
Strigoi is a first-person horror shooter set in the Carpathian Mountains. You will face various enemies (Vampires, Strigoi...), encounter interesting puzzles, and find different items that will help you overcome obstacles and enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"We, my sister and I, have long lived abroad, together with the longing for our homeland. Not long ago, we received an invitation to a party in Romania, in the Carpathians. My sister, without hesitation, got into the car and left. I refused to go, but after some time I received a terrifying message from my sister. Frightened, I dropped everything and quickly set out to find her. I wonder what happened?"
Strigoi is a first-person horror shooter set in the Carpathian Mountains. You will face various enemies (Vampires, Strigoi...), encounter interesting puzzles, and find different items that will help you overcome obstacles and enemies.
Game Features:
A semi-open world with various interesting locations such as Mountains, Dungeons, a Village, Graveyards, an Abandoned Castle, and more.
Dangerous and terrifying enemies for whom you are merely food and an unwelcome guest.
A deep storyline where you must unravel the mysteries of this world.
A game world filled with dangers, including not only enemies but also traps and puzzles.
Genres
Engagement
Reviews
Концепция и идея 4/10. Реализация 0,5/10.
不能操吸血鬼😡
Ok so i got this game for free... but atm it feels like more an Alpha then a released game. I am getting stuck a lot, monsters are kinda OP... and i can't heal myself sometimes even tho i am at the edge of death. But if you keep on working on it , might be a good horror game. Also it needs some optimization. GL guys.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Portugal, Romanian, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 31 reviews with recorded playtime.
O fost super fun sa il joc, a durat maxim 2 ore si ceva.Povestea scary dar cu final funny si neasteptat.Intradevar mai trebuie finisat dar are potential si e interesant conceptul. Clar as juca si strigoi 2
Strigoi: The Vampire Legend sets out to immerse players in a harsh, gothic survival-horror journey through the Carpathian Mountains, a setting steeped in myth and the dark mystique of centuries-old vampire folklore. The game opens with a simple but effective hook: a loved one has gone missing after traveling to Romania, and a desperate message compels you to follow her trail into a hostile, supernatural wilderness. From the outset, the atmosphere leans heavily into isolation and dread. Mist-soaked forests, abandoned villages, decrepit houses, and ancient burial grounds serve as the backdrop for a journey that feels deliberately lonely, with no allies to rely on and no guarantee of safety. When the environment, lighting, and soundscape align, the game captures the cold, oppressive tension of an Eastern European horror tale, where every flicker of light and distant noise hints at something watching from the shadows. Gameplay follows a hybrid formula of exploration, survival mechanics, and first-person combat. You scavenge for essentials — weapons, ammunition, healing items, keys, lockpicks, lantern fuel — while navigating semi-open zones that blend linear progression with pockets of optional areas. The resource scarcity creates a sense of pressure: bullets are valuable, healing items are limited, and every encounter risks draining vital supplies. This part of the design attempts to channel classic survival horror, where preparation matters as much as moment-to-moment action. When it works, the game offers moments of grim satisfaction: narrowly escaping a creature by conserving resources, solving a puzzle in a dim ruin lit only by a lantern, or finding a hidden stash that buys you a few extra minutes of safety. Unfortunately, the execution frequently struggles to match the ambition. Enemy encounters often feel awkward rather than frightening, with inconsistent AI behavior, unreliable hit detection, and unpredictable damage responses. Combat can shift suddenly from manageable to unreasonably punishing, not because of clever enemy design, but due to technical imbalances or bugs. Dealing with supernatural foes becomes less about strategy and more about wrestling with the game’s uneven mechanics. This problem is compounded by reports of missing items after death, unclear save systems, and progress loss that severely undermines the resource-management loop the game seems to rely on. When survival mechanics hinge on careful play, losing progress to a glitch becomes deeply frustrating. Level design also reveals the limits of the production. Many of the structures and environments feel generic or disconnected, and some scenes give the impression of relying heavily on asset-store elements. While the setting has undeniable thematic potential, the sense of place rarely feels cohesive enough to fully immerse the player. This lack of environmental identity affects the pacing as well: repeated layouts, inconsistent lighting quality, and occasional navigational confusion make exploration feel less like tense discovery and more like wandering through loosely assembled spaces. What should feel like ancient, haunted history instead comes across as unfinished or underdeveloped. Nevertheless, Strigoi: The Vampire Legend is not entirely without merit. Beneath