
Stoplights is a strategy simulation game about creating an efficient train network to support the growing needs of your cities. Make connections by building rails, control train routes with traffic signals to get essential resources where they need to be - in time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stoplights is all about management, planning and efficiency. Your goal is to establish cities near resources, connect them together with rails and manage automatic train routes by placing traffic lights.
The needs of a city grow with time, so expect your rail network to be stress tested in an increasingly complex network of intermingling trains.
Inefficient routes, misplaced signals or lots of time spent waiting at a junction will be the difference between success and failure.
Build cities, rails, and train signals
Manage traffic by dividing long rails into shorter segments via signals
Indirectly control automatic train routes, which seek out nearest viable and unobstructed resources in connected cities
Win by reaching the last day without any city running out of demanded resources
Play at your own pace - pause or fast forward the simulation at will
Includes tutorial videos to help grasp the game mechanics
Features a selection of hand crafted maps, with semi-random resource placements each time
Map scenarios are hand-crafted with pseudo-random outcomes to ensure fairness and balance, but also repeatability
12 difficulty settings to play around with, which influence score multiplier and replay value
Language-independent game, meaning there is virtually no text during gameplay (except for a few settings)
Difficulty-influenced leaderboards
Trains can collide with each other
Genres
Engagement
Reviews
really nice cozy game, was quite fun, however, it was not very long.
It is a very nice puzzle game. Would love a relax mode with no timers.
Так, ну я прошел Аффтар пили есчо! И звуковое оформление побогаче не помешало бы) Кстати отличным решением были бы режим песочницы и генерация карт - вот это была б залипуха на века!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Hours played at review time, across 39 reviews with recorded playtime.
really really fun, wish there was more content.
The game is stable and fine, but for me it's not interesting enough. I just give a thumbs up to support the indie developer.
iam top 20 on the leaderboard, so game must be good! no srsly if you are a Factorio(Trains) or OpenTTD veteran, this game will be a walk in the park for you.
This game is really lovely! At first, I was hesitant to buy it, but it seems to have solid replay value. There are many settings to adjust the difficulty, which also let you earn more points for the online leaderboard. I really like the variety of maps, and when combined with the different settings, it can sometimes be quite a challenge to get the trains running smoothly. Some improvements I’d love to see: - I understand that the visual tutorial is meant to be inclusive and encourages players to explore the details, which is great. However, it can make the initial learning curve quite steep and may frustrate new players. For example, questions like “Why are there 3 wagons here and 6 there?” should be clearly explained and quantified to help players build more efficiently. - Add a setting that allows cities with demand to spawn randomly during the game. - Add an option for request cities that lets you disable a specific material source city. This would help prevent overcrowding in certain areas and divert the trains to the less crowded - Add tunnels through mountains e.g. for 100 gold - On the island map, it can sometimes be difficult to connect islands due to mountains and deep water. It would be helpful to allow connecting three (or more) bridges in a single tile, or alternatively, the tunnel option. - Add an endless mode so players can continue playing after completing a run. - Add a mode where the map expands over time, allowing players to discover new tiles when building near the edges, or where cities spawn dynamically and reveal tiles nearby.
The game has potential, but it's still missing many features (like bridges and tunnels and better train travel management). [strike]At the time of my review, the game is frustrating because the trains often don't obey signals and end up crashing into each other.[/strike] Each city can request 3 to 5 items at the same time, making it chaotic. The lack of bridges and tunnels makes it frustrating, as being limited to roundabouts [strike]and intersections makes it very susceptible to accidents due to the signal bug.[/strike] With these latest fixes, the train collision problems were resolved. I played a match at full speed and there wasn't a single accident. Now all that's missing is a random map generation system and a daily challenge system like in Mini Motorway. A daily challenge system, forcing people to play with the same configuration and having daily scores, greatly increases the game's replayability and makes it more than just a one-play game.
Love the game. If you love puzzle and watching trains puffin' and chaffin' you can't go wrong. Do not expect a tycoon kind of game, it is a puzzle/strategic one. And part of the puzzles is to learning, many complain of lack of clear instructions and explanations about how things works (there are a series of video, though), but I would consider it part of the challenges. The first one to sort out.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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