
Submachine is a hand-drawn puzzle adventure game. You find yourself in a vast network of desolate locations containing puzzles, secrets, notes and items to collect to help you along the way. Follow the story of a banished lighthouse keeper to discover his descent into ruins.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
About

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.5Kreviews | 98% | — | $622K |
| $18.75−25% | 16ratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I cant find the words to express how much i enjoy this game, the artwork is phenomenal, the music, the story! and no matter how many times i play it, i still find it pretty hard to solve (in a good way)
i loved it in flash and i love it here
Jogo maravilhoso, lindo, design ótimo, bem estruturado, história bacana, muito complexo, mas escalando na medida certa, super recomendado <3
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Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a very good puzzle game, but you will get frustrated. You will miss a random item in one of the one hundred rooms you come across. You will get stuck. You will get mad. Enjoy it anyways.
Submachine: Legacy, developed and published by Mateusz Skutnik, is a meticulous reconstruction of a long-running puzzle adventure series that originally defined a generation of browser-based games. Rather than presenting a simple collection of past entries, it reworks the entire Submachine saga into a single, cohesive experience, linking its fragmented chapters into one continuous world. The result feels less like a remaster and more like a definitive edition—one that preserves the identity of the original while refining its structure into something more unified and expansive. The gameplay is built around exploration and puzzle-solving within a sprawling network of interconnected locations. Players move through a large number of hand-crafted environments, interacting with objects, collecting items, and solving mechanical puzzles that often span multiple areas. The design is deliberately non-linear, allowing players to approach different sections in varying orders and gradually piece together how everything connects. This structure creates a strong sense of discovery, as progress is rarely straightforward and often requires revisiting earlier locations with new knowledge or tools. Puzzles are at the heart of the experience, and they demand careful observation and logical thinking. Many challenges involve repairing broken systems, deciphering subtle clues, or understanding how different elements of the environment interact with one another. The game offers little direct guidance, relying instead on the player’s ability to notice patterns and make connections. This approach makes each solution feel earned, but it also means that progress can occasionally stall, especially when key details are easy to overlook. The difficulty is not artificially inflated, but it is uncompromising in its expectations. What elevates Submachine: Legacy beyond a collection of puzzles is the way its world is constructed. The various locations are seamlessly integrated, forming a vast and labyrinthine environment that feels both cohesive and mysterious. Each area has its own identity, yet they are all connected through hidden pathways and shared mechanics. This sense of scale is one of the game’s defining features, giving players the impression of navigating a complex system that extends far beyond what is immediately visible. Exploration becomes as important as problem-solving, as uncovering new areas often leads to new questions as much as answers. The narrative unfolds in a subtle and fragmented manner, revealed through scattered notes, environmental details, and occasional contextual hints. Rather than presenting a clear storyline, the game invites players to interpret its world and its events on their own terms. This creates a sense of intrigue that persists throughout the experience, as each discovery adds another piece to a larger, often ambiguous picture. The story is not the primary focus, but it provides a thematic foundation that enhances the atmosphere and gives meaning to the player’s journey. Visually, the game maintains a distinctive hand-drawn style that emphasizes mood and detail over realism. The environments are rich with small visual elements that both support puzzle design and contribute to the overall atmosphere. The aesthetic leans toward the surreal and mechanical, creating a world that feels both grounded and otherworldly. This is complemented by a restrained audio design, where ambient sounds and subtle music reinforce the sense of isolation and quiet tension that defines the experience. However, the same design choices that give the game its identity can also present challenges. The absence of modern conveniences such as maps, objective markers, or fast travel can make navigation increasingly complex as the world expands. Backtracking is frequent, and while it reinforces the interconnected nature of the environment, it can also become time-consuming. Additionally, the reliance on subtle visual cues means that progress can occasionally hinge on noticing a single detail, which may lead to frustration for some players. Despite these hurdles, Submachine: Legacy succeeds in delivering a deeply engaging and cohesive experience for those willing to embrace its design philosophy. It does not attempt to simplify or modernize its core systems, instead preserving the deliberate pace and challenge that defined the original series. This commitment results in a game that feels authentic and distinctive, even if it requires patience and persistence to fully appreciate. Ultimately, Submachine: Legacy stands as both a celebration and a refinement of a classic puzzle adventure series. It offers a rich, interconnected world filled with intricate challenges and subtle storytelling, rewarding players who are willing to explore, experiment, and think critically. While its demanding nature may not suit everyone, it provides a uniquely satisfying experience for those who enjoy uncovering complex systems at their own pace. Rating: 9/10
Um clássico absoluto, melhorado e relançado na Steam. Essa franquia certamente foi inspiração para Rusty Lake.
Mur u lil' prick the most evil and twisted point & click game when it come to difficulty (that I played) Good luck that ♥♥♥♥ facked me up at 3am but I got out of the Machine.
I've never been more excited for the remaster of a game. I played the free version of The Basement for the first time on Mr. Skutnik's website almost 10 years ago, and it honestly made me fall in love with the point-and-click genre as a whole. The art is full of life and personality, and being able to see it in such high resolution for the first time in my life was a dream come true. The overarching story, sound design, and music are also amazing-- Submachine was clearly made with a good deal of love, and it shows in every corner of the game. The puzzles are, in my opinion, a perfect balance of charm, logic, and difficulty. I took notes on paper during my playthrough to keep track of locations and certain puzzle elements, but that is an aspect of puzzle games I thoroughly enjoy, and it may not be a necessary step for all. A relatively minor complaint I had with the original series was that some puzzles were far less intuitive than others, and while the nostalgia factor may be missing in Submachine: Legacy, it is certainly for the best that we no longer have to complete circuits with pieces of cutlery. Overall, I recommend this game highly to anyone who loves point-and-clicks and puzzles. Even if you end up not loving it, it's absolutely worth a try.
love this game so much and will love it forever. absolutely maddening. one day i'll beat it without outside help..... one day.
Every few years I would go back and replay the entire flash-game series again, so finding out that this remastered version came out was quite exciting. The atmosphere of Submachine is something special, and it was a great experience as always, although honestly the new Shattered Quadrant post-game was not the best.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $234.2K | 624 | 90% | $24.99 | |
| $0 | 10 | 30% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $687.3K | 1.5K | 93% | $24.99 |
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| $622K | 1.5K | 84% | $9.99 | |
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