
Strategic Mind: Spectre of Communism is a (hi)story-driven turn-based strategy set in the WW2 period. It offers refined wargame mechanics, story-rich gameplay, and modern 3D graphics. Lead the USSR Armed forces staging the world Communist revolution. For Stalin! For the Motherland!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A spectre is haunting Europe — the spectre of communism. (c) Karl Marx, The Communist Manifesto
Strategic Mind: Spectre of Communism is a (hi)story-driven turn-based strategy set in the WW2 period. It offers refined wargame mechanics, story-rich gameplay, and modern 3D graphics. Lead the USSR Armed forces staging the world Communist revolution.
The game has many historical operations and events but also features a number of alternate history moments. It is created with great care and attention to historical details by a team which is passionate about WW2 history. Watching cinematics before and after every operation you can almost feel that you are indeed a participant of the unfolding epochal events. Moreover, numerous primary and secondary objectives allow you to explore every battle in detail. The gameplay is plot-driven and features many historical personalities such as Joseph Stalin, Georgy Zhukov, Vyacheslav Molotov, Kliment Voroshilov, Lavrentiy Beria, Aleksandr Vasilevsky, Konstantin Rokossovsky and others.
Strategic Mind: Spectre of Communism is the third installment in the Strategic Mind line of games. The first one - “Strategic Mind: The Pacific” - was about naval warfare during the Pacific War, while the second one - “Strategic Mind: Blitzkrieg” - was telling the story of the European theater from the German perspective. It is high time “Strategic Mind: Spectre of Communism” tells the USSR story in WW2, a story filled with valiant hearts and vile betrayals. As a part of the Strategic Mind franchise, it will retain many features of the series along with adding new content and features to the existing variety.

Command ground, air, and naval forces with the emphasis on the land battles.
Enjoy the modern 3D graphics brought by UE4 engine with detailed models of all the units, day/night cycle and weather effects.
Upgrade and customize your troops by leveling them up and selecting skills that best suit your strategy.
Provide your troops with additional equipment for each operation according to your strategy and the war theatre.
Receive a number of awards throughout the game and get access to unique HQ skills, which you can learn to increase the efficiency and synergy of your troops.
Acquire various new units out of 10 different classes. All units and equipment are available at the historically accurate time periods.
Capture trophies and employ some of the enemy`s most advanced units against him in future battles.
Explore various “what if’s” to see what could have happened if the Soviet Armed forces were to continue their struggle for the world Communist revolution.
Immerse yourself into the story by watching over 60 minutes of cinematics, and listening to in-operation dialogues with full VO.
Enjoy the benefits of our “no in-game purchases” policy.
Feel the rising power of the World Communist Revolution and decide the fate of the European continent.
“Let the ruling classes tremble at a Communistic revolution. The proletarians have nothing to lose but their chains. They have a world to win.
