
Welcome to Sunshine Heavy Industries! As the new spaceship engineer, solve increasingly tricky design puzzles with your own personal style. Manage customer demands, juggle budget and ship performance, and survive the questionable decision making skills of your business partner.
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С шероховатостями, но это один из лучших конструкторов, что я пробовал. На фоне прочих игр со свободной стройкой из блоков, которые даже не пытаются сделать формирование структуры постройки комплексным и интересным процессом, Sunshine Heavy Industried ставит перед игроком какие то задачи, количество и комплексность которых увеличивается по мере открытия новых блоков: Некоторые блоки не могут стоять друг рядом с другом, некоторые наоборот обязаны стоять рядом, а другим нужно свободное пространство перед собой. Некоторые стороны постройки могут требовать покрытие обшивкой. Одни и те же функциональные блоки можно использовать сразу на несколько задач. У функциональных блоков есть множество вариаций, отличающихся параметрами, принципом действия, прочими свойствами, и требованиями для своего функционирования. Одних только двигателей в игре есть несколько основных вариантов: Стандартные двигатели, требующие охлаждение и систему из помп и топливных баков; Ионные, требующие энергию; И грязные, выделяющие радиацию, но очень мощные. Благодаря такому разнообразию факторов и задач, игрок постоянно строит что то новое, по разному формирует различную функциональную структуру, в соответствии с ограничениями, которые накладывают задания и бюджет. Обидно что эта игра лишь пазл, из за чего при строительстве нет фактора практического применения и надолго эта игра не затягивает. Теперь о проблемах. Их у игры несколько. Во первых список требований заданий не очень гибкий и ограничивает применимость некоторых блоков. Например выше упомянутые ионные двигатели на практике очень редко выгодно применять, потому что в списке требований очень часто есть большие объемы топлива - А если на корабле и так уже стоит топливная система, то зачем ставить не-топливные двигатели, для которых ещё нужно будет обеспечивать их требования для работы? Во вторых в игре есть немалое количество одноразовых блоков, которые требуются только для одного задания, а далее мертвым грузом бесполезно лежат в списке блоков исключительно как опциональный декор, требующий при этом какие то условия для размещения. В третьих, ближе к концу компании игрок начинает получать огромные функциональные блоки с высокими параметрами. Проблема таких блоков в том, что их требования для функционирования за редчайшими исключениями полностью аналогичны их маленьким аналогам. Что рядом с маленькой пушкой нужно поставить одну вентиляцию, что рядом с огромной достаточно поставить ту же одну вентиляцию. Как следствие игрок просто ставит несколько таких больших блоков, казуально выполняет их требования, добивая порог для выполнения задания, и все. - Игровой процесс с составлением структуры стагнировал.
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Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Funny characters and simple but enjoyable gameplay
Such a cute little game. Took me a little bit to get to a point where I was really feeling challenged, but now that I'm there I'm loving every moment of it. Every line of dialogue is fantastic, so much character omg. Seeing all the characters I thought were from Cobalt Core in this feels a bit like reading the She-Ra wiki and realizing every single named reboot side-character comes from there, lmao
adorable and satisfying puzzle game, and the save system means you can pause literally whenever and take a break and come back to it delightful, wonderful, and only ever frustrating when i'm too tired to play it properly
A silly ship building simulator where the only limit is how cool you want your ship to look. Unleash your creativity!
Ayant beaucoup aimé Cobalt Core je me suis lancé dans le premier jeu de son studio, Sunshine Heavy Industries. S'il ne casse pas trois pattes à un canard, ce petit jeu de puzzle où il faut créer des vaisseaux spatiaux *fonctionnels* (j'insiste :D) n'est pas trop prétentieux, bénéficie de personnages et de dialogues rigolos, et vous fera passer un bon petit moment à condition de ne pas passer des heures dessus. Si certaines mécaniques sont parfois un peu mal expliquées, le jeu est globalement assez facile et ne devrait vous poser que très rarement des problèmes. Si vous êtes bloqué sur un vaisseau, essayez d'en faire d'autres pour débloquer peut-être les pièces qu'il vous faut ! Bref, bon petit jeu même si son prix actuel me paraît un peu élevé pour ce qu'il propose.
