
STEINS;GATE returns! Rebooted for the modern era! Featuring fully updated visuals, UI, and an all-new story that breathes new life into the streets of Akihabara.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
STEINS;GATE Returns! Rebooted for the modern era!
Updated visuals, refined UI, and a revitalized story!
STEINS;GATE follows a ragtag group of tech-savvy students led by Rintaro Okabe, whose latest invention accidentally gains the ability to send messages to the past, unleashing the power to alter history itself.
As global conspiracies stir and timelines begin to twist, the curtain rises on a future steeped in chaos.
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Characters, artwork, and the user interface have been completely refreshed in this reboot, while an original new scenario expands the world's story. Akihabara has been recreated with stunning realism and depth, drawing you deeper than ever into its streets and secrets.
Character designer huke returns with redesigned outfits and accessories that bring a contemporary flair to the cast. The cityscape has been meticulously reconstructed using authentic references from the era, adding new layers of nostalgic immersion.
With brand-new scenarios and optimized systems, both newcomers and longtime fans can experience STEINS;GATE like never before, a true reboot of the legendary story of time and fate.
Gameplay Features:
Your choices shape the fate of the characters and the world itself! Featuring multiple endings that branch based on your decisions.
A text-based adventure where controlling Rintaro’s phone can alter the course of destiny.
Beautifully remastered visuals rebuilt in stunning high detail.
Playtime: Approximately 30–50 hours.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1Kreviews | 90% | — | $1.7M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 735 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏开场独白动画结束后一直闪退 The game crashes after the opening monologue cutscene オープニングのモノローグのカットシーンの後でゲームがクラッシュする
STEAMDECK上的语音丢失bug啥时候能修好?
都说了我不是克里斯蒂娜也不是助手!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #55, worst CN #99 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 735 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mild spoiler warning for the prologue Very sugoi game, but the original VN is superior IMO. The vn is very high quality but in some aspects it falls short to the original, like the script being longer for one in the og. Some of Okabe's additional monologues are just removed for no reason. This could've been the definitive edition of steins gate but it just fell short in a lot of ways. The game is immersive and fun dont get me wrong, but for @channel scenes they could've done it like CHAOS;CHILD (this isn't a big thing) but the world would've felt even more alive. Scrolling and reading the content for yourself when you're on Okabe's phone. Or when the lab mems are looking at sern files and reports you scroll through the documents and read them yourself, things like this make you realize that the game had a lot more potential. The CGS are the best thing ab this game, but they for some reason didn't have a CG for the first world line divergence in the prologue, when that was literally the best thing about the OG vn and anime too. That scene where Okabe looks at an empty Akiba, it really set the mood. OFC, its still steins gate and it's an amazing experience regardless. But instead of a cute CG with mayuri blinking at the start of the game, they could've added the scene which is more important than mayuri just acting cute. Just a lot of missed potential, I'm hoping steins:??? will be worth it or whatever sciadv comes next.
