
Strategically match an insane number of shapes and make a watermelon without running out of space in this new hit action puzzle game! Featuring intense versus modes, and relaxing co-operative modes, play online or offline however you'd like!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
🏆New online versus mode! Chain together combos to reduce the space in your opponent's box and get a higher score to win!
🍉 In Suika Shapes, match two shapes of the same color to create a larger shape and increase your score. Careful though, the more you play, the less space you have
🔄️Rotate and strategically match shapes
🌐Features over 2000+ leaderboards! Compete against the world, specialize and become a master of your favorite mode, and challenge your friends to beat your scores.
🤝Play with a friend online or offline in Co-op mode
Swap - allows you to swap shapes with the "Next" shape
Slippery - all shapes become slippery
Charge - Charge up and shoot out the shape with extra force
Low gravity - reduce gravity
Bouncy - All shapes become bouncy
Instant Drop- Drop cooldown is removed and shapes are instantly placed at the bottom
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Alternate physics - Use an alternative more dynamic phsyics engine
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Normal - The classic suika mode, aim to create and merge watermelon shapes. All shapes are carefully balanced so merging two watermelons is possible but very difficult
Speed mode - The floor is rising faster every minute, match shapes quickly to lower it - or run out of space!
Transformation - Each color corresponds to a specific shape that is the same every time, transform the shapes up until they are a round watermelon!
Evolution - Start off with smaller shapes, then every double watermelon clear the shapes grow in size a little! Best for long play sessions
Wheel - A large stage with a wheel in the center that changes direction when a shape is dropped
Pins - A stage where there are pins that pop out and alternate when you drop a shape
Balance- A special stage that tilts based on weight, and has no walls. If too many shapes fall off, you lose!
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Mix and match any shape, gamemode, and modifier and challenge your friends to beat your score!
Based on the game スイカゲーム (watermelon game)
Monetization policy:
You have permission to stream the game, record and upload videos, and monetize streams/videos. You can also stream and monetize the game in paywalled streams (such as member only or subscription only streams)
Contact: suika-support@zan-kai.com
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
молдаванин поел скитлс. классный расслабон после 10 часовой кладки кирпичей или сортировки коробок на работе.
★★★★☆
Suika Shapes, developed and published by Zanthous, is a lively and highly replayable physics-based puzzle game that expands on the familiar “merge-to-grow” formula made popular by the Suika-style genre. Instead of simply recreating the classic fruit-stacking routine, it builds a much broader experience around it—one that emphasizes experimentation, variety, and competitive play just as much as casual puzzle enjoyment. Its appeal lies not only in its satisfying core mechanic of merging shapes to form larger ones, but in the sheer range of modes, modifiers, and multiplayer options that give the game remarkable longevity. Suika Shapes is easy to understand within seconds, yet its depth emerges over time through strategic placement, physics quirks, and the constant tension of managing limited space. At the heart of the game is the simple act of dropping shapes into a contained space and allowing gravity and physics to determine how the pieces settle. When two identical shapes touch, they merge into a larger version, freeing up space and increasing your score. This mechanic is deceptively straightforward, but the challenge escalates rapidly as the board fills and the physics interplay becomes increasingly unpredictable. Shapes bounce, tilt, and cluster in ways that require players to anticipate outcomes several moves ahead. The thrill comes from those perfect merges that cause chain reactions, clearing precious room and allowing players to push their score just a little further before the stack spills over the top and ends the run. What makes Suika Shapes stand out is the abundance of content layered on top of this foundation. With more than 25 distinct shapes, each with its own size, weight, and physics profile, the game keeps players constantly adjusting their strategies. Beyond shape variety, the inclusion of seven separate game modes ensures that no two sessions feel alike. Classic mode offers a relaxed structure true to the genre’s roots, while other modes—such as Speed, Evolution, Wheel, and Balance—introduce twists that dramatically alter gameplay flow. Speed mode ramps up the pressure with a rising floor, forcing hasty decisions. Wheel mode rotates the entire arena, adding chaos to every placement. Balance mode places the puzzle on a tilting platform, turning each drop into a fight against physics itself. These inventive variations transform the