the rough craftsmanship lies a concept with genuine appeal. The idea of a vampire-infested Carpathian wilderness, explored through a survival-shooter lens, holds atmospheric power. Even in its current form, the occasional flashes of dread — a shape moving in the distance, a sudden howl echoing through a graveyard, the oppressive quiet of an abandoned mountain pass — hint at a stronger game trapped within the one that exists. For players who enjoy rough-edged indie horror, are willing to put up with technical shortcomings, and crave eerie folklore settings rarely explored in modern games, Strigoi may offer enough intrigue to justify a short playthrough. Still, it is ultimately a difficult game to recommend widely. The technical issues, inconsistent design, and general lack of polish overshadow the promising atmosphere and thematic ambition. Strigoi: The Vampire Legend feels less like a fully realized horror title and more like an early-stage prototype that never received the refinement it needed. Its foundation could support a tense, memorable folklore-horror experience, but in its current state, it remains more of a curiosity than a standout entry in the genre. Players seeking a smooth, rewarding, or reliably frightening adventure will likely walk away disappointed, while only the most dedicated indie-horror enthusiasts may find enough value in its bleak tone and supernatural setting to stay with it until the end. Rating: 4/10
It's a good game
Pretty alright game, I liked to concept. The inventory management reminded me a bit of Resident Evil 4, which is a good thing. The open-world free-roaming is fun too, as it encourages exploration. The enemies are OP, but in comparison to us being human, it wakes sense. There are a variety of enemies, with distinguishing details as you progress. There's also a mix of healing items and other things like lockpicks, which made the survival aspect engaging. I will say that this game felt like an alpha version. Particularly, I think I got a bug, as the items I got in the previous chapter disappeared when I died in chapter 3. Also, the enemy's hit range is a bit confusing. I can tell there's some potential stealth in the game, seeing as how we can crouch and sometimes sneak around enemies. Actually, doing sneak attacks or sneaking and using the gun to land decisive hits from a distance would be great while trying to sneak, since I get that the enemies clearly out power us. However, when I initially tried this method, it was hard to determine the enemies' visual range. I did find the gun in chapter 2, which helped with taking the Strigoi on without trying to confront them. Overall, with some optimization, and if work keeps being done on fine tuning the sneaking aspect, this could be a good survival horror game.
отримав дозу веселощів, проте не зміг завершити гру, оскільки при продовженні грання (натиснувши Продовжити) з'являвся чорний екран і гра не завантажувалась далі. При третьому запускі, просто комп вирубився... Шкода, що забагована і ще й не можу віднайти відео-проходження... А так, перші три рівні - веселі, моторошні і веселі (завдяки недолікам коду)
[h1]SPOILERS!!![/h1] "Strigoi" is a game full of potential but completely ruined by bugs and poor level design. In the beginning you start with no cinematic introduction or backstory, you simply are spawned in a road with no exits, no clear objective , no tutorial for keybinds or inventory. It tooke me a while to realise that in the inventory menu, you also have objectives on the left side of the screen. Better UI design is required. After finding a lighter and putting it in my hand, I couldn’t switch to any other items. To fix the issue I had to assign a shortcut for items again. So many map bugs, and clipping issues. I couldn't find the key for chapter 2 door so I started going in every direction and climbing random clifs ( I was desperate ), which made me see some texture bugs or things I was not supposed to see. The AI of the monsters is broken, it can detect you even when you’re hidden and should be out of its sight. Another bug is the invisible ladder in the cabin with the power lines. The ladder takes you to the attic where you find........ nothing. After using the key to open the wooden door, the game bugged and did not teleport me instantly to the chapter 2 after going inside. I was so confused, I spent some minutes figuring things out, went to the starting area, PRESSED escape > Save game , then I was magically teleported inside cave (chapter 2). When I eventually got to Chapter 2 (the cave), the game broke even further. After dying, I restarted at the beginning of chapter 2 with no items in my inventory, no weapons, and no way to progress. I tried going back to the starting area, but the game wouldn’t let me. I was completely stuck, able only to walk and run around. Additionally, I found that you can just run past monsters, they cant catch up to damage you. I feel like the game was released far too early or it should be in early access stage. I want this game to have succes because I like Strigoi folklore and tales surrounding Romanian supernatural creatures. The game has potential but it needs lots of bugfixes and improvements.
没中文,没成就。 第一人称射击探险。
Players by region
Where this game's players are, estimated from review languages.
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