
String Theory is a colorful puzzle game about matching a given pattern by building it out of different colored shapes.String theory has 60+ handcrafted puzzles, daily challenges, free play modes, and a level editor, making for hours of fun.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Japanese, Korean, Simplified Chinese, Spanish - Latin America
Reviews
[b]5/10[/b] Draw shapes in layers to match the target pattern. [b]What is it:[/b] A logic game in which you draw shapes by connecting neighboring pegs. Depending on how many pegs you used in the shape, you get one of 3 possible colors: wavy red/green for 3 or 6 pegs, dark purple with oval blue for 4 or 8 pegs, and lilac with pink dots for 5 or 7 pegs. You can draw on top of another shape too, so if you see a small lilac triangle, it means that it was once a part of a bigger shape that's been covered up. Each level has a goal image that you must reproduce, ideally in the least number of steps possible. This simple mechanic leads to some interesting puzzles, and although it starts with a bunch of trivial levels, it can get quite complex. Other than the main levels, the game also has daily levels, custom level editor, and an infinite random puzzle generator. Great! A simple mechanic that is simple to understand, good for wasting some time. This makes a good proof of concept, but the game seems rushed out the door still at the prototyping stage. The UI looks too basic. There are no keyboard controls at all (not even Esc to pause or quit). The tutorial got me more confused than enlightened. The campaign levels are too few, and there are no incentives for playing the other game modes. There are no leaderboards, no workshop integration for those custom levels. Only a few settings, and they don't even work properly. [b]How hard is it:[/b] Easy. Too many of the levels are trivial (draw 1 shape!), and when it starts to get interesting, it's all over. Some of the daily levels are actually a lot more challenging than anything in the campaign. [b]How long is it:[/b] 69 campaign levels which can be finished in a couple of hours, daily levels, timed races, and infinite random puzzle generator. [b]Level design:[/b] Basic. [b]Quality:[/b] Not good enough. Cloud saving and unlimited undo/redo are the redeeming features, but the game needs a lot of polishing. This reminds me most of another recent game, [url=https://store.steampowered.com/app/2716690/Liquidum/?curator_clanid=25928931]Liquidum[/url], which is doing a much better job: levels are regularly being added, dailies and weeklies have proper leaderboards, proper workshop integration, and active devs that listen and respond to feedback. [b]Worth the price:[/b] Not at the moment, but if the game gets more levels and a proper incentive to do the dailies and the timed races, yes. [b]Most positive aspect for me:[/b] Simple mechanics that could lead to interesting puzzles. [b]Most negative aspect for me:[/b] Much too short and easy. [b]What would make it better:[/b] More levels! Leaderboards and workshop integration. Keyboard controls. Better colors for the shapes. Polishing the UI. Keyboard and controller support, at least some shortcuts for undo/redo/restart/next/quit/. Dark mode. Clearer tutorial. [b]Also consider:[/b] [url=https://store.steampowered.com/app/1301830/Shatris_Infinite_Puzzles/?curator_clanid=25928931]Shatris[/url], fill in a shape using brushes of different patterns. [url=https://store.steampowered.com/app/266010/LYNE/?curator_clanid=25928931]LYNE[/url], hard line-drawing game. [url=https://store.steampowered.com/app/286380/Strata/?curator_clanid=25928931]Strata[/url], layering ribbons of paper to achieve the target image. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
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免费,有中文,没成就。 图案代表节点数量,我不想记图案,费事,而且很丑。 建议直接把图案放在画面里作为常驻提示。 感觉是有意思的游戏,但是画面缺少吸引力。
String Theory, farklı renkli şekillerden oluşan bir yapı inşa ederek verilen bir deseni eşleştirmeye dayalı renkli bir bulmaca oyunudur. String Theory'de 60'tan fazla el yapımı bulmaca, günlük zorluklar, ücretsiz oyun modları ve bir seviye editörü bulunur ve saatlerce eğlence sunar.