familiar merge-loop into a series of unpredictable challenges. The game’s modifier system adds yet another layer of customization and replayability. Options like low gravity, slippery surfaces, bouncier shapes, or instant-drop functionality radically shift how the puzzle behaves. Using modifiers, players can amplify the chaos, tighten the challenge, or create a more controlled and strategic environment depending on their preference. This sense of control over the puzzle’s behavior makes Suika Shapes feel almost sandbox-like, inviting players to experiment with different combinations and discover new ways to interact with the physics-driven world. Multiplayer is another major strength, elevating Suika Shapes from a relaxing solo puzzle experience to a competitive and cooperative game. Both local and online multiplayer modes are supported, allowing friends to play together or compete head-to-head. The versus mode, in particular, transforms the gameplay dynamic—executing merges and combos doesn’t just boost your own score; it can also shrink your opponent’s available space or send disruptive elements their way. This gives Suika Shapes an intensity reminiscent of classic competitive puzzle games like Tetris Attack or Puyo Puyo, while still retaining the charm and unpredictability of the merge-based physics system. Leaderboards with thousands of entries further encourage mastery, giving score-chasing players plenty of reasons to refine their techniques. Visually, Suika Shapes adopts a bright, minimalist aesthetic that prioritizes clarity and readability. Shapes are color-coded and distinct enough to recognize instantly even in chaotic clusters. The clean, cheerful presentation works hand-in-hand with a light, upbeat audio design that reinforces each successful merge with satisfying sound cues. While the graphics are intentionally simple, this restraint benefits the game; the lack of visual clutter keeps the focus on puzzle strategy and physics interaction. Although inspired by an already-popular genre, Suika Shapes distinguishes itself by expanding that basic concept into something richer and more versatile. Some players may find its visual simplicity modest or may compare it to free browser alternatives, but the breadth of content—in modes, modifiers, and multiplayer—gives it a level of depth and replay value that surpasses most of its contemporaries. It’s a game that can be enjoyed in quick bursts or in long sessions of score-chasing experimentation. As a whole, Suika Shapes succeeds as both a casual, relaxing pastime and a competitive physics puzzle with surprising strategic depth. Whether its appeal comes from its riotous unpredictability, its satisfying chain merges, or the excitement of battling friends in versus mode, the game offers a robust and flexible experience that grows alongside the player’s skill. For fans of physics puzzles, arcade-style challenges, or multiplayer party chaos, Suika Shapes is a charming and enduring addition to the genre. Rating: 8/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Spanish - Spain*, Portuguese - Brazil*, French*, German*, Polish*, Russian*, Ukrainian*, Korean**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The BGM drives me crazy 10/10 would go crazy again
I've not played a Suika game before but I guess I really like the gameplay now. Quite a good puzzle game that rewards future thinking and strategy. Instead of just circles, you get a very large amount of shapes to drop. This on top of the multiple game modes and modifers gives this game a sizable amount of content. You get multiple boards and can change the rules of what happens when shapes combine or play with multiple shapes at once. This game would be good if you want to challenge yourself because there are a LOT of achievements revolving around getting 3000 points while playing with every shape type. It's quite the difficult task and It's fulfilling when you're able to earn one. There is also multiplayer, whether you want to play local or online. There are multiple game modes that you can work together on or verse. There is a matchmaking feature but I guess not a lot of people play the game because I have not been able to find a match with it. Still cool to look at the leadertboards and see how well you did against other players though. I also quite like the aesthetics of the game, the faces of the shapes are charming. The singular music track is good but the flute does hurt my ears just a bit. Still a catchy tune though, I just don't recommend playing with headphones if it bothers you. This is really just a game I use to chill and I recommend it if you ever want to kill some time. Maybe you'll play it casually or get addicted to it like I was for a while.
I can't believe that Suika Shapes isn't more popular! A wonderful take on Suika games, visually appealing, and easy to rack up playtime on. This is by far my favourite of its kind.
got any achievements??
This is the 2nd best Suikalike, just behind the Touhou one with the actual Suika in it.
This activated my girlfriend's maternal instinct. Also best suika-like.
yjhv buhf
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