无需多言!
很久以前就听过命运石之门的大名,也看到过里面衍生出来的梗比如世界线变动,世界线收束之类的,不过我一开始以为只有动漫,我不怎么看动漫(因为都在玩游戏)所以没有了解很多。直到前几天在某黑盒上看到了这个游戏的重置版,我才知道原来这个是游戏,助手的人设蛮吸引我的,所以逛了一圈后绝对买了。[strike] 说实话我一开始的游戏风格和galgame完全不相干,直到有一天某黑盒上刷到一个H游,我点进去之后,从此之后世界线改变了 [/strike] 写评价的时候已经玩完好几天了,很多细节不记得,顺手补了0的动漫 [hr][/hr] [h2] 下面有剧透,还没玩过的不要看哦 [/h2] 一开始的部分大多是日常+伏笔,前面我没有被剧透过剧情的大纲,其实很享受前半段那种大家一起做日常的氛围。动画我打完后看了0线,不过我看评论说前期的比较无聊,对于我来说是不一样的,冈伦前期中二病发作配合助手的斗嘴,天真烂漫的麻油里脱线发言,好兄弟桶子的吐槽,还有菲利斯琉华子萌郁特别是冈伦犯病大笑,我每次都莫名其妙跟着一起笑。这些在时间跳跃之后就再也没回来,后面甚至还有点怀念。 从第一次跳跃开始,整个剧情风格开始了巨大的变化,从日常变成了对命运的反抗,从这里才知道开头说的因为蝴蝶效应导致的各种事件的变化非常严重,冈伦在一次又一次的穿越中不断的撤销dmail同时也承担失去与大家回忆的代价,压抑的部分看的我真的很紧绷。所以,到了铃羽靠在机器上说自己一定要走我流眼泪了,到了真由理在奶奶坟墓前独白那段我流眼泪了,到了助手已经告别了却又跑回来那里我流眼泪了。真结局开幕的演出挺有意思的,不过因为已经知道了最后发生什么(最后一幕cg被剧透了),到了两个人见面的时候只有如释重负的感觉。 买了之后其实我不知道本作大概也可以算galgame(我玩的少,本作是第二个,不过我看社区对这个的定义挺模糊的,我也不是很懂),到了铃羽的分支节点,因为提前知道可能发生什么,我查了一下才知道有好多分支,然后真结局要看过好多人结局。首先铃羽,菲利斯和琉华,本作的人物塑造都称得上可圈可点,不过我对这三位还是当作同伴来看的,结局分支没有什么特别的感觉。然后是本作新加的萌郁结局,我看网上对这个结局的设置评价不高,我玩的时候感觉真的很绝望和压抑,特别是开枪打碎电视恐吓助手那段也吓到我了。最后是真有理和红莉栖的结局,第10章我先出的是真由理线,不得不说真由理作为天然呆却又希望理解帮助大家的小天使塑造是真的不错,很多部分其实都看的我很感动,我也很想拯救她,毕竟她对lab和冈伦真的很重要。 最后是助手,我觉得我得单开一段,说实话我玩下来觉得助手应该叫真女主吧,虽然有很多人可攻略,但是我玩起来感觉都像是补充剧情来的,真由理我都当成妹妹看的,只有助手我真有感觉,前期的斗嘴配合动态立绘调皮的小表情都让我忍不住笑,加上@ch用户之类的反差感和傲娇表现也很可爱;中期作为冈伦最可靠的助手,一次又一次的第一个看出时间跳跃,在无数次跳跃中都坚定安慰与帮助冈伦。在第10章知道自己在变动的世界线后无法存在后,表现的极其冷静,明明自己也很害怕,但却鼓励冈伦放弃自己,什么我希望你幸福这种话都说出来了,在真由理线最后删除第一封dmail后在助手在lab的痕迹消失后我也很失落,还好真由理的结局也鼓励了我马上去开助手线。查攻略的时候我才发现我的邮件基本没有几个回复对的,怪不得有些没有回信,这时候我才发现原来助手几乎是全程的都出现的人,只是我一开始没有触发。又一次到最后广播站楼梯的时候,多出来的一段骂冈伦居然让我好受点,毕竟上一次可是主动放弃了助手,我在想这条线是不是有助手没有真由理的时候,才发现这条线助手居然也要牺牲,然后我最不能忘记的一幕来了,不是助手和冈伦接吻,而是最后助手又跑回来,这里我完全没有防备和预期,她又那么回来了,下一刻却又要消失,我眼泪直接出来了,这里另一条线是没有的,甚至这里我都没看清她说了什么,此处绝对是我最印象深刻的一幕,加上我不知道真结局要全结局(应该是吧),所以看到结局的片尾还是一样的还以为我做错了什么。因为这里我玩到了半夜1点,所以真结局是第二天打的,说实话回收的伏笔我好几个还记得,此处只能感叹剧本制作水平真的不错,最后解救的方法我确实没想到,冈伦果然是大丈夫啊,原来还能这样解决的吗!最后二人相遇的时候,还是感慨了一下还有好结局的。 助手真的好可爱哦,天才美丽又坚强,娶不到这样的我不死了。 [hr][/hr] 最后说一下游戏的操作,我文字冒险游戏玩的少,玩完了都没发现原来有键盘快捷键可以用,都是手点的。而且本作在关键dmail是不是没有提示啊,如果不是社区里面全是大家进铃羽线的帖子,我估计也是毫无防备,最重要的是我在有防备的情况下发现这个发送居然真的是打开联系人然后选择微波炉然后发送,虽然前面已经操作过(设置时间),但是还是感觉这里引导不太够啊。 说完了,我真的希望可以失去剧情的记忆再玩一次,因为它真的给我一次此生独有的体验。
其實新增的東西沒有很多但我還是愛慘了
快让我见助手😭😭😭
As someone who is experiencing Steins Gate for the first time, this was an amazing experience and you can really tell that everything done in the game was done with intent and passion behind it. Amazing story 10/10
时隔多年又一次抵达了Another Heaven 伊藤加奈子的歌声跨越了如此漫长的时间,依旧让我感动不已 我啊,一直都舍不得反复听这首歌,生怕磨损它会带来的释然感和感动 终于,又一次在另一个天堂名正言顺的体验了一次温柔和安心 —————————————————————— 感动完了凯完了来打分 6.5/10 mages吃相太难看了,最后的彩蛋太烂活了,这都多久了还惦记你那B二手阴谋论和0推进塑造的世界观呢。你要不先把之前画的饼落地一半呢? 什么叫2026年发售的首发屁吸的视觉小说不支持鼠标滚轮向上查看backlog不支持宽屏分辨率最高1080P,是不是给你脸给多了啊mages 声演技进步明显(今井麻美的嗓子哑的也很明显),内容削减实在是难绷,少了那么多东西不能全是为了统一你那遥遥无期的世界观吧,个人线相对于原版嗖一下结束了就过去了你觉得合适吗,更别提最后和助手拍拖的剧情也被砍了好几刀?新加的γ世界线就30分钟长度,原先广播剧都有1小时呢。特别是这个新世界线还特有潜力结果头都没开就没了?搞笑呢?知道你要赚钱不敢下定论给设定,但你这本来就是胡编乱造的你有啥不敢写的,你最好是给我准备了个专属衍生作出来。 你要是和我一样12年之前玩的原作的超级粉丝推荐购买,凯就完了,感动常在,你要是路人我推荐你不搜攻略自己去打原版。不要为了一些并不重要的新时代改进丢弃原版游戏那种锈蚀分离充满宅味而狂气的体验(还有经典歌曲和嗓子不哑的助手),你失去的只是30分钟的新内容,得到的过去未删减内容和节奏更慢的个人线可是得有四五个小时吧? 不过会点进来的也基本没有新人吧,怀念过去刚玩完到处找各种衍生作品FD剧场版就为了多吃两口助手okabe糖的过去,那时候科学ADV看上去充满希望,故事笔力卓绝,整个企划充满活力,熠熠生辉,在SG0之后等着我们的是堪称神作的CC,这系列能烂到哪去呢? 这新的SG世界观新作林直孝你最好再给我拿出一次超人水准来 嗯,打算自己写γ世界线的饭桶系后续,虽然短但是这些个关系真是很美味口牙
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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