
Stirring Abyss is an indie tactical squad-based game with strong RPG elements in which you uncover the ancient mysteries of the depths depicted in the classic vein of Lovecraftian horror.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 444reviews | 88% | — | $219.9K |
| $9.99−60% | 47ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
понравился сеттинг, понравились механики. вообще люблю игры по Лавкрафту. отлично провел время, рекомендую любителям пошаговых игр
Nice, not too complicated but strategic and good sense of progress and time pressure.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打完了,还算是挺不错的一个游戏。一片漆黑的海底,只有凭着潜水服和照明弹发出的微弱光亮才能看清周围的东西,没有探照灯和声呐的帮助就会经常性与怪物在黑暗中迎面相撞的刺激感,发现新品种敌人时对方所带来的未知的恐惧,交战时一惊一乍的BGM,线索和文本透露出来的各个角色的恐惧、挣扎、疯狂,独特的美术画风,几个BOSS也算是挺有特色,我打的最终两个结局无论是击败上尉成功生还结果被政府抓了关起来,还是用核弹和上尉爆了结果还是没能阻止邪恶的蔓延,这两个结局都和克苏鲁那种无论人类怎么挣扎反抗,最终都无法阻止古神回归的基调挺吻合的,很有那种感觉。总的来说最大的优点在于氛围做的挺不错的,但是缺点就是感觉这游戏什么都差一口气。 剧情上面,美国人和苏联人遭遇的事情全部以录音机留言线索的方式散落在地图的各处,而且不止主线,很大一部分线索,尤其是有关苏联人发生了什么事的剧情是塞到了支线里的。而且这些个线索它不像其他游戏一样,你收集了他给你保存在什么笔记里面方便你回顾查看,他就是你过去互动的时候跳个文本出来让你看一遍,然后管你记没记住,反正你叉掉了这线索就再也别想看了(除非载入存档重新互动)。这就导致剧情信息其实很稀碎,如果你光打主线可能还好一点,像我这种把支线打完了的,一会儿是美国人留下的线索,一会儿是苏联人留下的线索,一会儿又是几个跟剧情无关的打捞物资和封印防御关卡没有线索,那剧情真是碎到没法看,打到后面就是突然在线索里提到某某人,看着好像还是个前文提到的重要角色,但是我就经常是"啊?这是谁?"“啊?这个人名好眼熟啊,他是干嘛的来着?”,全部记不清,总之除了我们这一队萨勒姆号幸存者以外,美国人和苏联人全死完了就是了(所以沃罗宁到底是谁?),到最后就记得个勇敢的彼得洛夫拼了命把核弹送到了宫殿之巅。然后是游戏玩法方面,呃呃呃,说实话有非常强的小游戏感,怎么说呢,就是非常简陋没有深度,我看其他评论有说这是深海XCOM的,但是我觉得这在战斗玩法上真的和XCOM差不多吗?我认为XCOM战斗很大的一个要素是找掩体,但是这游戏的掩体真的有用吗?应该说这游戏的掩体真的对我方队员有什么用吗?对面一大堆近战和魔法单位,有没有掩体对他们来说没啥影响,除了一个脊颅者射他那个骨刺算是正儿八经的远程单位,我能感觉到他的命中率受掩体、高度和距离的影响以外,其他那几个远程扔技能的我感觉都是必中的。而且这掩体也是无语,他完全不给你显示这个掩体到底多有效的,有的掩体-15%命中率有的又-25%,你不用你的远程武器预瞄试一下你也不知道他到底会减多少命中,只能说大概是海草这种只-15%,石头这种就-25%。本来掩体就已经没啥用了,角色技能和道具又有很多减敌方命中率、减伤和加护盾的效果,这就导致那些掩体就更尴尬了,你的肉盾水手主要和敌人拼近战自己还有减伤护盾技能可以不找掩体,敌人除脊颅者外不怎么受影响,而脊颅者又是低伤害小兵威胁不大,最终结果就是掩体全拿来挡你军官和科学家的鱼矛枪射击了。所以我觉得这游戏和XCOM相似的地方就只有基地建设和同样都是战棋了,但是这个基地建设也是相当简陋,也就是把每个建筑造一遍就行,你甚至都不要考虑摆放位置,因为建筑没有相邻加成。你倒不如说这游戏像生化危机,因为故事模式的关卡是有限的,所以你能获取到的物资也是有限的,你要用这些有限的物资搓武器搓消耗品搓升级加成(建筑),最终打倒BOSS,某种意义上这游戏其实更偏资源管理一点,你要是能凑4把连射鱼矛枪出来那直接嘎嘎乱杀(搓3把出来就行,苏联人的支线里面应该能捞到一把神器连射鱼矛枪)。 总体评价是对战棋类游戏要求不是太高的人可以买来乐一乐,但是问题就在于他这个原价96实在不是很能让人随便乐一乐,实际上体量更像是20~40元的小游戏,制作组你长点心降个价吧,你游质量和体量摆在这的卖这么贵这游戏不冷门才怪。
Si te gusto Dredge y la pelicula "Amenaza en lo profundo" este es tu juego, esta increible y muy estrategico, aveces con picos de dificultad fuertes pero disfrutable
норм
Undersea lovecraftian fighting action! Challenging but rewarding once you get it.
Well, so far this looks great! Should've played it long ago, don't know why I kept postponing.
Polecam
Неплохая пошаговая тактика. Не очень продолжительная, не очень дорогая, но вполне атмосферная. При этом одного прохождения мне вполне хватило, не смотря на некоторый рогалик-стайл игры. Ктулху фхтагн! )
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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