
Only 7 days remain until death embraces you -- the everyday life of a young boy begins to distort little by little, unfolding into a bizarre and ghastly series of events... When fate comes knocking, will you have the courage to make a choice?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 19 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
配音(尤其男主)令人迷惑,搞不懂到底是什么情绪。 故事略单薄,配不上这个很有噱头的标题和立意。 文笔偶尔故弄玄虚,部分用词不够讲究。
AWESOME STORYLINE I LIKE, PLOTTWIST TOO OMGAH EVERYONE PLEASE READ
看攻略都打不出完美结局,真离谱
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, Japanese, English, Korean*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked the story and game as a whole, I will be going back at some point to get the other endings, but for the price of this game I would definitely recommend it for any visual novel loversZ
好玩
Suicide Countdown: 7 Days is a somber, introspective visual novel that places narrative weight and emotional discomfort at the very center of its experience. Developed and published by 致意, the game is structured around a stark and unsettling premise: the protagonist, a high school student named Hanchuan, is living through the final seven days before his predetermined death. Rather than framing this as a thriller or horror story, the game approaches its subject matter through quiet tension, psychological pressure, and the slow unraveling of personal and social relationships. The story unfolds over the course of a single week, with each day presenting new interactions, discoveries, and choices that shape how Hanchuan’s final days are spent. He is portrayed as a capable and outwardly responsible class monitor, yet internally burdened by isolation, confusion, and a growing sense of inevitability. As the days progress, the narrative intertwines his personal struggles with a broader mystery involving a missing classmate and a disturbing online counseling platform that appears to blur the line between support and manipulation. This dual focus allows the game to explore both internal despair and external influence, suggesting that emotional collapse rarely occurs in isolation. Gameplay is firmly rooted in visual novel conventions, relying on reading, dialogue choices, and branching narrative paths rather than traditional mechanics. Player decisions influence the tone, pacing, and revelations of the story, guiding Hanchuan toward different emotional conclusions even when the overarching outcome remains fixed. The game makes a deliberate choice to emphasize perspective over control; while players can shape how the story unfolds and what truths are revealed, they cannot simply “solve” the situation through optimal choices. This design reinforces the themes of fatalism and constrained agency that run throughout the narrative. One of the game’s strengths lies in its presentation. Live2D character animation gives subtle motion to character expressions, making conversations feel more human and emotionally grounded despite the limited interactivity. Voice acting further enhances immersion, lending authenticity to moments of vulnerability, confrontation, and quiet reflection. Background art is detailed and atmospheric, often using subdued color palettes to reflect emotional states rather than dramatic shifts in setting. Sound design is restrained, allowing silence and minimal music to heighten moments of unease rather than overwhelming the player with melodrama. The branching structure encourages multiple playthroughs, as no single route provides a complete picture of the narrative. Each path reveals different facets of the mystery and the characters surrounding Hanchuan, gradually building a more comprehensive understanding of the forces at work. A built-in flowchart helps track progress and makes revisiting unexplored routes more accessible, reinforcing the idea that meaning emerges through accumulation rather than resolution. This approach rewards patience and reflection, particularly for players who enjoy piecing together fragmented narratives. That said, the game’s heavy themes and deliberate pacing will not appeal to everyone. Some players may find the story emotionally draining or frustrating in its refusal to offer catharsis or empowerment. Certain plot developments can feel abrupt, and the translation and narrative clarity occasionally falter, which may disrupt immersion. Additionally, because the experience is relatively short in any single playthrough, its impact relies heavily on the player’s willingness to revisit the story multiple times to fully engage with its structure and intent. Ultimately, Suicide Countdown: 7 Days is best understood as a reflective narrative experiment rather than a conventional visual novel built around choice-based triumph. Its strength lies in its willingness to confront uncomfortable themes with restraint, ambiguity, and emotional honesty. For players seeking a narrative-driven experience that prioritizes mood, introspection, and psychological depth over entertainment or escapism, it offers a memorable and thought-provoking journey—one that lingers not because of spectacle, but because of the questions it quietly leaves behind. Rating: 8/10
I wish there was a neutral button, but as it is, I have to say yes, I recommend this game because it is generally very well done as a VN. My only complaint is the fact that it is unclear what affects each route. Somehow, picking one line of dialogue instead of a (similar) different one changes drastically the trajectory of the story? Confusing. Being able to jump from one scene to another using the flowchart would've been a nice plus.
6分,很多东西都没有将明白,弗洛伊德的生本能和死本能概念应该是这个游戏的核心,是角色行为的动机,但是对人物心理的剖析不够,很难让人将弗洛伊德的学说和人物的行为逻辑联系起来,玩家无法理解角色为什么要这样做,无法很好地诠释这两个概念,导致有的地方看起来就有点莫名其妙。整个故事逻辑大体是没有什么问题,可能是受限于经费很多地方没有展开说,比如男女主以及老师的过去以及网站里自杀者的心理等等。 总的说花5块钱用一部电影的时间来玩一部带有一点哲学思考的悬疑短篇视觉小说,不亏,还是推荐的。 还有男主这个破ai配音还不如不要,太出戏了。
比起现在的作品青涩不少,但仍然看得出作者风格的来时路ww好评鼓励!
多周目循环的悬疑类视觉小说游戏,自己探索起来可能比较麻烦,可以跟着攻略走,能解锁全部结局。剧情就不说了,以免剧透,个人觉得剧情还是值得一看的,就是有些内容不好理解,可以到讨论区看看。 美术我个人觉得还可以,但还是不太满意,因为这些主要的女角色都是短发,撑死发色有些差别,CG倒是还挺不错,值得一看。男主和部分非主要角色用的AI语音,虽然没啥感情,但是也不会犯错误。 说到角色语音,我不得不分享一个该作品中令我忍俊不禁的失误。某位角色连着的两句台词中都有“圆锥曲线”一词,但是该角色对于这两句的“曲”字,分别念了一声和三声两种读音(专业一点叫做“阴平”和“上声”)。对于“曲”字,表示“弯曲”之意的时念作一声,表示“曲调”之意时念作三声。要是都念错其实也没啥大问题,但是她把两种读音都试了一遍,我还是有些绷不住的。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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