
A Sci-Fi role-playing game featuring turn-based ground combat, space exploration, deep character customization and a massive living universe with thousands of star systems. Equip your ships with the best equipment you can find, gather a powerful crew of mercenaries and set out into the void!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build a squad of space mercenaries and explore a vast universe with thousands of Star Systems
Direct your squad in turn-based ground battles against mutations and hostile forces
Classless character progression and 240 perks allow for unrestricted customization. Specialize squad members or master all weapons skills
Tons of gear which can be upgraded with Nano-Tech and component parts. Most items can be crafted for your crew and ships, making the equipment system extremely flexible.
40 ships to choose from - Each can be customized with various quality grades of equipment and specialized as cargo, mining, exploration, or combat vessels
Disable, board, and capture ships with your away team. Loot and sell them for profit.
Mine asteroids, refine raw ore and trade commodities on the Trade-Net - Set beacons in Star Systems to stream trade data and dominate the universal commodities market
Scan planets to reveal exploration opportunities and resources that can be harvested using mining drones - a great way to earn money and gather resources for crafting
A living dynamic universe - Explore ancient civilizations, colonies, cave systems, and the ruins of hundreds of years of unrelenting warfare
Accept bounties, follow the main story or explore - the choice is yours
Stellar Tactics is a nostalgic return to the excitement and wonder of classic RPGs with a compelling narrative, strategic squad-based ground combat, and rewarding open-world space exploration. Survival will require the most skilled team and the best weapons, armor, and equipment you can get your hands on. With 10,000 sectors, tens of thousands of solar systems, and millions of planets to discover, you can explore, fight, and trade to your heart’s content as you build a party of seasoned veterans to dominate the challenges of deep space.
You are a genetically engineered mercenary who is woken from cryostasis after your escape pod is rescued. It has been years since a disaster struck the colony ship you were stationed on. Much has changed in the galaxy. A disease known as Phage is mutating and slowly consuming worlds while the galactic powers fight for supremacy and control. You must assemble a crew and choose your path while navigating the intricate politics and dangerous foes you will meet in your travels.
Can you find the source and end the Phage before it consumes the entire galaxy? Will you choose one of the political powers with which to ally yourself or stay strictly a mercenary for hire? The choice is yours.
Stellar Tactics combines the turn-based combat of classic RPGs such as Fallout with space exploration in a massive open-world universe. On the ground, explore space stations, ancient ruins, caves, planetary bases and interact with a variety of characters - each with their own goals and objectives.
Engage in turn-based tactical combat against mutants, monsters, and hostile forces such as raiders, pirates, and scavengers, with every weapon having its advantages and disadvantages. Harness the formidable power of Psionics, and an ancient alien force - Azimuth. Build your squad from novice mercenaries into experts as you choose what skills they will specialize and excel in with a classless system where character skills improve as you use them.
Explore a vast universe of over 160,000 star systems where you can embark on missions; hunt pirates and raiders for bounties; scan planets for data, hidden locations, and valuable minerals; disable and board enemy ships; and mine asteroids for precious ores to make additional money and craft powerful gear.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fairly simple game to start, but it does have depth. Easy to harvest resources and ore. The tools like warp could be better explained, but a little digging in the help or discussion has yielded the help I was looking for.
I bought this game a while ago, I got stuck in some loop where I had to restart a bunch of progress. Shelved it. When I saw the 1.0 release I fired it back up and I have to say I'm having fun with it. For me it's just the CRPG stuff, running around shooting and upgrading weapons. I'm kind of swamped at work so I won't be able to put a ton of time into the ship stuff till after June. It's klunky, the voices are weird, and you can't really see the upgrades and stuff on your avatar but like I said... I'm having fun. I like the bad guys, it's tactically challenging on higher difficulties, and I'm bought in to seeing what the updates will bring.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solo developer game -- Feels like a AAA game from the early 2000s made by a full dev team. So with that said, yes there's some bugs so save often. For whatever reason, my map just wouldn't load and couldn't close out of it, so i had to Alt F4. RPG system, i like it--use the item/action, you get better with it. Always loved these styles. Seems like it could get pretty in-depth. Movement and combat is, a bit "heavy" or slow. Not terrible, but it could be a bit more snappier. Sometimes the AP doesn't update as fast as you attack, still shows AP until you "unselect and reselect" type of stuff, or wait the 5-10 seconds for it to update on its own. The first several hours is like a long tutorial; expect to just run around on a 4 man team for awhile, then 3 man in the ruins, then finally you get to fly and go solo once you dock at your first station. Flying around feels like, "3rd person EvE online", and what i mean by that is you physically fly your ship, but the GUI (and possibly combat, have not done this) is very similar to Eve, but again, you control with WASD (Right + left click to "center your movement in the direction your facing"). not horrible concept, but unique. There are these random..."Lag spikes", ie. when you recruit a person, takes a second as they "despawn" and "respawn" in your squad, weird mission completes sometimes take a second to register and update. My biggest complaint except for the random bugs is...there's not point in targeting Legs/head/arms at least in early game--the damage is nearly identical but much less accurate? It does add a debuff, but i have not seen a reason to do any debuffs. Also, buffs/debuffs--no clue what they actually do; have not figure out a way to "hover over Icon" to get a description as to what it does, but no big deal. I do recommend if you are okay with some jank and understand it's developed by a single person, but if you are looking for a modern Wasteland 3 in space, I do not recommend this to you.
This is a very vast open world game which has lots of cool options and things to do. I like the idea of the game. However, I wish there was more story involved.
Buggy.. Really buggy. Combat frequently breaks the interface. I find myself having to reload saves often just to get the game to work again after it locks up in combat. Sometimes it gets stuck in a loop trying to think(little spinney circle at top right), and only going to load a game, and canceling loading it, will stop the cycle. Phage missions are broken. No phage cannister provided, no deployment zone in any of the maps for the mission. Is this still "early access"? Is this game just not finished yet? That might make more sense than nobody reporting this as a practically game breaking bug.. (edit: it's full access, just no one playing. basic achievements from just starting only have 1.3-1.6% player completion. This game could be great, just needs TLC. Lots of it)
Love this game. Nice little tactical space RPG. giant open universe to explore. Do not need to be a pilot to have space fights. Only things it leaves you wanting is controller support, multiplayer, and hirelings to run trade runs for your empire on the side. Would love to play this with friends. Again loving it so far.
A delightful RPG which presses all the right buttons for me so far! Wonderful job from a solo dev. Can feel the tug of the grind in a few things early on, but progress seems pretty fun.
Скучное и кривое нечто, играть в такое можно лишь через силу...
The phage infection in me compels me to write a positive recommendation. I love rpg's I love space So I love this game, a perfect combination....or so says the phage.
Can you plz add COVER ? plz.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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