
Super Alloy Crush is a fast-paced 2D roguelike brawler inspired by classics like Mega Man X. Play as Kelly and Muu (No.02) to defeat enemies and obtain the ultimate cosmic treasure: Planet AE-38. Alone or with a friend in local co-op, get ready for your biggest challenge yet!
Modeled estimate, not a reported figure. How we estimate →
About

Welcome to the Ranger, the spaceship that allows our heroes to travel between planets. In the Super Alloy universe, everyone aboard the Ranger is on a mission to find the ultimate cosmic treasure planet AE-38.
In the Super Alloy universe, everyone aboard the Ranger is on a mission to find the ultimate cosmic treasure planet AE-38. And the obstacles and rivals along the way? Let the Cosmic Hunters Muu (Unit-02) and Kelly kick them straight into orbit!
A 2D Fighting Action Game featuring Side-Scrolling and Roguelike combat. Enjoy a visceral cosmic adventure where every punch lands hard—team up for explosive Combo chains and unleash Overdrive Burst attacks to defeat powerful enemies. The two Cosmic Hunters are standing by for deployment!

The game features the following core play modes:
Story Mode|Explore the treasure planet, unlocking the story and character mysteries.
Battle Rush Mode|Every run starts fresh! Build unstoppable power routes with hundreds of enhancements
Ultimate Challenge|Face the hardest battles and prove your true strength!

【Core Experience】
Become one of two uniquely skilled Cosmic Hunters:
Muu — A close-combat robot fighter using energy claws, capable of agile movement to knock enemies into the air and chase them with continuous Combo attacks for massive damage.
Kelly — An enhanced human specializing in firearms and tactical martial combat. A technical, high-skill character capable of commanding the battlefield entirely.
V.T — An otherworldly visitor wielding runic swordsmanship and dark magic. A mid-to-close-range swordmaster built around the blade, capable of summoning otherworldly entities to assist in battle.
Deep Build Customization:50+ combat Tech Arts × Hundreds of Chips per character allow you to forge unique playstyles
Support System:Revive using portable recovery ship checkpoints + battlefield Support allies to turn the tide in desperate moments!

Utilize elemental offense to exploit weaknesses: Machines are vulnerable to electricity, and biological enemies fear fire. Gain combat advantage by using environmental objects!
These powerful entities are equal in strength to the player characters. They can also accumulate energy and unleash Overdrive Burst attacks. To counter their powerful offensive, focus your attacks during the openings between their moves to break their 'Stance', interrupt their offense, and gain the upper hand!

