
Stirring Abyss is an indie tactical squad-based game with strong RPG elements in which you uncover the ancient mysteries of the depths depicted in the classic vein of Lovecraftian horror.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 444reviews | 88% | — | $219.9K |
| $9.99−60% | 47ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excelent game, quite hard but beatable If you play smart. Ambience and sound are superb.
a decade ago this would be fine but current year its too similar to hundreds (thousands?) of other X-com clones with not enough unique/interesting features to make it stand out should be like $10-$15. typically overpriced slitherine scam pricing. im convinced this company takes every game they have and doubles/triples the price at final evaluation
The Autosave feature of this game really ruins it. especially when your learning the game. constant back tracking and loosing progress because of it. Would not recommend until a manual save system is in place
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
А давайте не будем делать систему сохранений, и в какой-то момент закидаем людей ху**ой кучей врагов. О-о-о а давайте ещё начнем эту еб**ту ровно с момента, когда нельзя возврат сделать. Просто х**сосы .
Quite nice and short TBS within a Cthulhu-like theme made by indie developers. I was brought in by the setting of the game, that involves a small crew trapped on the seabed having to repair their submarine while uncovering mysteries on the way - definitely a good start! However, the story is very generic and provides minimum information. Thus, the game relies heavily on the atmosphere of being trapped underwater with unknown and bizarre threats. The use of oxygen to put time pressure on the missions and resource management (at least in early-game) contributes to this high-stakes atmosphere. However, I had no problem in exploring most maps in full and in keeping everyone alive. Game mechanics are simple and there are very few options to build your characters, skills, and weapons you can use. Since the game is relatively short (took me ~20h for a "leave no stones unturned" playthrough), it was fine by me, but I did not get that motivated to replay and experiment other things. I did not find the mutations and the invocation abilities very appealing, as I was (wrongly) expecting some hidden cost in using them. So, I did not bother using them in my playthrough, except void swap once in a critical situation. The game is not hard if you are used to TBS, as the best strategies are pretty obvious, such as disorienting your enemies, limiting the movement of melee enemies, attacking twice by using skills that grant action points, AOE etc. The biggest challenge in my playthrough was to discover the game mechanics while playing. For instance, I had to discover in the middle of a mission that the oxygen tank you can carry in the inventory does not replenish the character’s oxygen tank but creates a tank on the floor that the crew can share. I also had to discover that the tank fades away after a few turns so you need to use it soon after deploying (if only I paid proper attention to the in-game description...). Additionally, some puzzles are not clear on the rules, such as the retrieving the cache missions, in which I assumed I had to find all 3 clues before attempting to open the cache. However, finding the clues only lowers the difficulty of the roll needed to open it. Therefore, once you learn how the game works, it becomes much easier. Finally, some aspects of the game are a bit half-baked, such as having no ending or closure after you finish the final scenario – you are just taken straight to the main menu. In sum, the atmosphere worked well for me and I had a good time. I wish the story was more developed since Cthulhu-like settings are always a delight to play. Thus, I would recommend this one if you like TBS with a sprinkle of Cthulhu on top, though I would not expect one to be playing it over and over.
What a blast, this game had such a great theme, and the combat had the depth to keep the missions engaging. I really enjoyed the way lore snippets were doled out as you explored, it. I hope they make a second.
Great game, love the atmosphere
В общем, духовно, эта игра это Darkest Dungeon, только такой - пошагово тактический. Типа совместим X-COM и DD. Т.е. мрачная атмосфера, у ваших бойцов отправляющихся на миссию накапливается сумасшествие. Вы развиваете свою базу чтобы... ну чтобы не скучать. :) Игра строится вокруг - кто в какой последовательности стреляет и откуда, чтобы победить врагов. Ну и каких врагов выносить первыми. Игра милая, интересная, монстры довольно уникальные. В общем рекомендую!
Неплохая пошаговая тактика. Не очень продолжительная, не очень дорогая, но вполне атмосферная. При этом одного прохождения мне вполне хватило, не смотря на некоторый рогалик-стайл игры. Ктулху фхтагн! )
Polecam
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $141.4K | 270 | 75% | $22.49 | |
| $105.7K | 201 | 89% | $19.99 | |
| $62.6K | 226 | 38% | $9.99 | |
| $0 | 0 | — | Free | |
| $7.5M | 12.2K | 98% | $19.99 | |
| $4.3M | 6.4K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $219.9K | 521 | 96% | $19.99 | |
| $220K | 631 | 87% | $19.99 | |
| $219.9K | 821 | 85% | $16.99 | |
| $220K | 124 | 77% | $99.99 | |
| $220.1K | 3K | 95% | $4.19 | |
| $220.1K | 478 | 85% | $9.35 |