
Sun Down is a roguelike survivors-type game with a twist. Between upgrading your abilities during and between runs, you can craft turrets, collect battle-ready pets, and buy store upgrades to survive hordes of enemies through four changing seasons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has some interesting ideas but otherwise glaring issues that could have been solved if the game wasn't abandoned by the developers.
It's pretty fun. Has some issues, and has been abandoned, but it does go on sale occasionally, and if you get it on sale, it is a pretty good time waster. I am having fun playing and if you enjoy similar style games, I would recommend giving it a go.
Jogo quebrado. Quando você sai da casa inicial recebe uma tela preta e nada funciona após isso. Todos os supostos jeitos de fazer o jogo funcionar não fazem nada. O jogo foi abandonado pelos desenvolvedores.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
o jogo em si e bom. por conta dele fiquei curioso para jogar o sun haven. mas.... o problema dele e que ele não salva o save, e por isso a avaliação negativa. Por conta de não salvar os dados eu ja perdi vários saves
한글없어도 어느정도 이해가능한 영어지만 불편하긴함 뱀서류게임이지만 방식이 특이해서 재밌음
yes
Colorful to make it attractive but an atrocious game, poorly finished, full of bugs, unbalanced in power-ups and character progression, no sound effects, really bad. Producing such an embarrassing product could be a source of pride for an 8-year-old boy, certainly not for a company that produces dozens and dozens of them just to make money.
It's decent. feels more like an early access than a full game. a few neat ideas and a few glaring flaws. I will say the metaprogression is very slow. the trick to success here is not unlock buffs for future runs, but figuring out how to optimize each run. for just 5$ there are much worse ways to spend an afternoon.
Sun Down, developed and published by Pixel Sprout Studios, is an indie roguelike action game that blends twin-stick shooting, base defense, light farming mechanics, and persistent progression into a compact but ambitious survival experience. At its core, the game revolves around a cyclical structure: prepare during the day, survive the night. This simple yet effective loop drives every run, creating a rhythm that alternates between resource gathering and high-intensity combat. While the concept draws inspiration from popular survivors-style titles, Sun Down distinguishes itself by incorporating crafting systems, deployable turrets, recruitable pets, and seasonal changes that influence gameplay pacing. Each run begins with limited resources and a brief period of relative calm. During daylight hours, players explore the environment, harvest crops, mine materials, and invest in upgrades that will determine their survival chances when darkness falls. The preparation phase feels strategic rather than passive, as decisions made here—what to craft, which turrets to build, which upgrades to purchase—directly affect performance during the night. This structured division between preparation and combat gives the game a clear identity and helps avoid the constant, unbroken wave format typical of some survival roguelikes. When night arrives, the tone shifts dramatically. Waves of enemies begin to swarm from multiple directions, demanding careful positioning, quick reflexes, and effective turret placement. Combat operates through a twin-stick system, allowing independent movement and aiming. The battlefield can quickly become crowded, and survival depends on spatial awareness and build synergy. The addition of deployable turrets adds a light tower-defense element, enabling players to fortify chokepoints or supplement their own offensive capabilities. Meanwhile, pets recruited during the day provide additional support, offering extra damage or utility that can turn the tide in overwhelming encounters. Weapon variety contributes significantly to the game’s personality. Alongside more traditional melee and ranged options, players encounter playful and unconventional armaments that add charm to the experience. This blend of practicality and whimsy helps maintain engagement across multiple runs. However, balance between builds can sometimes feel uneven, with certain combinations proving far more effective than others. This variability can either encourage experimentation or create frustration, depending on the player’s tolerance for trial-and-error optimization. Persistent progression adds long-term motivation beyond individual runs. Resources collected during gameplay unlock upgrades that carry over between attempts, gradually strengthening the player’s baseline capabilities. This system smooths the difficulty curve and encourages repeated play sessions. While the progression is not deeply complex, it provides a sense of forward momentum and rewards perseverance. Players who enjoy refining builds and gradually increasing efficiency will likely find satisfaction in this incremental growth. Visually, Sun Down adopts a pixel art style that complements its indie identity. The environments are colorful and readable, even when combat becomes chaotic. Seasonal changes introduce subtle environmental variety, reinforcing the passage of time and adding aesthetic diversity across runs. The art direction prioritizes clarity over intricate detail, ensuring that important elements such as enemy types and turret placements remain easy to distinguish during intense moments. The soundtrack and sound effects support the gameplay without dominating it, providing energetic cues during combat and more subdued tones during preparation phases. Despite its strengths, Sun Down is not without limitations. The game’s relatively compact scope means that content depth may feel limited over extended playtime. While the preparation-survival loop is engaging, repetition can set in once core mechanics are mastered. Additionally, some players have noted technical issues or performance slowdowns during particularly dense combat scenarios. These rough edges slightly diminish the overall polish but do not completely undermine the core experience. Ultimately, Sun Down stands as an ambitious genre hybrid that successfully merges roguelike survival with crafting and defensive mechanics. Its day-night cycle provides a strong structural backbone, and the combination of turret building, pet support, and weapon experimentation creates meaningful strategic decisions. While it may not reach the complexity or content breadth of larger roguelike titles, it delivers a satisfying and energetic survival loop for players who enjoy tactical preparation followed by fast-paced action. For those drawn to iterative progression and creative build experimentation, Sun Down offers a distinctive and enjoyable indie experience that rewards adaptability and strategic thinking. Rating: 5/10
还是不错的,感觉就是内容少一些,mod也比较少
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Where this game's players are, estimated from review languages.
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