
A laid-back but smart puzzle game. Stuffo is the last remaining puzzle bot stuck in a world filled with bite-sized brain-teasers. Help Stuffo to solve the mind-bending puzzles by using various blocks to climb, push and teleport your way to the exit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stuffo is the last remaining puzzle bot stuck in a world filled with bite-sized brain-teasers. Help Stuffo to solve the mind-bending puzzles by using various blocks to climb, push and teleport your way to the exit.

Approachable yet smart puzzle gameplay.
A laid-back experience that challenges your brain, not your reflexes.
Chill out to the deep downtempo beats and ambient atmosphere of the original soundtrack.
No story whatsoever but loads of vibes!
65 levels with more to come after release.
Hapatus is the creative outlet for solo projects of Antti Tiihonen. He is one of the masterminds behind Legend of Grimrock -series of dungeon crawling RPGs where he created tons of puzzles, levels, game design, audio and graphics as a warmup excercise for Stuffo ;). He has also worked on titles such as Noita, Control, Alan Wake and Druidstone.

Controls and mobility
The game does not require quick inputs or fast reaction times and can be played at any pace.
The controls are simple. Core gameplay uses direction input (four directions) and an action button. The game does not require multiple simultaneous inputs.
Controls for keyboard and game controller can be remapped.
An alternative input method for mouse or touch screen can also be used.
Cognitive
Text is minimally used and beyond a few tutorial prints the core gameplay requires no reading.
Stuffo is a puzzle game designed to be logically challenging. The game does not offer different skill settings.
Vision
The graphics are large in scale. The clarity can be further increased by disabling various decorative elements and effects from the settings.
The game does not use screen shake and quick camera movements are rare. Large flashing lights are not used. Quick fade outs are used on transitions but they can be toggled off in the settings.
Some gameplay information is conveyed with hue and value of colors. The palette cannot be customized but is compatible with red-green color blindness. The game is playable with total color blindness although some of the convenience of color coding is lost.
Supports playing in a window or full screen. Aspect ratio can be freely chosen. The view can be zoomed in and out.
Hearing
The game doesn't feature speech and audio is not needed for playing the game.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really good puzzle game. I loved playing it all the way through, even though there are parts where you get stuck because you have to do something specific that you might not figure out. I wish more people played this game.
This is a good puzzle game. You're moving blocks around trying to either get to the ending gate or picking up an item on the stage then heading to the exit. Your only actions are walking, climbing up singular block heights, picking up and placing blocks. Blocks have different effects that are utilized in completing your goals ranging from just being plain objects to stack, teleporting, gating, springs and lazer activators. There are a good variety of stages so far which have been short and brain teasing but not twisted (yet). The soundtrack of this game has no right being so good. Hats off to the composer. You can leave this playing in the background and find your head bopping as you do the puzzles. I've played about 20 stages so far and I'm going to keep knocking out a couple of these in between other games. I've counted 67 stages and the game indicates I'm at 37% completion so yeah, about a 1/3 of the way there and still having fun.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A refreshingly clever puzzle game that's very easy to just pick up and play. Have been chipping away at it playing a few puzzles at a go and although there are some real head scratchers none have tied me up for too long. I suspect if anything once I finally get through them all I will be mostly disappointed there weren't more.
I did as much as I could on my own, but could not finish 5 levels, which, for some reason all included portals. Apparently my chipmunk brain can't comprehend the height of blocks and that turned off portals can be passed through. It took me 3 months to try the 5 levels before I just gave up and watched a guide on how to do them. Still had fun though, coming back to this every once in a while, solving 1-2 levels on my own everytime I played it. Also I appreciate how there is no story and it's just purely puzzles, straight to the point.
short 'n sweet
Under-rated puzzle game! This is a 2D block-positioning game that is simple to learn, but feels fresh. No filler, no zillion-steps procedurally annoying puzzles. All seems pretty clever. Most (not all) puzzles have two difficulty levels happening simultaneously. You can simply reach the exit, which will open up new puzzles on the map and count as 'finishing' the puzzle, but you can also try to obtain the 'atom' within the puzzle along the way, which is always harder to do. The game doesn't hold your hand. For me, I started to feel completely stumped about half-way through (5-6 hours in). Well made, with solid pixelart and music. Doesn't have the wow factor of some of today's puzzle games (not as vibrant or impressive as something like Isles of Sea and Sky) but absolutely worth a look. If you're a puzzle-gamer don't let this one get lost in the crowd. (Also a perfect fit on Steam Deck)
Top level pure puzzler,
卡关了 脑子慢慢的不够用了 好游戏
One of the best puzzle games
Could only play this one for a few minutes before getting a headache unfortunately. At 1440p and full screen there is some kind of weird fuzziness around every pixel (also seems to happen in windowed mode with the standard zoom level but is fine if you zoom all the way out only in windowed mode). It's especially noticeable with text but since it happens to everything it throws off your eyes and in my case gave me a headache after only 10 or so minutes. It's also noticeable when launching the game where the "made with unity" text is quite fuzzy. Unfortunately this makes the game unplayable for me so I have to give it a thumbs down.
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Players by region
Where this game's players are, estimated from review languages.
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