
1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality in this 3x BAFTA Games Award-winning narrative horror experience.
Most likely between $5.4M and $15.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 87% | approximately $8.9M |
| Xbox | $34.99 | 92% | — |
| PlayStation | $34.99 | 89% | — |
| Epic | $34.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1252 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I’ve read some of the negative complaints here, and I can understand why Still Wakes the Deep might not hit quite as hard on a flat screen. But if you have the chance, play it in VR. You don’t need an extreme PC either. I played it on an RTX 3090 at high settings, and it ran smoothly throughout. This game feels like it was made for VR. The sense of height and depth, the claustrophobic environments, the underwater sections, and especially the incredible sound design create an unforgettable experience. I can imagine the gameplay feeling a little flat on a monitor, but in VR, very few walking simulators can compete with it. Honestly, I can’t think of a single one right now. Play it in VR, and I can guarantee you won’t be disappointed.
Good game
Good. Spooky. Getting your steps in.
incredible game, made me nearly piss myself
Игра 10 кирпичей из 10, DLC даже 1 кирпича не заслуживает
I'm not crying, you're crying!
TL;DR decent game for fans of walking sims or horror games like Amnesia. Amazing atmosphere, voice acting, graphics, world design, but dull gameplay and not much of a horror game. The DLC captures the horror experience better and is also very worth playing. The biggest thing this game has going for it is the setting, atmosphere, characterisation of the world it builds, which I think has generally been The Chinese Room's strength (see Everybody's Gone to the Rapture as a comparable example in this regard). It is such a distinctive and well-realised setting, enabled and furthered by the beautiful graphics and top-notch voice acting and dialogue. Having said that, I enjoyed the start of the game the most, when you can really soak up the atmosphere before the story really gets going. IMO it loses a lot of that once it starts tying in more of the horror elements, though it does still maintain a consistent setting and tone throughout. I also didn't find it to be the most engaging game ever. If you've played other walking sims you probably know what to expect, but there's no inventory or resource management etc., you basically just walk from place to place, crawl across beams, climb up ladders, turn valves, sneak round monsters, etc. It's not boring, but for me the gameplay was just fine, and at times a little janky and irritating, so the short playtime works in its favour I think. It doesn't overstay its welcome too badly. I think a single playthrough of the basegame generally takes people 3-5 hours, but it took me about 8 because I like taking my time and looking at everything etc. The story is decent, but more serviceable than really profoundly engaging. It kept me engaged enough to want to see how it played out, but it's nothing too special. The biggest question you have through the game remains unresolved by the end, which is a bit unsatisfying, but I suppose Lovecraftian horror is all about the 'unknown', so its thematically on point I guess. Another thing worth mentioning is that for me, it wasn't scary at all. It is a horror game in terms of its story, but I didn't even feel on edge or uncomfortable at any point, I don't remember any jumpscares or reacting to them at all if there were any. This review is supposed to be just for the base game, but I will say the DLC is great, arguably better than the base game for me. For one, it's shorter (maybe 1.5-3 hours?), which might be a downside for some, but again, for me, it again avoids overstaying its welcome. Second, the claustrophobic, isolated feeling of being at the bottom of the ocean makes for a way more scary and uncomfortable play experience. I still wasn't covering my eyes or screaming etc., but it did have me genuinely on edge and nervous at points. It felt more like a legitimate horror game. Overall solid and definitely worth playing at some point, but don't have any illusions about it being the best game ever made or anything like that. It's a decent game though for fans of The Chinese Room's previous games or any of the Frictional games (Amnesia, Penumbra, SOMA) etc.
jesus christ
10/10
Ortalama bir oyundu bazı bölümlerde sıkıldım fakat gericiliği güzeldi 6/10