
Stronghold Crusader 2 is the long awaited sequel to the original castle sim. After 12 years Stronghold returns to the desert with a new 3D engine and powerful Havok Physics. Crusader 2 recaptures the original game’s addictive, fast-paced gameplay and authentic castle simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 25 → 2.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 18.1Kreviews | 72% | — | $24.2M |
| $39.99 | 250ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
КРУТА
+
....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.1M | 106.1K | 94% | $5.99 | |
| $24.2M | 25.8K | 95% | $29.99 | |
| $24.2M | 20.1K | 87% | $39.99 | |
| $24.1M | 28.6K | 81% | $29.99 | |
| $24.3M | 53.4K | 92% | $19.99 | |
| $24.3M | 22.3K | 76% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 4.9K | 33% | $29.99 | |
| — | 32.3K | 91% | — | |
| $90.8M | 158.9K | 95% | $34.99 | |
| $52.1M | 52.3K | 90% | $34.99 | |
| $41.9M | 84.8K | 96% | $19.99 | |
| $13M | 26.9K | 82% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Russian*, Portuguese - Brazil, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Гра дитинства. Зайшов чисто побудувати свою імперію. Думаю: ну треба завалити всього дві імперії, фігня, зараз розвинусь і бахну їх. Перший раз почав розвиватися — мене бахнули. Ну нічого, другий раз розвиваюсь — знову бахнули. Третій раз — вже починають бахати ще сильніше. Четвертий — я вже заєбався розвиватися і вклав буквально все у військо. Думаю: «Ну все, зараз зберу АРМІЮ і просто знесу цих довбнів». Зібрав величезне військо, пішов в атаку — і, ♥♥♥♥♥, чуть-чуть не добив. Ну нічого. Збільшуємо армію в два рази. Знову йдемо в атаку — і знову не добив, бо ця зараза встигла відновитися. Тоді збільшую армію вже не в три, а в чотири рази, придумую нормальну стратегію, заходжу з двох хвиль — і нарешті через пару хвилин ця імперія піддається. Дивлюся на годинник. Пізня ніч. А там, ♥♥♥♥, ще один типу бос. Ну думаю: ладно, беру те військо, що залишилося, додаю ще трохи людей і вже з нормальною стратегією з легкістю його розйобую. В результаті я зайшов у Stronghold Crusader просто побудувати красивий замок. А вийшов через кілька годин після війни з двома імперіями, стратегічного планування і повністю зруйнованої психіки. 10/10. Дитинство не відпускає.
AI has unlimited resources and will attack with giant armies again and again and again. I really tried to give this game a chance, but it is just too poorly made.
rts不赖
I like this one. If you don't mind 2D graphics, you can get the first one for cheaper and it's a little more "complete". This one is a bit like Sims 4, prettier than the previous but slightly laggier and feels like it's missing a lot. Of course, the biggest limitation when moving to 3D is that you can't have nearly as many troops and buildings.
doll doll doll
Good and challenging game. But there are some bugs that need to be fixed. For example, sometimes building limit reached to maximum. When i remove, the maximum limit does not change which mean i cannot add the building again. In some mission, the AI get broken, they starts with 100 gold. when you some near them after 10 second from starting the mission, the gold jump to 1000 or 2000 even when they have only some wood and small amount of stone in the store. Some AI lord still produce troops even when they have no army building. How? The troop number goes to negative with them. The bugs make the game challenging. But I overcome it. My own troops can exceed the limit. for example the limit is 250, because of some errors when my crossbowman health dropped but do not die, i can produce even 300 to 400 crossbowman. Crossbowman is the kind of the game. He is very very cheap compare with other unit that can cost 200 gold or 300. Just making a lot of them without melee unit or with only the lord or 3 Arabian swordsman, i passed all the mission and DLC with ease. But they have a problem. They target the same enemy troop unlike the bowman how target multiple enemy. Sell all the stones, building castle is useless. Gatehouse is too weak compared to the walls. it supposed to be the opposite. Market is too expensive. Why do i even need it. I also buy if mid game when i get too many golds.
很治愈
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.