
Another sun-filled day begins in this cozy pixel-art adventure. Gather, craft, upgrade, and help the villagers revive the land. Can you rebuild the grand Sunspire and bring the village back to its golden days?
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About

Suncraft is a cozy pixel art adventure focused on growth and restoration. Step into a peaceful world where every tool you craft brings a new spark of life to the village. Settle into a relaxing rhythm of progress as you watch the village return to the glory it once had.

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Explore and Gather
Journey through the land and collect materials while unlocking new biomes.
Craft and Rebuild
Build workstations, construct machines, and craft components piece by piece to repair the village and revive the land.
Upgrade and Automate
Unlock new gear, master powerful skills, and recruit loyal companions to help you along the way.
Complete objectives for villagers to uncover the story of the village.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super cute game I really liked it overall, would have loved if it were a bit longer (I got every achievement in a little over 12 hours, so maybe in the future!) Cute style and was very easy to learn and play. I didn't run into any problems or bugs, though I did feel like some parts of the story felt a little empty, or very glossed over, but its not a big deal for the scope of things. Gameplay was just right for the length of the story, if you like more grindy "turn off brain" sort of games. There was quite a variety of things to explore, and hidden things to hunt for, which was super fun. Overall, loved.
Right around the time you unlock assemblers, the game becomes a grind slog. skill points are few and far between, and you need to click for ages to get what you need.
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Languages: English, Japanese, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese, French, German
Hours played at review time, across 476 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Suncraft hat mich komplett überrascht. Eigentlich wollte ich nur kurz reinschauen – am Ende wurden daraus 14 Stunden am Stück, in denen ich das Spiel kaum aus der Hand legen konnte. Das allein spricht schon für sich. Für ein Clicker-/Idle-Spiel bietet Suncraft ein motivierendes Gameplay mit einem konstanten Fortschrittsgefühl. Man schaltet nach und nach neue Inhalte frei und hat immer ein weiteres Ziel vor Augen. Genau dieses "Nur noch eine Sache..."-Gefühl hat dafür gesorgt, dass die Zeit wie im Flug vergangen ist. Besonders positiv fand ich die Story und die Atmosphäre. Beides verleiht dem Spiel mehr Persönlichkeit, als man es von vielen Genrevertretern erwartet. Dadurch fühlt sich das Klicken nie wie reine Beschäftigung an, sondern eingebettet in eine stimmige Spielwelt. Nach den 14 Stunden hatte ich sogar bereits alle Erfolge freigeschaltet – und trotzdem hat mir jede Minute Spaß gemacht. Wer Clicker- oder Idle-Spiele mag und ein entspanntes, motivierendes Spielerlebnis sucht, sollte Suncraft definitiv eine Chance geben. Klare Empfehlung von mir. 👍
too many space never used, cave is just pissing to get in to puck up gems
Nice pixel art-style, a more interesting story than I'd expected from the genre, and a lot of good attention to detail. Well-balanced! Note: Always remember to pet the cat.
If your a fan of resource clicking type game like Forage Wizard then you'll like this game for about 50-60 minutes. This game if fun for about an Hour then it turns into a Very Grindy and SLOW Progression story... I tried to push though and see if the game got better like if any upgrades help Hella and made the game better or if i just needed to do a quest though one of the npcs to help me.... Sadly It did not get less grindy. The crafting is SLOW and the level ups get VERY LONG making it feel like forever to get a level up Token to get better upgrades. As much as i would like to keep going The grindy and Slow progression killed it for me and i don't want to keep playing anymore. Me personally... I wouldn't recommend it but others might find enjoyment in this game it just wasn't meant for me... :(
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] 带有更强制作属性的增量游戏,游戏前期的循环非常简单,砍树、挖矿、采集,拿材料做产品,获取经验提升等级,获取技能点,再升级解锁新的能力,再拿更高级的工具去采集之前够不着的资源。在加工台、熔炉之类的生产设施逐渐解锁之后,资源就不再只是“捡回来就结束”,而是开始进入一条生产链:原材料→加工材料→更高级材料→高级产品。 游戏没有时间限制,也没有生存压力,设备的摆放也没有什么效果连携之类的建造学的设定,任务需要什么,我就做什么,等到后面解锁幽灵、蜜蜂,还能帮你自动拾取和搬运物资 这种成长反馈做得不错。让你感觉自己不再是个“捡破烂的”,而是在慢慢变成一个资源加工厂。前面还在手动采矿,在完成了神像所需物质之后,就可以自动采集了;地下洞窟解锁后,还能通过制作装备来提升生产效率,甚至获取之前无法获得的宝石;解锁捕鱼笼还可以捕鱼,用来制作菜肴。游戏总是想着法地增加所能制造的物资形式,让整个过程不只是单调的重复,资源越来越多,但获取资源的方式越来越省事。 村庄建设其实也是一个挺好的反馈机制。你采集到的资源最终会转化成村庄的各种设施和修复项目。原本破破烂烂的地方,会随着你的推进逐渐变得完整。 所以整个游戏其实一直在给你两个进度条: 一个是自己的能力。 一个是这个世界的恢复程度。 前者让你变强,后者让你觉得自己做的事情有结果。虽然主线故事并不复杂,村民的剧情也不是本作真正的重点,但做完一个任务、修好一个设施,再回头看村子发生的变化,最后把太阳神殿重新建起来,所有村民齐聚一堂,重燃对于未来生活的信心,还是让人很有成就感的。
The game is quite okay until you notice that gathering is automated, crafting isnt. Which is fine but eventually you come to a point where you need many different items for too little payoff. I stopped at the cooking quest where I had to make 5 different dishes 10 times while casually gathering and manually fishing randomly offered items. It is not fun at that point. Dont bother
ストーリークリアまで楽しく遊びました! 実績解除は70%ぐらいです。 ひたすらクラフト、コツコツ作業が好きな人に向いているゲームです。 クラフト目標にストーリーを絡めてあるので、作業の達成感があるのが好印象でした。 体験版の際に画面酔いをしたというレビューをお送りしたところ、開発様から「カメラの移動速度調整を付けます」というお返事をいただきました。 それだけでもとても嬉しかったのですが、実際にオプションとして実装され、カメラの速度調整により一度も画面酔いをすることなく、快適にプレイ出来ました。 改めまして開発様に心からのお礼を申し上げます、ありがとうございました! なおカメラ速度は最速から4分の1程度まで低減しました。 もしこのゲームを遊んでみて、視線の動きが早くて画面酔いをするという私のような方がいらっしゃいましたら、ぜひオプションからカメラ速度の調整を試してみてください。
Моё любимоё. Как его там? ♥♥♥♥♥ на одну клавишу пока не что то
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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