
Super Galaxy Squadron is a fast-paced vertical shooter designed for human beings as well as SHMUP veterans. Featuring multiple game modes, a challenging but merciful difficulty curve, forgiving health system, and SEVENTEEN playable ships.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Во первых легкотня дурацкая, во вторых духота тупая, переделывайте
Both of the games Turbo and Classic are great fun. i enjoy them both and will enjoy playing these often - so far only about 40 mins played but great storm of bullets and so far the levels are paced well. I look forward to finishing both of these games.
Galaxies ignite Squadron blasts through waves of light Turbo claims the stars
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
consigliato
You know the development is a bit special when you have a custom song in the end tailored to the contents of the game.
очень клевый визуал, классный буллетхелл минус: ОЧЕНЬ короткая, прошел за вечер
very fun but very short
Не моя история.
-its a decent schmup. -vets of the genre will really get a kick out of it. -casual gamers will enjoy the first 5/6ths of the campaign (the difficulty ramps up exponentially from there) - honestly, we're lucky we can play it at all the way these games go. -no UWHD support (literally need to change monitor settings or game won't run correctly). -often freezes when minimized with alt-tab. (nit-picky but important but to me) -one save slot (and no overwrite warning - so beware). -myriad of difficulty settings but only one is really suitable for casual gamers and only partially (see above). -no way to turn down the music without turning down the general volume (SFX necessary for gameplay). -isn't really worth more than $5 imho (i paid less than $1 and that seems appropriate for how much i'll be able to get out of it as a casual schmup-player) unless you're a true vet of genre. -ship variety is amazing - the weapons/maneuverability/aesthetic of each really set them apart from one another. -the campaign narrative is simply but well-executed with beautiful pixel art -no way (for me at least) to take F12(STEAM) screenshots (i've noticed this with a few pixel games) and that REALLY sucks because the game can be truly beautiful at points -final level is much more difficult then the level directly preceding it - but its a doable challenge -final boss is easily 10x as difficult as the penultimate level directly preceding it. i feel soft-locked from the ending and discouraged from attempting it many more times (tried at least a dozen times to no avail despite being able to complete every other level in 2 attempts or less). some folks will love this sort of challenge - others will loathe it. for me, such intense difficulty progression (especially when it did not exist before) breaks immersion, corrodes fun and general replayability, and seems a peculiar choice for the "casual" difficulty setting of a game (god only knows how bad it is for every other difficulty setting).
Big love
Players by region
Where this game's players are, estimated from review languages.
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| $51.3K | 216 | 75% | $9.99 |
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|---|---|---|---|---|
| $66.4K | 1.5K | 68% | $1.99 | |
| $66.3K | 1.4K | 72% | $2.49 | |
| $66.4K | 373 | 92% | $9.99 | |
| $66.4K | 250 | 97% | $7.99 | |
| $66.4K | 547 | 80% | $6.24 | |
| $66.3K | 245 | 90% | $4.99 |