
In this game, you merge two tiny fruits to increase their size and eventually form giant watermelons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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simple Suika game thats sadly quite buggy. I had to restart the game after each try as otherwise the game wouldn't merge the fruits. It also often times didn't update the Leaderboard (or the score would be lower than what you actually reached) which thanksfully isn't related to the achievements as they are still popping by just getting the score. With the mentioned bugs/issues its a thumbs down, maybe it will get fixed in the future though.
It's so cute, but it doesn't work correctly. After playing through once, and then restarting, the game mechanics break and the fruits will no longer combine. I have to close and restart the whole game to get it functional again. I know it's not an expensive game, but I was hoping it would work correctly. Disappointed because it's so cute.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
the game is fine until you fail and need to restart. after that, if you do not exit the game, it starts to become buggy and same fruits will not merge together. I have found that if you fully exit and restart the game, the merging issues are resolved. I got the game on sale, and I do enjoy playing it when I want to relax. It is better than playing a similar game with ads on my phone... however, it would be nice if I didn't have to re-open the game to avoid the bugs.
broken :((((( fruits don't always merge when they should
Mal juego, se cierra de la nada y a veces no se combinan las frutas 0/0
Right, so out of the shovel-ware games I bought in a bundle, this one genuinely kept me interested and was fun to play alongside my family taking turns too. In addition, you have to close the game down and reopen every-time you die, or the game glitches out and the fruits don't pop when matched; I know this game seems to be an asset flip as there's many other games like this and that will be its downside, other than that I enjoyed playing it, wouldn't say its worth £3.39 though, maybe the £0.57 sale price, but am recommending it if you can get it dirt cheap.
Peak
Good game when it works. I don't know... it's growing on me...
Great value for $0.67 on sale. Buy it, play it half an hour, have fun trying something new, SIGNIFICANTLY BETTER VALUE than you'd get from an arcade for 3 quarters. You can buy almost nothing of any value for 3 quarters, except this. Nice drawings, nice music, fun little challenge, you could even play for an hour or two or more. As much as you want. I highly recommend.
Suika Watermelon Fruits is a compact casual puzzle game that takes a very simple merging concept and turns it into a surprisingly demanding exercise in positioning, patience, and score chasing. Developed and published by randomspin, it revolves around dropping different fruits into a confined container and combining identical ones to produce progressively larger varieties. The ultimate goal is to work through the merging chain toward enormous watermelons while preventing the growing pile from becoming unmanageable. There is very little complexity in the basic rules, making it a game that almost anyone can understand immediately, although achieving consistently high scores requires considerably more thought than the cheerful presentation initially suggests. Every session begins gently because the container provides plenty of space for arranging the smaller fruits. Matching two identical pieces causes them to merge into a larger fruit, which can subsequently be combined with another matching piece. The satisfaction comes from creating increasingly valuable chains while trying to prepare the board for future combinations. Simply dropping fruit wherever there is an opening works temporarily, but careless placement quickly creates isolated pieces that are difficult to reunite. Larger fruits consume substantial space, so successful progression actually increases the pressure and forces the player to become more deliberate about every move. Physics play an important role in keeping the otherwise repetitive formula interesting. Fruits can roll, shift, bounce, and settle into unexpected positions after being dropped or after nearby pieces merge. A carefully positioned fruit may unexpectedly move into a favorable location and trigger another combination, while an unfortunate collision can disrupt a planned arrangement. This unpredictability creates some entertaining moments and prevents every attempt from feeling completely identical. At the same time, physics-based behavior occasionally makes the experience feel less precise than a traditional grid-based puzzle game, particularly when a small positional difference produces a major consequence. The scoring system provides most of the long-term motivation. Creating bigger fruits rewards efficient management of the limited playing area, while global leaderboard support encourages players to improve their performance rather than treating the creation of a watermelon as the only meaningful objective. This works well for a game designed around short, repeatable sessions. A disappointing attempt can be restarted quickly, and the desire to improve a personal score makes it easy to justify another round. Steam achievements provide another modest set of objectives, although players expecting an extensive progression system should keep their expectations measured. Visually, the game embraces a bright and uncomplicated appearance that makes the individual fruits easy to distinguish. Its presentation is functional rather than elaborate, which is appropriate for a title where readability matters more than graphical spectacle. The developer discloses that generative AI was used for images, textures, and achievement icons, so players who specifically care about how visual assets are produced should be aware of that aspect before deciding whether the presentation appeals to them. Music accompanies the relaxed puzzle format and helps establish the lightweight atmosphere without shifting attention away from the central mechanics. Controller support is particularly appropriate for this style of game because the limited number of required actions does not demand a complicated control scheme. Other Steam functionality includes achievements, leaderboards, and Family Sharing, while the store information also indicates the presence of in-app purchases. English is listed for the interface. Since there is effectively no narrative dependency, the language requirement is less significant than it would be in a dialogue-heavy game. Steam Deck compatibility is less definitive. The game does not have an official Valve Steam Deck Verified or Playable classification indicated on its store information, so it should be regarded as officially unverified rather than guaranteed to provide a fully optimized handheld experience. Its controller-friendly and mechanically simple design suggests that it may be suitable for handheld play, but that should not be confused with an official compatibility rating. Players specifically purchasing it for Steam Deck should therefore expect that some manual adjustment or compatibility testing could potentially be necessary. The largest weakness is the limited breadth of the experience. Nearly everything revolves around the same cycle of dropping, positioning, merging, and chasing a better score. There are no elaborate campaigns or extensive puzzle scenarios described to dramatically change the formula. Players who enjoy mastering a single mechanic may find that focus appealing, while those who need frequent unlocks, new stages, or evolving gameplay systems could lose interest relatively quickly. There have also been indications from player feedback of occasional merging irregularities, and even minor physics inconsistencies can be noticeable when precise object interaction forms the foundation of the entire game. Despite these limitations, there is an enjoyable casual puzzle experience underneath the modest presentation. The gradual transformation from an orderly container into a precarious pile creates genuine tension, and producing a large chain of successful merges is satisfying precisely because the rules are so easy to understand. The game is best approached as a straightforward score-chasing diversion rather than a feature-heavy puzzle package. Its accessibility, quick sessions, leaderboard competition, and increasingly difficult space management give it enough personality to entertain fans of fruit-merging games, even though repetition and limited variety prevent it from reaching greater heights. Rating: 6/10
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