
Stocksynd House offers a narrative-driven VR experience, redefining the 'escape the room' genre. Eschewing jump scares for psychological intensity, it immerses players in an unsettling atmosphere of isolation, testing the limits of your psyche
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
liked this game, few puzzles but mostly finding objects not to complicated, nice it has meaning to the story at the end, graphics are good, option to turn up resolution, had no problems with this game at all, no objects going missing or bouncing off into the great beyond like some cheaper VR games, solid game. Windows 11 quest 3.
Aussen Hui, innen Pfui! Gleich vorweg, mit logischen Rätseln hat das überhaupt nichts zu tun, aber vom Anfang an. Es sah für mich aus wie ein nettes, gruseliges, von der Schiene abweichendes "Escape Room" Spiel aus, also her damit. Es unterstüzt alle gängigen Kontroller. Schon mal positiv. Worum es geht wurde mir nicht klar (Story?) aber der Hunger kommt ja bekanntlich beim Essen. Hübsche Grafik und die Vertonung auch sehr schön. (Gute Hitchkock Musik und man wacht irgendwo auf um was zu machen.) Okay, denn suche ich mal nach Schlüsseln oder sowas um eben in den nächsten Raum / Ereignis zu kommen. Ungefähr ab da begann die Odessy. Die Rätsel die ich lösen konnte haben keine Grundlage von Logik, wirklich Null, es ist eher ein Ausprobieren. Sei es woher man den nächsten Schlüssel bekommt oder eine die Tür geöffnet wird. Da man sowas wie eine Taschenlampe bekommt und die auch stetig mit Batterien versorgen muss, dachte ich:"Sammle alle Batterien ein die man so bekommt."Trugschluss, jedesmal wenn man eine Batterie einsammelt und in die rechte Schulter klemmt wird die vorherige... Keine Ahnung, ist nicht mehr da, sondern nur die neue aktiviert. Häh? Okay, andere Regeln, so dachte ich.Die Musik ist nicht der entsprechenden Situation angepasst, dramatische Musk obwohl man noch an einem Rätsel macht. Mit allem Pi Pa Po. Thema Rätsel, so was unlogisches ist mir noch nicht unter gekommen, da komme mal drauf. Ohne oder kaum ohne Hilfe war es für mich ein Desater, wenn der Game Master was von: "Zeige mir deine Mathe Aufgaben, wie du sie so gemacht hat" muss man ein paar Mathebücher UND einen Bleistift in eine Kiste werfen, sonst geht es nicht weiter Öhm, ja. In irgendeinen Raum wird denn die Motorsäge akustisch gestartet, hat aber mit dem Spiel so gar nichts zu tun, sondern nur für den Effekt. Auch hier, okay, soll so sein. Als denn das Zimmer kam wo man in einer Tafel Bauklötze einsetzen muss war für mich Schluss. Die fleißig gesammelten Batterien waren alle weg, nur die letzte war leer. Da ich mir genau gemerkt hatte wo denn der letzte Baustein ist bin ich im Dunklen dahin um es abzugreifen, aber es geht nicht. Kein Licht, kein Aufnehmen. Fazit: Wenn man als abgefahrener Hund bei Gruselspielen ist macht das einem keine Gänsehaut, also bleiben die Rätsel. Die nun wieder sind so unlogisch das man kaum selber drauf kommt und wenn sollte man immer eine Stromquelle haben. Aber die werden nicht im Rucksack gehortet sondern sollte man lieber in der Hand mit sich rumtragen. Ist nicht Sinn des Ganzen. Alles in Allem, nett gemeint, Grafik & Musik schön aber ansonsten: Never ever .Es passt nicht, sei es die Musik zum Level, sei es die Rätsel, sei es die Steuerung, sei es die Logik, nichts. Denn lieber "Nevrosa" oder ähnliches aber das ist wirklich Mist.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have finished the game after the crouch was explained by the developer (I see it's a hint that comes up sometimes when you start). The puzzles are challenging - a couple I found really hard but got there in the end. A really enjoyable game and the visual settings are very realistic. No hesitation in a recommendation for this. Previously I have a Quest and with Virtual Desktop play most games without a problem. I play this game seated. The game however has a non adjustable floor level so that when reaching down to something on the floor or in a container as in the kitchen for example you cannot get to any objects that may be there. I liked the game up to the point a could not go further because of this limitation - any chance to remedy the problem so I can keep playing?
This game consists of a series of VR escape rooms where you must find certain items in order to continue into the next room. However, there is very limited interactivity and only certain items can be interacted with. The main problem I had is that there is no teleportation option. I really don't understand why because having this option would not ruin immersion. Numerous other VR escape room games have this option and it works just fine. Free locomotion and jittery movement caused me a great deal of nausea in this game. There is also no manual save and checkpoints are very far away. So you must complete an entire room and sometimes two in order for the game to save. There is also sometimes scary music blaring during sections where nothing is really happening and aliasing issues are quite noticeable as well. I also experienced a major bug on numerous occasions where I paused the game and could not resume due to being locked in a black screen, so I was forced to restart and lose my progress. Overall, I cannot recommend this game, especially to those like myself who need a teleportation option.
For 5$, sure. For more than that ? Maybe, maybe not. Lasts between 60 to 90 minutes and is generally well made.
No smooth turn! That is a no go nowadays, where almost every game has a full configurable motion system... Will refund this after 5 min of playing!
неплохая игра-головоломка, есть пара тройка недочетов по загадкам но в целом терпимо-советую)
Хоррор-головоломка в которой возможен геймовер это что-то новенькое. Ну и в целом игра крутая, последняя головоломка попила у меня крови, всю комнату 30 минут исследовал пока не понял что [спойлер]. Ну и графика отличная для VR.
Very nice game & well done. Good graphics, atmosphere & sound. Not particularly scary & has some tricky puzzles. Played on PSVR2 with adapter. Would have liked an option for smooth turning & to be able to manually save but overall highly recommended.
Great puzzle game, good graphics and easy to use controls
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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