
Real cave paintings. Brutal executions. Procedural Death Labyrinth. Single player & couch co-op. Your closest blood brother has betrayed you and tricked you into a cave labyrinth. Restore your honour by brutally crushing his skull with one of the STONES OF SORROW.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i mean... its a game but its glitch city i want to like this game but i just dont... i would think theres no way to beat this game without running into any glitches 6/10 needs work A LOTTA WORK
감만 조금 잡으면 재밌음
<3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
нет
Bu şekilde kart kasabileceğiniz oyunları arıyorsanız hesabımdaki incelemelere göz atabilirsiniz
☀️
Great game, a hidden gem. Simple and very addictive.
kart düşürmelik oyun
《哀戚之石》这款冒险RPG游戏起初给人留下了深刻的印象,其宣传中的阴郁氛围和复杂的世界构建似乎预示着一场深度的角色扮演体验。然而在实际游玩之后,我发现游戏并未能兑现这一承诺,反而暴露出了一系列问题,使得整体体验大打折扣。 首先游戏的核心机制虽然立意新颖,但执行层面却显得粗糙不堪。战斗系统原本应是吸引硬核玩家的一大亮点,但实际上,战斗难度的曲线设计并不平滑,时常出现突兀的难度飙升,而非基于合理的策略和角色成长。玩家经常会因为过于严苛的敌人平衡性设置和不明确的战斗反馈而感到挫败,而非挑战带来的乐趣。 其次游戏的故事情节虽然设定了一个引人入胜的背景框架,但在剧情推进和人物塑造方面却显得空洞无力。对话选项缺乏实质性的影响力,角色发展较为单一,导致玩家很难真正投入情感去关心这个世界的命运或是自己控制的角色。 再者游戏的技术表现不尽如人意。频繁的卡顿、加载延迟以及偶尔出现的bug,破坏了游戏的整体流畅度。此外尽管环境艺术设计独具匠心,但图形优化不佳,即便是高配置机器运行起来也会出现掉帧现象。 最后玩家社区普遍反映的另一个问题是游戏的内容量相对稀少。尽管开发商可能有意追求硬核和挑战性,但重复性高的任务结构和有限的地图区域,使得长时间游戏后容易产生厌倦感,缺少足够的持久吸引力。 综上所述,虽有其独特的创意和令人向往的世界观,但在实际开发和打磨过程中显然存在着诸多不足。如果开发者能够对游戏机制、剧情深度、技术性能以及内容丰富度等方面做出显著改进,那么这款游戏或许有望成为一款优秀的硬核RPG作品。但就目前的状态而言,对于期待获得深度沉浸式体验的玩家来说,恐怕难以满足他们的期望值。
游戏买家:我看看评论这游戏耐玩不耐玩。 游戏评论:你玩一万遍这游戏就耐玩了捏。 稀烂的游戏,单独购买,1内都不推荐;如果是包货,看在掉卡成就加一份上,对质量米要求的1内可考虑入库。 we need chinese, we need chinese, we need chinese. 我们需要中文。 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
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