
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
このゲームはモダンという操作方法があり、ワンボタンで必殺技が出せたり、コマンド入力が必要な技もワンボタンで出せることができ、私もモダン操作を使ってこのゲームをプレイしていました。このモダンという操作は正直自分が使う分には非常にやりやすく楽しいのですが、相手がモダンであると同じモダン使いとはいえは言うのはおかしいかもしれませんが非常に腹が立ちます。とくに、舞やリリーといったキャラは、モダン適性が非常に高く敵に来ると本当にクソです。択負けしたというものもありますが、SAをワンボタンで出されたり、アシストコンボしか打たない人は何も悪くないのですが、本当にしばきたくなります。
玩这游戏之前一定要查角色强度,千万别按照自己兴趣玩,玩到最后,感觉到的就不是自己操作的问题了,而是角色的上限确实有问题。不建议没格斗经验的玩家入坑这款游戏,每个角色在新手期绝对发现不到角色的缺陷,等你投入几百小时后才发现角色弱到删减招式,能用的及其少后,想退款都退不了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #24, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
杰神哥了
太平衡了街霸6👍👍👍👍dlc角色太有设计感了👍👍👍太帅了杰米信仰版本逆行者👍👍太有想法了卡普空设计师👍
Stinky Poopy with DLC characters you can't practice against without owning them
対人ゲームのレビューは意味がないけど楽しく遊ばせてもらっているので当然好評
Не рекомендую всем криворуким. Если у вас моторика рук не прокачана на 150 уровень и вы не можете хладнокровно вводить инпуты ровно в микротайминги то игра определенно не для вас. Я не знаю у меня уже был опыт в 2д файтинг - гилти гир страйв. Там мне понадобилось 200 часов чтобы научиться играть против игроков и преодолев этот порог я понял как мне нажимать кнопки как защищаться и все такое, геймплей так сказать начался. НО ТУТ Я НЕ ЗНАЮ. Я как будто заново учусь играть в файтинги как будто я геймпад никогда в руках не держал. Ни один инпут никогда не введется как надо, отсутствие какого то буфера комбо где ты просто вынужден ловить микроскопические тайминги, 6 кнопок которые тебе только руки ломают. Пытался играть как на клавиатуре так и на двух разных геймпадах. НУ ПРОСТО НЕ ПОЛУЧАЕТСЯ И ВСЕ. Наверное надо наиграть еще 300 часов и может быть когда нибудь получится что то нажимать. Не претендую на хай скилл 228 нагибатора с иво, просто не вывез в это играть. Много раз давал игре шансы но вот просто не мое.
クラシック操作が難しすぎてまともにゲームができません。 対人戦をする前のコンボトライアルで引退を決意しました。 自ら進んでいばらの道を行く人以外にはお勧めできません。 300時間プラクティスをさせられるゲームなど初めてです。
DLCs are as expensive af The monetization is so bad
As a 3rd strike player , this has the worst input reading system in a capcom fighting game I've ever played. And i dont mean cpu reading inputs, I mean the game unable to process what inputs you are hitting. This is the first capcom fighting game where i am not able to walk forward, low forward into super. In this game, when i try it, shoryuken comes out almost everytime, it is beyond infuriating. don't get me started on wakeups not coming out either. Also, low forward into drive rush is the neutral, get used to it i guess, cause capcom aint changin anything. Great fighting game, terrible competitive fighting game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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