• 50+ Tech Arts and special actions per character
• Customize performance via flexible Chip layouts — multi-air-jump / infinite energy / multiple HP layers, and more
• Collect all Support allies to enhance tactical depth
• Dozens of enemy types and diverse BOSS encounters
• Battle Rush Mode includes hundreds of upgrades for destructive power escalation
Whether playing solo or co-op, you’ll enjoy fast-paced, thrilling action every time you start the game!
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Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun and affordable co-op game with a Megaman X/Gravity Circuit vibe. Very nice QoL options for difficulty adjustment and exploration guidance if you want to know which areas to explore before moving ahead to the next section of the level. Combat feels nice and fluid as you pull off flashy combos while jumping and dashing around enemies and incoming attacks, and the execution of your attacks feels heavily inspired by Smash Bros using tilts for your normal and special attacks. Also has cute waifus and great pixel art! My only real issue is with the local co-op camera focusing on one player which can make slow down the game's pace and cause damage from enemies that are hard to see near the edge of the screen, but it hasn't impacted our playthrough too much as i try to stick with the second player. If there ever is a sequel to this game (which i hope there will be), i feel like having online and local splitscreen options might be the way to go instead. With all that said, I easily recommend Super Alloy Crush if you want a fun co-op game to enjoy with a friend or family member on the couch or over Steam Remote Play.
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I cant tell ya how much i love this Game already. Peak Gameplay, Peak Character Designs and Animations.
Super fun! I love how fast paced the combat is and especially Muu and V.T.'s movesets, and the music is also pretty good. Maybe add more challenging platforming sections?
Es un juego bastante satisfactorio de jugar, se nota la inspiración que tuvo en el megaman x por el estilo artistico y hasta del gameplay. Por el lado del gameplay hay 3 modos de juego: El modo historia normal con desplazamiento lateral, el modo rouge lite que se basa en oleadas con jefes entre medio y el modo de retos donde es una sola sala contra varios enemigos. Hasta la fecha de escribir esta reseña, la historia es bastante corta, alrededor de 1 o 2 horas sin saltarse dialogos y unos pocos capitulos. El modo rouge lite consta de algunas oleadas donde al final te peleas con un jefe aleatorio, es entretenido ya que lo puedes juntar con las modificaciones base de tu personaje y derretir bien feo a los enemigos. El modo de retos es muy simple, una sola sala donde tienes que matar enemigos, hay rangos B, A y S dependiendo de las limitaciones que te pongas (solamente son 3, no hay muchas opciones de dificultad). Por otro lado están los personajes jugables, la primera es Muu que es una dps a melee y Kelly que es un man a rango. Independientemente a quien elegir, ambos tienen una "interfaz" donde puedes agregarles modificaciones, como tipos de daño, mas vida, mas daño, etc. Es bastante entretenido, puedes ir puro daño, a criticos, agregarle daño elemental y asi. En esta misma interfaz hay espacios que ocupas desbloquear con la moneda que te dan al terminar cualquier modo de juego, entonces tiene un poquito de farmeo por ese lado. Vale la pena decir tambien que las modificaciones vienen en formas de tetris, entonces hay que manejar los espacios para ver donde meter tal cosa, igualmente no es tan dificil ni tedioso. Tambien hay 3 barras a tomar en cuenta,: la vida, el sp (ponele que es energia/mana) y la carga de la ulti, cada una la recuperas golpeando enemigos o con habilidades de soportes; la energia es para lanzar habilidades (que se pueden customizar) y la barra morada es para tirar tu "ultimate", que se puede cargar hasta 3 veces para lanzar un supermegahiper ataque con animacion especial y todo. Tambien como mencioné hay soportes, que basicamente son unos npcs que te ayudan recuperandote alguna barra o haciendo daño. Tambien hay como unas naves que te dan pasivas, pero no son algo tan impactante aparte de darte mas espacios para soportes. La musica es muy buena, si me recuerda a titulos mas retro, hasta tiene una configuración para simular las pantallas de la epoca. El pixel art es hermoso, todos los personajes son muy diferentes y se nota el cariño que se le dio a cada uno, estan muy bien logrados y detallados. Lo unico que no me agrada tanto es la dificultad, los enemigos normales son bastante sencillos de matar, como maximo se vuelven una molestia si hay varios juntos. Un intento de arreglar eso son los enemigos oscuros, que tiene mas vida, daño, tamaño y movimientos extra, la cosa es que son muy sencillos de stunear y pierde el chiste al final. Los jefes tambien son faciles. Estan muy bien logrados y sus kits los veo bien, pero termina siendo solo esquivar y atacar, no hay mecanicas especiales tan grandes como para resaltar, a excepcion de los ataques cargados de los jefes y su ventana de inmunidad al recuperarse. Si lo recomiendo, es muy divertido a pesar de ser corto y es bellisimo el juego, vale la pena probarlo 100%.
Stellar sequel for another "quirky Mega Man X clone about technology and violence." The combat's great and feels fluid for both characters (even if Kelly does take a bit to get used to with the slight delay in his shots, but once you do, he feels incredibly great), the soundtrack (despite reusing some tracks from the previous game, but given the main hub theme went super hard, it makes sense) is great, and the various modes is insane. Highly recommend this if you like Mega Man X a li'l too much (like me).
Super fun and has good replayability. Looking forward to future versions.
[h3]Analise de acesso antecipado, pode mudar ou não com o lançamento definitivo do jogo.[/h3] Com 3 personagens jogáveis cada um com suas características e estilo de jogo próprios, outros modos de jogo além da historia principal, e a possibilidade de jogar tudo em coop(e ainda usando o remoteplay da steam), Super Alloy Crush tem tudo pra se tornar um jogo incrível quando for finalizado. Tão cheio de estilo e carisma quanto seu antecessor, todo visual pixel art do jogo é bem trabalhado e cheio de detalhes tanto em personagens quanto cenários, algo que muito jogo caro por ai mal faz. No geral, tudo aqui é muito bom(até o momento), a gameplay e fluida e rápida, permitindo combos enormes e variados com as skills e upgrades, porém essa liberdade toda é bem dosada, afinal os inimigos quando vem em grupos mistos, podem ser bem desafiadores, principalmente se você não usar bem toda a movimentação dos personagens. [b]RECOMENDO A PREÇO CHEIO.[/b] Mesmo ainda em acesso antecipado já pode render muito tempo de diversão pra quem curte esse estilo de jogo. E o fato de ter múltiplos modos, mais coop pra 2 jogadores, e 3 personagens com diversos golpes, só vai estender bem o tempo de gameplay.
Megaman Zero, but with HnS combos. 10/10.
very cool
PEAK
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