
Striving for Light: Survival brings the exploration of infinite expanding skill trees to the arena survival roguelite genre. Unlock new characters, weapons, skills and maps, slay hordes of monsters and take on massive boss fights.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Brotato 系の、Waveの合間にパワーアップするヴァンサバライクゲームです。 良い所 - スキルツリーがボリュームたっぷり - サクサクプレイできる - キャラクターやアンロック要素もたくさん 好きじゃない所 - 視認性が悪い。敵の攻撃と血しぶき、自分の攻撃が混ざってわけが分からない - ダッシュの回数が分かりにくい - 何の武器がどれだけ貢献しているか分かりにくい - 敵のデザインが害虫っぽくて気持ち悪い 好きじゃない所の癖が強くて、やり込める気持ちになれませんでした。
Striving for Light: Survival is a charming little bullet hell roguelike with a nice art style, though the animations feel rather stiff. If you can look past that, the game offers plenty of weapons, skills, and combinations to experiment with, along with a supposedly “endless” skill tree reminiscent of Path of Exile. The downside is that it isn’t nearly as endless or diverse as advertised — most choices boil down to either more damage or more critical strike chance, which I personally find uninspired (just as in PoE). Still, it’s an enjoyable game that can easily keep you entertained for dozens of hours if you’re a fan of the genre. 🎮✨ Video: https://youtu.be/JYehf8lTCyY
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Portuguese - Portugal, Polish, Russian, Turkish*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun bullet hell game, definitely worth the price of admission. The skill tree adds some depth without over complicating things. Some of the weapons could use some work to make them more viable and reduce the tendency to look for the "meta" build rather than just playing whats fun.
Não recomendaria pelo simples fato de você dedicar bom tempo numa run/corrida/tentativa e, DO NADA, o jogo fechar após sair da árvore de habilidades para próxima partida! Atualizando: Por sorte, ao entrar novamente no jogo, voltou de onde parou! Acredito que isso foi muito recorrente no início e eles arrumarem depois.
Striving for Light: Survival é um roguelite de ação com progressão infinita e uma árvore de habilidades expansiva. Apesar de sua proposta ambiciosa, o jogo peca em aspectos fundamentais que comprometem a experiência. A jogabilidade é desbalanceada: o jogador se torna poderoso rapidamente, o que elimina qualquer senso de desafio. A área do mapa é limitada, os gráficos são simples e pouco inspiradores, e a dificuldade é tão baixa que torna o progresso entediante. Ganhar nunca pareceu tão sem graça. Embora o jogo ofereça uma boa variedade de conteúdo — com dezenas de armas, personagens e inimigos — essa abundância não compensa a falta de profundidade. A árvore de habilidades é extensa, mas não salva a experiência de se tornar repetitiva. O estilo artístico feito à mão e a trilha sonora original são pontos positivos, mas não suficientes para manter o interesse. Prós: Grande variedade de habilidades, armas e personagens; Coop local e modo infinito com chefes especiais; Estilo artístico feito à mão e trilha sonora original. Contras: Progressão rápida demais, tornando o jogo fácil e repetitivo; Mapa pequeno e pouco explorável; Gráficos simples que não empolgam; Falta de desafio real para jogadores experientes.
Неплохой представитель survivors-like. К покупке рекомендую по скидке. В отличие от многих survivors здесь мы выбираем оружие (1 ближнего и 1 дальнего боя) и набор возможных навыков заранее, а в процессе только прокачиваем эти навыки между волнами в случайно создаваемом древе умений. + приятный, необычный графический стиль; + хорошая читаемость поля боя - атаки врагов, АоЕ хорошо видны; + разнообразие персонажей, оружия и умений; + отсутствие контактного урона у большинства врагов; +- задумка со случайным древом навыков работает средне. Скорее всего, какой-то билд вы соберете, но от игры к игре его эффективность будет меняться. Иногда выбранные навыки просто не выпадают или появляются только к концу забега; +- экипировки, героев и навыков много, но вы скорее всего соберете три билда: мили, рейндж и саммонер, и будете использовать их на всех картах всеми героями; +- нет метапрогрессии, только анлоки; - несбалансированность (как и во многих других представителях жанра) - некоторое оружие бесполезно, некоторые герои явно слабее других и т.п. После анлока всех доступных предметов вы будете зачищать оставшиеся достижения одним и - - из несбалансированности следует однообразие. Как только вы выполните большинство анлоков останется только зачищать однообразные карты одним-двумя эффективными билдами.
えーとこのゲームのせいで目が痛くて長文書くの辛いんで箇条書き ・視認性が悪い ・気が付いたらダメージ受ける ・ライフがポイント制でプレイヤーが脆すぎる ・なのに視認性が悪い。すぐ死ぬ ・WAVE制なのはいいが短すぎて敵を斃して落とした経験の元みたいなの回収できずイライラする ・そもそも視認性が悪くてそれを回収できない ・ビルド(っぽいもの)があるがあまり機能してない。とりま攻撃速度上げとけばいい感じ ・一回だけWAVE20(多分一週目の最後?)までいったけどすぐ死んだ ・回復手段が少なすぎる。無双感はほんのちょっとだけある ・とにかく視認性が悪い。目が痛くなる 以上となります 新手の嫌がらせかと思いました 回復手段を増やすかHP制にするかしてもう少し生存性高めるべき 目が痛くなるような画面構成はなんとかしたほうがいい 面白くなる可能性は感じるが自分はリタイアします
Its honestly a fun game to play for a bit. Lv 60 might be a hard crash point though.
Striving for Light's Survival is a unique roguelike bullet hell game that offers a procedurally generated infinite skill tree system. TLDR: First Impressions video HERE https://www.youtube.com/watch?v=klAgq_pGBYo Key Highlights: Procedurally Generated Skill Tree: Unlock skills to expand the tree and discover new abilities. Character and Weapon Selection: Choose from various classes and weapons, with more options to unlock as you progress. Gameplay: Navigate levels, dodge enemy attacks, collect light fragments to spawn elites, and use shards to customize your skill tree. Build Customization: Focus on a ranged projectile-focused build, acquiring skills like additional projectiles, multipliers, and special dodge abilities. Enemy Variety: Face off against unique enemies with telegraphed attacks and area-of-effect abilities. Replayability: Unlock new melee skills and other content through achievements, ensuring a fresh experience each playthrough. Overall, Striving for Light's Survival presents a captivating roguelike experience with its endless skill tree and engaging gameplay. Whether you're a fan of bullet hell games or roguelikes, this game offers a unique and challenging adventure.
Ein sich bewegendes Gemälde! Spielt sich gut, sieht gut aus! Empfohlen!
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Players by region
Where this game's players are, estimated from review languages.
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