Super fun! The main gameplay is building spaceships on a grid, out of a variety of components, such that they meet certain requirements. It's possible to optimize and build the cheapest ship or the ship with the smallest bounding box, but it's also a lot of fun to build a pretty ship or one with an interesting shape! There's a way to export images of your ships, and they also fly past in the background of the title screen. The main story is fun, it's a nice wrapper around the building missions; and the music is fantastic, I've listened to more of Aaron Cherof's work and it's all excellent. Would recommend!
Super chill, and deeper than it seems on the surface. Balancing priorities between cost/profit and actually making a nice looking ship scratches a little part of my brain I didn't know existed. Music is awesome, and the character personalities are charming. No complaints. Thanks dev! I love Cobalt Core too!
Very relaxing and pretty :3 <3 And I love the characters!
Sunshine Heavy Industries, developed and published by Rocket Rat Games, is a deceptively thoughtful puzzle-builder that turns spaceship engineering into a relaxed but deeply engaging design exercise. At first glance it presents itself as a light construction game, asking you to assemble small spacecraft from modular parts, but the experience quickly reveals a careful balance between creative freedom and constraint-driven problem solving. It doesn’t overwhelm with technical jargon or simulation complexity; instead, it teaches its systems gradually, letting players discover the logic of efficient design through iteration and experimentation. The central loop revolves around fulfilling client requests, each with its own set of requirements—budget limits, weight restrictions, performance expectations, or specific onboard systems. You’re given a selection of components such as engines, fuel tanks, habitation modules, and structural connectors, and asked to piece them together into a working ship. What makes this compelling is the absence of a single correct solution. Multiple designs can satisfy the same objective, and the game encourages you to refine not just for functionality but for elegance. Over time, you start to think like an engineer, considering balance, symmetry, and efficiency, while also indulging a bit of aesthetic flair. It’s a puzzle game where success feels earned not just because you solved it, but because you built something that makes sense. As the game progresses, the challenges evolve in subtle but meaningful ways. Early missions are straightforward, introducing the basics of layout and resource management, but later scenarios demand a deeper understanding of how different systems interact. Weight distribution affects maneuverability, component placement influences efficiency, and small adjustments can determine whether a design meets its constraints or fails outright. This gradual increase in complexity keeps the experience engaging without ever becoming overwhelming. It’s a careful curve that respects the player’s ability to learn, rewarding patience and thoughtful design rather than trial-and-error brute force. The presentation complements this design philosophy with a clean, readable visual style. Ships are assembled in a freeform 2D space, allowing for organic layouts rather than rigid grid-based construction. The interface is intuitive, making it easy to experiment, undo changes, and iterate quickly. There’s a satisfying tactile quality to placing components and watching a design come together piece by piece. Paired with a calm, lo-fi-inspired soundtrack, the overall atmosphere is relaxed and inviting, encouraging long sessions of quiet problem-solving without pressure. A light narrative framework ties the missions together, casting you as an engineer working for a struggling shipbuilding company. Clients bring in requests that range from practical to slightly absurd, adding a touch of humor and personality to the experience. While the story never takes center stage, it gives context to the puzzles and helps maintain a sense of progression. It also reinforces the game’s tone—playful, slightly whimsical, but grounded enough to keep the focus on the act of building. There are, however, limits to how far the formula stretches. The core mechanics remain consistent throughout, and while the variety of constraints keeps things interesting for a while, the gameplay loop can begin to feel repetitive in longer sessions. The component library, while well-designed, does not expand dramatically over time, which may leave players wanting more tools or more complex systems to experiment with. Additionally, the narrative remains relatively light, offering charm but not significant development. These are not flaws that undermine the experience, but they do define its scope as a focused puzzle game rather than a broad simulation. Even with these constraints, Sunshine Heavy Industries stands out for how confidently it executes its idea. It transforms what could have been a niche or intimidating concept into something approachable and satisfying, striking a balance between logic and creativity that few puzzle games manage as cleanly. The joy comes not just from completing objectives, but from refining your designs, discovering more efficient solutions, and occasionally building something that simply looks right. In the end, it’s a game that rewards thoughtful engagement and quiet curiosity. It doesn’t rely on spectacle or complexity to hold attention, instead offering a steady stream of well-crafted challenges that invite you to think, experiment, and improve. For players who enjoy puzzles that emphasize design and problem-solving over speed or reflexes, it provides a consistently rewarding experience that lingers long after the final blueprint is completed. Rating: 9/10
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