
Subway Builder is a hyperrealistic transit simulation game. Build a new subway system from the ground up while dealing with real-world constraints and costs. Craft the subway system your city deserves.
Modeled estimate, not a reported figure. How we estimate →
About

Subway Builder is a hyperrealistic transit simulation game built using live data from US, UK, Irish, French, and Japanese cities.
Real-World Passenger Simulation
Millions of commuters are generated from Census and Redistricter data and simulated using the same pathfinding algorithms you use on your phone. Your job is to design a route network that gets the most people to their destination as fast as possible. Juggle station placement, transfer dynamics, and train frequency to maximize ridership.
In-Depth Analysis
Explore how individual commuters weigh tradeoffs between wait times, transfers, income distribution, delays, and more, to pick their commute. Understand which routes, stations, and trains your commuters take and use that information to optimize your network.
You must also find the right balance between cost and time using this analysis. Too many trains on a line or an overcrowded station may cause delays or disruptions.
Authentic Data
The US, UK, Ireland, France, and Japanese census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned times to leave to/from work in a distribution similar to real life. Please note that a broadband connection is required to maintain the real data used by the game.
This decision is then made based on how long each commute method takes, how much it costs, and the value of their time (different commuters can have different incomes).
If they decide to take the subway you can follow their commute (and thousands of others simultaneously) as they get to work. If a train is delayed or cancelled, it will affect their commute and future commuters will take that into account.
College and airport commuters are also simulated and they behave differently since they have different income distributions and commuting times. Federal data is used for college student counts and FAA data for airports.
Current cities in Subway Builder include: Atlanta, Austin, Baltimore, Boston, Charlotte, Chicago, Cincinnati, Cleveland, Columbus, Dallas, Denver, Detroit, Honolulu, Houston, Indianapolis, Miami, Milwaukee, Minneapolis, New York, Philadelphia, Phoenix, Pittsburgh, Portland, Salt Lake City, San Diego, San Francisco, Seattle, St Louis, and Washington in the US. Birmingham, Liverpool, London, Manchester, and Newcastle in the UK. Paris, Marseille, Lyon, in France. Tokyo, Osaka, Nagoya, Sapporo, Sendai, Hiroshima, and Nagoya in Japan, and Dublin in Ireland.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Hungarian, Indonesian, Japanese, Korean +11 more
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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เกมนี้ถือว่าดีสำหรับคนที่ชอบแนวนี้ถึงจะงงตรงที่รถไฟมันติดสัญญาณแล้วไปไหนไม่ได้จนโดนลบขบวนหรือเรื่องเกมที่หน่วงนิดๆแต่โดยรวมถือว่าเกมเล่นเพลินๆสนุกๆ
Es war eigentlich ein recht schönes Spiel, auch wenn das Bauen von Strecken und Stationen nicht unbedingt selberklärend ist. Seit dem letzten Update praktisch nicht mehr spielbar, da der Streckenbau (zumindest bei "Light Rail") nicht mehr klappt. Irgendwie bekommt das Programm die Schienen nicht mehr zusammen. Sehr enttäuschend.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $607.7K | 1.8K | 80% | $19.99 | |
| $607.5K | 1.9K | 76% | $9.99 | |
| $608.2K | 1.3K | 95% | $19.99 | |
| $608.4K | 1.8K | 78% | $19.99 | |
| $607.2K | 1.2K | 83% | $15.99 | |
| $608.4K | 1.5K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 8.4K | 83% | $24.99 | |
| $3.4M | 4.5K | 91% | $19.99 | |
| $113.9K | 99 | 75% | $34.99 | |
| $673 | 5 | 80% | $4.99 | |
| — | 0 | — | — | |
| $1.6M | 2K | 80% | $24.99 |
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
한 번 환불 받았다. 그런데 너무 중독적이어서 하루만에 다시 샀다. 디자인이 현대적이다. 한국어 번역은 쓰레기다. 업데이트가 기대된다.
Отличная игра
The game is a little buggy and i wish the trains where smooth moving instead of moving in studs but other than that its really fun and a little addicting
遊戲優化還不夠好 目前只有USA跟UK可以玩,其他細節部分不真實
I highly recommend this game for any nerds like me who likes to build transport/city. This is a great game at a reasonable price that can run on most computers. However, since this game is still in early phase expect a lot of bugs.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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