
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Most likely between $11.7M and $33.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I feel like there are some extremely unfair reviews on here. The game is in early access and I would still give it a 10/10. playing it on non-permadeath is the way to go unless your doing a challenge run. Where the term rouge like comes in is when you go to dungeons either on quests or just delving. I highly recommend you sleep before heading out on a quests because this creates a save state. the dungeons are randomly generated so if you die on the quest the first time upon returning it will be different. The survival mechanics and build variety makes the characters feel yours. I am running the game on a potato that struggles with running task manager of all things. does the laptop struggle... yes but given that the in-game time only moves when you interact with it this negates this issue. If you have even a semi competent computer you will have no issues. I saw some comments saying that the game has lazy animations and art but.... by god just look at the screenshots. I have never really been into pixel art games but this is just beautiful. This combined with the lore and the OpenWorld aspect I can say that I feel a level of immersion I didn't think possible with a game like this. Its almost like running a single player D&D session. This is definitely a game I will be dumping a disgusting amount of hours in. To explain how much I love this game. I am actually considering buying the caravan reskin dlc just to support the development. This game is actually quite possibly one of the best I have ever played.
굳굳굳!!!!
Good if you like a certain kind of pain.
Extremely addictive game, but it seems like the devs doesn't have an understanding of what -hard- and -impossible- means. Remove the save deletion upon exiting the game, save scumming is a MUST in this game unless you like pointless running back and forth between your quest locations for 10 minutes, only to arrive and die and have to repeat the runback process. It is a mind numbingly stupid decision to make the game like that. But, stupidity aside, it is a very good game, with a great core to it. But if can only recommend this game if you are someone who enjoys being punched in the nuts, the face, and the throat, at the exact same time, in repeat. TLDR: CBT, THE GAME.
Buenisimo y Adictivo, espero sigan trabajando en el y pronto llegue la versión completa.
Verren does nothing, 10/10 game
amazing game
希望能自由調整畫面大小,1980*1080下方UI會擋到視野導致看不到敵人,以搶先體驗的品質來說,光是摸熟整個戰鬥系統就要花不少時間,還不包含補給續航,車隊經營、隱藏任務和刷裝備,特價買299真的超值 前期挫折感很重,每次地牢打到死掉都要重跑一次路程,直到我後來發現除了主要中心城鎮其他地方也可以睡覺存檔才終於結束跑圖地獄,沒把握打過的任務不要接,任務過期會有負面影響[spoiler](扣聲望)[/spoiler],要多花段時間才能補回來,前期各種這個不熟那個不熟,敵人又多又強到靠杯,不利用地形跟智商很難打贏,沒死也被消耗大半,這時候應該不少人被勸退或重開檔了 還有一點 [b]新手別玩弓箭手[/b] 操作門檻太高 強度我自己體感下來算普通 想輪椅的話玩法爺 然後許願招喚流職業,這戰鬥系統搭個精靈術師或死靈法師應該發展上限很高
Juegazo, y lo bueno es que dan ganas de jugar mas de una partida, hacia rato no me enganchaba con un juego., Simplemente cómpralo, no te va a defraudar. Espero lo puedan terminar, tiene buen futuro.
buena