Игра 'String Theory' - это глоток свежего воздуха в жанре головоломок. Концепция с переплетением нитей и созданием схем захватывает моментально. Визуальное оформление минималистичное, но очень приятное, не отвлекает от решения задач. Сюжет подается ненавязчиво, через записки и фрагменты истории, что подогревает интерес к происходящему. Головоломки поначалу кажутся простыми, но постепенно сложность возрастает, заставляя думать нестандартно и пробовать различные комбинации. Некоторые уровни требуют серьезной усидчивости и логического мышления, но чувство удовлетворения от решенной задачи просто непередаваемое. Отдельно хочется отметить отличную оптимизацию. Игра идет плавно даже на не самом мощном железе. Единственный небольшой минус - отсутствие подсказок на более сложных уровнях, иногда приходится полагаться только на удачу. В целом, 'String Theory' - отличная игра для любителей поломать голову. Рекомендую!
개수마다 다른 무늬를 만들어내는 부분은 아이디어가 좋았다. 다만 각 문양 별로 서로 다른 2가지 경우가 존재해 너무 헷갈리고 적응이 안 됐다. 가능하다면 해당 정보가 게임에 지속적으로 보였으면 좋았을 것 같다.
有点难
String Theory is a really clever little puzzle game, and I liked how simple the basic idea looks compared with how much thought some of the puzzles can require. I am given a target pattern and have to recreate it by drawing lines between pegs, with the resulting shapes changing color depending on how many pegs they touch. It is an easy concept to understand, but I quickly found myself thinking much more carefully about where each line should go. The main mechanic is all about creating loops and overlapping them in the right places. Different numbers of touched pegs produce different colors, so I have to work out how to construct the target image rather than simply drawing something that looks vaguely similar. I enjoyed this because every placement can affect the rest of the pattern. Sometimes the solution feels obvious, while other puzzles make me step back and rethink the whole arrangement. I also liked the fact that the game encourages me to solve patterns efficiently. Using fewer loops adds another layer to the puzzle because I am not only trying to recreate the design, but also looking for a cleaner solution. I found myself experimenting with different arrangements and then realizing that one carefully placed loop could replace several smaller ones. That makes the puzzles feel more strategic as I get deeper into them. The presentation is colorful, minimalist and very relaxing. The bright shapes make it easy to understand what is happening, while the uncluttered interface keeps my attention on the puzzle itself. I think this visual simplicity works especially well because the game is based around geometry and patterns. It feels polished without trying to distract me with unnecessary effects. There is also plenty here beyond the main handcrafted puzzles. Daily challenges and free play modes give me reasons to keep experimenting, while the level editor is a particularly nice addition because it lets me create my own patterns. The large number of procedurally generated free play possibilities also means I can keep solving new layouts after finishing the more structured content. My biggest issue is that the core idea can start to feel repetitive after I have spent a long time with it. The color rules are clever, but there are only so many ways to build patterns from the same basic system. I also found that some puzzles feel much more satisfying than others, with certain solutions becoming more of a process of trial and error than a clever deduction. Overall, String Theory is a smart and relaxing puzzle game that does a lot with a very small set of rules. I enjoyed learning how the loops interact, trying to find efficient solutions and working through increasingly tricky patterns. The extra modes and level editor make the package feel much more complete, and the free price makes it especially easy to recommend. It is simple, colorful and genuinely satisfying when I finally figure out a difficult pattern. Rating: 6.4/10
cute short puzzle game, I guess, not the best not the worst
Very simple game that quickly gets difficult. It's great for critical thinking and problem solving.
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| $1.6K | 11 | 91% | $6.99 | |
| $120 | 1 | 100% | $4.99 | |
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| $8K | 24 | 100% | $9.99 | |
| $8.5K | 120 | 91% | $4.99 | |
| $6.1K | 218 | 93% | $3.99 |