
Light tabletop-inspired tactics set in a miniature diorama world. Choose your Lord and lead your heroes in short, real-time-with-pause battles, each campaign a fresh run where you explore exotic kingdoms, defeat rulers, and unlock new heroes and mystical gear.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore, Battle & Claim the Crown
Step into a fascinating tabletop-inspired miniature universe world of charming figurines and stunning diorama battle boards. Defeat powerful rulers, claim their crowns, and unlock new heroes, loot, and regions. The deeper you go, the more the world opens up.
Upgrade and Equip Your Lords and Heroes
Pick your Lord, rally your heroes, and carve a path through the kingdom map. Complete daring quests, snatch powerful loot, and sharpen your skills from region to region for the battles ahead. Every victory brings you closer to the ultimate showdown for the crown.
Conquer Kingdoms, Complete Challenges, Unravel the Realm.
Successor is a procedurally generated universe full of unboxed challenges, mysteries, and items set waiting to be unlocked. As you complete quests and challenges and defeat their rulers, more content will become available for your future endeavors.
The Initiative is Always Yours.
In Successor, you can always pause, strategize, and execute your abilities at any time in the battle, while the rest of the game remains in pause mode. This makes the battles very dynamic and vibrant while maintaining the tactical depth and strategic oversight.
Exotic Diorama Boards Offering a Wealth of Tactical Options
Engage enemies across diverse biomes, each offering unique tactical options like throwing axes, burnable fields, and wild animals. Occupy Archer Towers or strategically position your party to gain the upper hand or kick them off a cliff.
Challenge Unruly Factions and Their Rulers.
Generate your conquest with the procedural system, choose the rulers to face, and shape the adventure to your liking with a few parameters. Add gameplay-altering Kickers to change up the rules. Complete challenges to unlock even more content, such as new factions, rulers, biomes, items, and heroes.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is okay. not super deep, pretty buggy for a 1.0 release. some bugs can end your run (i had a quest objective spawn in the middle of water at the edge of the map), most just require a restart. real time with pause is an interesting choice, i like the concept, but some design and balance decisions related to RTWP make the game laughably easy. there are no difficulty settings. im sure this will get balanced out in the future overall its fun for a couple hours but you will wish for something deeper
If you're just looking for a very simple, casual, strategy-lite game, you may enjoy this, but I still recommend a sale. The strategy is the same every combat. Kite the enemies to a good position (i.e. take high ground) and then just win by letting them fight. Sometimes you need to click a button for an ability. It's really very straightforward with minimal strategic decisions. One thing in particular that bothers me is the extreme simplicity of the items. There's a bunch of armor that have the same defense but provide different special damage type resistances. Then there's a set of rings that also each provide a special damage type resistance. Then there's a set of weapons, one for each weapon type, that do 1-2 damage more than the default weapon for each character. Then there's maybe half a dozen more items that are very basic and uninteresting. There's maybe one interesting item. It's also somewhat telling that there is a game hint displayed on the loading screen but there's only actually one hint that ever gets shown. I strongly suspect that the developer stopped game design early for some reason and just never got the rest of the content they wanted into the game. It's just extremely basic.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It has quite a few technically issues, had to refund. Selection stops working and you have to quit game. The interface is horrible. I love the idea of the game but the execution is just terrible.
needs work first 5 minutes play through and my brand new PC crashed.
《Successor》是一款融合了桌游元素的轻度Rogue战棋游戏。它结合了即时战略和回合制的特点,玩家在一系列立体的迷你沙盘战场上冒险,并控制棋子战斗。 [h2]战斗系统[/h2] 这款游戏在我看来,最有意思的地方是它的战斗系统,也就是战术模式。它并不像纯粹的回合制战棋游戏那样,慢慢悠悠的,也不像即时战略游戏那样考验玩家的手速和反应能力,在游戏中,玩家可以随时按下空格键进入战术模式,此模式下,可以指挥棋子移动、释放技能和使用物品什么的,当确定好了一切时再按下空格键退出战术模式,下达的命令会依次执行。我觉得这种玩法很不错,像我这种反应慢半拍的人也有时间去思考如何操作。 还有游戏里战场的设计的也很巧妙,在这迷你沙盘战场上充满了各种战术可能性,比如可以利用可以燃烧的草地放火烧敌人,或者移动棋子的位置来获得地形优势,很多地形和环境因素都可以拿来利用,轻轻松松就能上手的同时又很有策略深度。 [h2]问题[/h2] 不过游戏目前有一些很影响体验的问题,别说中文了,难绷的是英文它也做得不够完善,很多地方有乱码,还有很多按钮显示错误,太影响游戏体验了,希望能尽快修复吧。 [h2]总结[/h2] 《Successor》是一款结合了桌游元素的轻度Rogue战棋游戏,独特的战术模式带来了极大的策略思考空间,迷你沙盘的战场设计则让每一场战斗都充满了趣味和变化。作为一款融合了即时战略与回合制精髓的作品,它在核心玩法上确实做得非常出色,上手轻松又不失策略深度。不过目前游戏缺乏中文支持,并且存在乱码和按钮显示错误等问题,带来的游戏体验并不是很好。建议等待后续的优化更新和中文支持后再考虑入手。 [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
As someone who is normally not a fun of games like this (hex combat, turn based tactics, roguelike elements, etc), I liked it. Like, REALLY liked it. It has a charm that leans hard into its design strengths. Received it for free to livestream, kept playing for hours after stream ended. Very good game, even when I played it in its early beta state. I ran into no technical issues, great balancing, and plenty of content.
Successor, der Nachfolger von Wartile, führt das innovative Diorama-Strategie-Konzept konsequent weiter – diesmal mit mehr Mischung aus rundenbasierten Zügen und Echtzeit-Elementen fühlt es sich flüssiger an als im Vorgänger. Grafisch bleibt das Spiel dem hübschen Miniaturstil treu, liefert detailreiche Umgebungen und atmosphärische Karten. Die Kampagne ist fordernd, jedoch noch fair, und das neue Ressourcen- und Fortschrittssystem sorgt für Langzeitmotivation, ist aber noch in Entwicklung (Early Access eben!). Wer Wartile mochte, bekommt mit Successor ein reiferes, strategisch anspruchsvolleren Nachfolger. Fazit: Successor ist ein Geheimtipp für Tabletop-Strategen.
Crashes all the time
Old School and I Love It...
Played Wartile already and this game adds a lot of features as well as variety. Many different enemies, ambience and battle situations. The graphics are beautiful and matches the games theme nicely. I like it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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