy. it also has cooler (and smoother) animations than the first one
[h1]Super Meat Boy Forever[/h1] Venía de terminar hace muy poco la campaña del Super Meat Boy original, así que tenía bastante frescos tanto sus aciertos como sus defectos, y creo que precisamente por eso este juego terminó dejándome sensaciones bastante divididas. Mientras lo jugaba entendía cada vez mejor por qué para tanta gente terminó siendo una mala secuela, aunque al mismo tiempo también fui encontrando varias cosas que realmente me gustaron. Lo primero que quiero destacar es su apartado audiovisual, porque sinceramente me parece un paso adelante respecto al original. Visualmente es un juego muy bonito, el estilo artístico, las animaciones y los pequeños detalles hacen que todo se vea mucho más vivo sin perder la esencia de Super Meat Boy, además la banda sonora acompaña muy bien durante toda la aventura y consigue que incluso cuando llevas mucho tiempo atascado en un mismo nivel la experiencia no se vuelva tan pesada, de hecho, creo que sería increíble ver un juego con las mecánicas, físicas y diseño de niveles del primero, pero con este apartado artístico y sonoro. En cuanto al contenido, mantiene varias de las cosas que caracterizaban a la entrega anterior, como los niveles ocultos, los coleccionables y los personajes desbloqueables a modo de skins. Es cierto que la cantidad de niveles es menor que en el juego original, aunque en parte se compensa porque ahora son bastante más largos. El problema llega cuando hablamos de la jugabilidad, porque aquí es donde realmente siento que está la división entre quienes lo disfrutan y quienes lo rechazan. Super Meat Boy Forever deja atrás el control tradicional para convertirse en un runner, y aunque la dificultad sigue siendo muy alta, ya no se siente igual, en el juego original, incluso cuando los saltos eran milimétricos, siempre tenía la sensación de que todo dependía completamente de mí y de mi precisión, mientras que aquí muchas veces la experiencia termina reduciéndose a ensayo y error, intentando descubrir cuál es el momento exacto para saltar y superar cada obstáculo, como jugador primerizo en este estilo hubo secciones que me tomaron una cantidad enorme de intentos, y aunque no considero que eso sea necesariamente algo malo, sí siento que este tipo de jugabilidad no era la dirección adecuada para una secuela del mítico Super Meat Boy. Aun así, si intento verlo como un juego independiente, mi opinión mejora bastante. Sigue siendo un título muy desafiante, completar cada mundo deja esa satisfacción que solo consiguen los juegos realmente difíciles y, aunque la campaña es relativamente corta, sacar todos los logros implica dedicar muchas horas de práctica y mejorar muchísimo los reflejos para completar los mundos sin morir. Al final, creo que Super Meat Boy Forever es un buen juego, pero una secuela bastante discutible, si lo que buscas es una experiencia parecida al clásico, probablemente salgas decepcionado, pero si simplemente eres fan del cubito de carne y no te molesta que cambien por completo la fórmula, es un juego que perfectamente puedes disfrutar. [b]Nota Final: 7/10[/b]
надеюсь разработчик будет гореть в аду за эту ♥♥♥♥♥
22 minutos fue suficiente para nunca querer jugarlo otra vez, no lo compren
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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