Workingmen of all countries unite!” (c) Karl Marx, The Communist Manifesto
If you want to witness the events from the Capitalists' side, add Strategic Mind: Fight for Freedom to your wishlist.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 226reviews | 79% | — | $181.8K |
| $29.99 | 42ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome
excellent
Better dead than red
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Simplified Chinese, Ukrainian, Korean*languages with full audio support
| $14.99−50% |
| 41ratings |
| 46% |
| — |
| not modelled |
| $29.99 | 24ratings | 70% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好游戏,使我的IS坦克旋转
又臭又长 20小时打了三关半,实在磨不下去,试错成本太高 这游戏的循环逻辑有些紧缚: 1、单位的血量和单位的攻击强度挂钩,如果玩家有单位过于突进或者落单遭到敌方群攻,那么这个单位基本上就废了 2、每个关卡基本上都要分2~3条战线而核心单位有限,结合1使得分散到每条战线上、由多兵种构筑的体系实际上很脆弱 3、每条战线平均需要3~4场战斗,AI虽然不够聪明,但是架不住数量多,很多单位在经过3场战斗之后就需要补充战斗力 4、虽然游戏内有很多非核心单位,但是这些非核心单位的战斗经验不会继承,非核心单位回合核心单位抢经验 5、关卡内的补充只能依赖增援,增援花费的声望会影响关卡外新单位的获取 6、声望的获取除了任务目标,还有占点和击杀俘虏敌军,但问题是进攻的越多损失也越多 7、每个关卡有回合限制,玩家推进速度过慢还会减少声望收益 8、收入不够会得不到换装升级或新单位补充,捉襟见肘的兵力又会回到2中影响玩家的部署决策 所以对玩家而言最优解就是,在不依赖增援的情况下,以最小的代价完成任务目标的同时,还要消灭所有的敌方单位,占领所有的点。这种完美攻略居然没有对玩家的奖赏,反而如果不完美攻略会有惩罚,是真的莫名其妙。每个关卡内单位多至近百个,每次过回合要看超多的动画演算,而游戏没有悔棋,只能自己SL,有的时候多走或少走一格都会造成不可逆的影响。 有些逆天关卡甚至还有核心单位越多越难打的情况,配合这捏着鼻子都能闻到味的剧情是真的要恶心死人
The weakest of the series The same flaws as the others but more pronounced here, eg stalingrad you land your advanced forces clear a bridgehead on turn one then at the start of turn two you get a mission saying Do not damage hex x y or z, as you did some damage to those on turn one( or even captured them) before you even knew the mission existed the side mission is instantly failed The whole game is littered with similar things, just pure laziness from the devs Unless you're prepared to play a entire scenario then replay it with the knowledge gained multiple times then you'll fail unknown missions a lot here Unit stats have never been the strong point of SM games, but here someone must have been drinking heavily the night before setting the stats pure fighters have the same ground attack as fighter bombers, tanks that should be recon are only offered as battle tanks but with recon stats just about every area of unit stats is terrible. Far worse than any other in the series , the steamrollling starts a lot earlier too here The voice acting is the same mixed bag of passable to awful, turn unit speak off asap Missions presented as defences can't be played as such, the side missions to take x hex or kill x unit will always make every mission purely attacked based as darting out with a force taking the objective and then rejoining the main force is rarely viable Such a shame as just a little attention to details and it would be the equal of the rest of the series, just pure laziness from the studio It's almost like someone found found every fault from each of the other games and added them all to this game Modding it very heavily gets rid of some of worse bits and gives the game 60+hrs but you shouldn't have to mod a game so heavily just to make it barely playable
Another solid instalment in the Strategic Mind series, I've actually found this one a lot more challenging to "puzzle" some missions compared with Blitzkrieg and Spirit of Liberty. For fans of games in the Panzer General genre, I highly recommend these games. I really enjoy both the Strategic Mind series as well as Panzer Corps and Order of Battle and find there's enough variation between each of these 3 systems to recommend all titles to fans of the genre. The only draw back I've found with the SM series is that late in the campaign it can feel quite easy once you have several units with Heroes attached reach level 7 xp.
По моему скромному мнения, эта серия - вершина пошаговых варгеймов. Максимум хорошо продуманных механик. Сложновата, правда, но всегда можно подкрутить сложность
Просто вымораживает жёсткое ограничение по количеству ходов на миссиях! И особенно невозможность отменить эти ограничения ХОТЯ БЫ в настройках уровня сложности! Зачем так над клиентами издеваться? Сделайте настройки сложности более удобными, чтоб не только мазохистам подходила игра, но и тем, кто привык от игр получать удовольствие!
已全成就通过,玩法上基本已经是最好的兵棋游戏之一了。但是数值纯瞎编(三突甚至薄纱我T-34,短75有这水平?)、CG纯魔幻(全篇黑苏,不愧是乌克兰人)。如果在意剧情就别玩了
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Players by region
Where this game's players are, estimated from review languages.
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