
Subway Builder is a hyperrealistic transit simulation game. Build a new subway system from the ground up while dealing with real-world constraints and costs. Craft the subway system your city deserves.
Modeled estimate, not a reported figure. How we estimate →
About

Subway Builder is a hyperrealistic transit simulation game built using live data from US, UK, Irish, French, and Japanese cities.
Real-World Passenger Simulation
Millions of commuters are generated from Census and Redistricter data and simulated using the same pathfinding algorithms you use on your phone. Your job is to design a route network that gets the most people to their destination as fast as possible. Juggle station placement, transfer dynamics, and train frequency to maximize ridership.
In-Depth Analysis
Explore how individual commuters weigh tradeoffs between wait times, transfers, income distribution, delays, and more, to pick their commute. Understand which routes, stations, and trains your commuters take and use that information to optimize your network.
You must also find the right balance between cost and time using this analysis. Too many trains on a line or an overcrowded station may cause delays or disruptions.
Authentic Data
The US, UK, Ireland, France, and Japanese census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned times to leave to/from work in a distribution similar to real life. Please note that a broadband connection is required to maintain the real data used by the game.
This decision is then made based on how long each commute method takes, how much it costs, and the value of their time (different commuters can have different incomes).
If they decide to take the subway you can follow their commute (and thousands of others simultaneously) as they get to work. If a train is delayed or cancelled, it will affect their commute and future commuters will take that into account.
College and airport commuters are also simulated and they behave differently since they have different income distributions and commuting times. Federal data is used for college student counts and FAA data for airports.
Current cities in Subway Builder include: Atlanta, Austin, Baltimore, Boston, Charlotte, Chicago, Cincinnati, Cleveland, Columbus, Dallas, Denver, Detroit, Honolulu, Houston, Indianapolis, Miami, Milwaukee, Minneapolis, New York, Philadelphia, Phoenix, Pittsburgh, Portland, Salt Lake City, San Diego, San Francisco, Seattle, St Louis, and Washington in the US. Birmingham, Liverpool, London, Manchester, and Newcastle in the UK. Paris, Marseille, Lyon, in France. Tokyo, Osaka, Nagoya, Sapporo, Sendai, Hiroshima, and Nagoya in Japan, and Dublin in Ireland.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Hungarian, Indonesian, Japanese, Korean +11 more
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le jeu n'offre aucun défi, aucune possibilité d'évolution. On crée des lignes de métro et le jeu s'arrête ici.
I love trains
Amazing
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $607.7K | 1.8K | 80% | $19.99 | |
| $607.5K | 1.9K | 76% | $9.99 | |
| $608.2K | 1.3K | 95% | $19.99 | |
| $608.4K | 1.8K | 78% | $19.99 | |
| $607.2K | 1.2K | 83% | $15.99 | |
| $608.4K | 1.5K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 8.4K | 83% | $24.99 | |
| $3.4M | 4.5K | 91% | $19.99 | |
| $113.9K | 99 | 75% | $34.99 | |
| $673 | 5 | 80% | $4.99 | |
| — | 0 | — | — | |
| $1.6M | 2K | 80% | $24.99 |
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I LOVRE TRAINS
Very fun and detailed
tiene tirones de fps pero esta bueno je
I really like the idea of the game and I think the product is very good. It has a nice UI, is very moding friendly. But I regularly run into perfomance issues. Also the camere movement is very clunky. But these are issues I am willing to overlook for a game that's making the jump from the browser to steam.
好玩
The game is cool but there are so many bugs which make the gameplay very annoying. However the creator of the game seems to be invested into fixing these issues. E.g. of bugs I noticed: - Connecting tracks together raise errors that the directions are conflicting while it's not. - Can't extend existing line to new stations because of non existing track connecting old stations to new one, but such tracks exist
Improved after 1.5.0 update, no major flaws. Could have more explanations and guide
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.