
Battle hordes of aliens in turn-based combat with elite soldiers, mechs and vehicles at your command. Enlist your strike team and drop planet-side into an intense, sci-fi warzone. Make tactical decisions and employ ruthless strategies to achieve each mission objective.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 34reviews | 82% | — | $21.3K |
| $9.99 | 23ratings | 71% | — | not modelled | |
Engagement
Reviews
Another good tactical game from Wave light, a successor to Strike Team Hydra that I spent 50+ hours on, very playable not too simple or complicated the balance is perfect for me, plenty of upgrades for your team and choice of characters to use.
IT'S A SCAM GAME GARBAGE...
[h1] Things I like: [/h1] [list] [*]I like how they characters react to taking hits, but sometimes when my heavily armoured battle droid gets knocked to the ground by a 1 damage counter-attack I chuckle [*]As always, great feeling of progression between accessing new abilities and the gear upgrades [*]Fun to have some additional troops on certain missions, esp when they can be controlled manually, and ESPECIALLY when they're actually useful- armoured tanks or troops that (I assume) could have been selected from the roster, considering they have a bunch of abilities to use [*]Really appreciate the bars showing health, ability points, and movement points next to the character portraits. Without these, it would be easy to forget to move a troop or two, especially considering all the abilities that give you summons, and within the many maps that give you additional units [*]Architecture, enemies, and weaponry are all suitably futuristic and alien [*]Great variety of enemies, with a variety of abilities, strengths, and weaknesses [/list] [h1] Compared to Shieldwall: [/h1] [list] [*]I prefer the medieval setting- fighting mostly humanoids with low tech is just more satisfying to me [*]I dislike the reliance on ranged vs. melee. Although it's understandable given the setting, it isn't my preferred playstyle [*]I prefer being able to see all the enemies on the map from the start. I understand the "realism" that fog of war offers, but it's a bit strange to move a single hex and all of a sudden the house-sized dino alien is suddenly in view. This issue seems even more noticeable through attack range boosting equipment that lets you see and target distant enemies only if one of your other troopers gets closer. Essentially, they can accurately shoot at targets that they can't see themselves. If the fog of war is needed, since there are enemy indicators anyway, and these could be manually counted to determine the number of remaining enemies, a nice QoL change would be an onscreen counter :) [*]I liked Shieldwall's branching paths- even if the story is mostly the same, you can choose to support or attack a few different factions throughout the game [*]Another plus to Shieldwall- I like the big battles where there are two hostile factions that are fighting, and your goal is to eliminate everyone [*]Shieldwall gives more map variety overall- open woodland areas and cities and within taverns and caverns, for example, rather than Gladius' open outdoor areas [/list] [h1] Suggested improvements: [/h1] Most of these relate to all Wave Light games, since they all play similarly [list] [*]Controller support [*]Support for higher resolutions [*]Cloud saves [*]Translucent effects- can be hard to see troops because of the trees/structures, esp on the enemy turn when you lose control of the camera and can't pan/rotate [*]Would love to see a translucent mini-map with enemy and power ups tagged [*]I like that there's an activity log, but I'd prefer a log that can be pinned and shows all the rolls/calculations behind the scenes [*]The move hexes show up easily, but the teleport range can be hard to see in the terraformed parts of the later stages [/list] [h1] Bugs: [/h1] [list] [*]Moving too quickly after using the Deploy Gun Drone skill can result in the drone being unresponsive and immobile for the remainder of the mission [*]Sometimes the move range highlighted shows movement is possible far beyond the normal range- when this happens and I get greedy, the game essentially stalls and I have to retreat from the mission [/list]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 18ratings |
| 76% |
| — |
| not modelled |
| $1.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 34 reviews with recorded playtime.
Este juego es genial, buenos gráficos y estrategia en 3D. Le falta un poco más de contenido, más unidades, más mapas diferentes y un editor por ejemplo. Si le añaden más cosas sería una nota de 10.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $21.3K | 200 | 80% | $4.99 | |
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| $21.3K | 103 | 55% | $14.99 |