
"SUPER DISTRO" is a hard-as-nails 2D platformer in the style of retro games such as Megaman, Super Mario Bros 2: The Lost Levels and other such rage-inducing classics. Taking "Difficult gameplay" to a whole new level - SUPER DISTRO is not for the faint-of-heart. The weak need not apply.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
not worth it
Steam achievements exist but good luck reaching them without throwing your monitor through a wall
Mega Man more like Mega ♥♥♥♥♥♥♥♥. Good for masochist.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
мусор
This super-powered delivery dash lets you zoom through levels with heroic jumps and epic battles 🚚! Addictive platforming, vibrant graphics, and thrilling challenges make every run a blast. A must-play for action fans!🦸♂️
SUPER DISTRO is a deliberately old-school 2D action platformer that embraces harsh difficulty and retro sensibilities with little compromise. Developed by KITATUS STUDIOS and published by My Way Games, the title positions itself as a throwback to the unforgiving era of classic platform games, where memorization, precision, and persistence were mandatory rather than optional. From its opening moments, it is clear that SUPER DISTRO is designed for a specific audience—players who enjoy punishing gameplay loops, frequent failure, and the satisfaction that comes from finally overcoming an obstacle after repeated attempts. The gameplay centers on traditional side-scrolling platforming, with tight corridors, lethal traps, and enemies placed in ways that demand careful timing and awareness. Levels are structured as sequences of challenges that often require players to learn layouts through repetition, gradually internalizing enemy patterns and hazard placements. Jump timing is critical, and mistakes are rarely forgiven, resulting in frequent deaths that send players back to retry sections until they achieve near-perfect execution. This design philosophy echoes the rigid difficulty of early console platformers, favoring discipline and patience over adaptability or experimentation. Control responsiveness plays a significant role in how the experience feels, and this is where SUPER DISTRO becomes particularly divisive. While the controls are functional and consistent, they lack the fluidity and refinement expected from more modern platformers. Movement can feel stiff, and jumps require deliberate commitment rather than allowing mid-air correction. For some players, this rigidity enhances the retro authenticity, reinforcing the idea that success must be earned through mastery. For others, it creates frustration, especially when failures feel tied more to control limitations than to player error. Visually, SUPER DISTRO adopts a minimalist pixel-art style that prioritizes clarity over flourish. Environments are readable and functional, clearly communicating hazards and platform boundaries, but they rarely stand out as visually distinctive. Enemy designs follow the same philosophy, serving their mechanical purpose without much personality or variation. The soundtrack and sound effects lean heavily into retro-inspired chiptune territory, reinforcing the nostalgic tone without offering memorable or dynamic musical moments. Everything about the presentation feels intentionally restrained, reinforcing the game’s focus on challenge rather than spectacle. Level design is where the game’s strengths and weaknesses most clearly intersect. Some stages successfully create tense sequences that reward learning and persistence, delivering a genuine sense of accomplishment once completed. However, other sections feel repetitive or overly reliant on trial-and-error, lacking the creative twists or evolving mechanics that could keep the challenge feeling fresh. The absence of significant gameplay variation means that players who do not enjoy the core loop early on are unlikely to find new elements later that change their perception. In the broader context of indie platformers, SUPER DISTRO occupies a narrow niche. It does not attempt to modernize its inspirations with accessibility features, forgiving checkpoints, or mechanical innovation. Instead, it commits fully to a rigid, old-fashioned design philosophy that prioritizes difficulty above all else. This approach explains its polarizing reception: players who value uncompromising challenge and retro authenticity may appreciate its straightforward honesty, while those accustomed to polished controls and thoughtful difficulty scaling may find it outdated and frustrating. Ultimately, SUPER DISTRO is a game that knows exactly what it wants to be and makes little effort to appeal beyond that vision. It offers a raw, unfiltered platforming experience rooted in repetition, memorization, and endurance. For dedicated fans of harsh retro platformers who enjoy pushing through adversity for incremental progress, it can provide moments of hard-earned satisfaction. For a wider audience, however, its lack of refinement, limited variety, and unforgiving design may make it feel more like a relic than a revival. Rating: 4/10
i bought it just for the game card that's all, maybe it is an awful game but all what i can tell about it is that i purchase this only for the game cards!
"Mom can we have megaman" "We have megaman at home" megaman at home:
i saw a saw and died
💥 SUPER DISTRO es una experiencia inolvidable… si logras sobrevivirla. ¿Buscas un juego que desafíe tu paciencia, tu coordinación y tu fe? SUPER DISTRO lo tiene todo: gráficos que parecen sacados de un sueño febril retro, controles que te harán cuestionar tus habilidades motoras, y una dificultad tan elevada que te sentirás orgulloso solo por haberlo instalado. Es el tipo de juego que te hace gritar, llorar y preguntarte por qué sigues jugando… y aun así, no puedes dejarlo para ver su espectacular final. Recomendado para valientes con mucho tiempo libre y pocas ganas de vivir.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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